Next Stop: Reroute your rundown railroad from the brink of bankruptcy and get back on the track to success! Keep your beloved business out of the greedy hands of the bank by traveling to damaged stops, making repairs, collecting resources, building new structures and more! Earn trade and collect passage fares to revive your railroad, rake in the revenue and make a heroic comeback! Next Stop Walkthrough.


Bridge to Another World: Burnt Dreams: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Place the GLASS CAULDRON over the fire; place the SULFUR and SOLVENT in it (I).

Use the DRAGON on the wood; take the ACID (J).

Go up; walk forward.

Pour the ACID on the grate (K); take the LOCK PART (L).

Go to the Gallery.

Place the LOCK PART on the lock for a mini-game (M).

Solution (N).

Walk forward.

Take the SAW (O) and LADDER (P).

Place the FLOWER on the cage (Q); take the HEART MOLD (R).

Place the SKETCH BOOK with the paintings for a mini-game (S). Bridge to Another World: Burnt Dreams Walkthrough.


Bridge to Another World: Burnt Dreams: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Take the HORSE (B).

Take the SULFUR (C).

Go to the Broken Raft.

Place the HORSE on the mannequin (D); take the BLUE MEDALLION (E) and the GLASS CAULDRON (F).

Place the RED MEDALLION, GREEN MEDALLION, and BLUE MEDALLION on the chest (G); take the RED GEM (H).

Play the HOP (1-7).

You receive the FLOWER. Bridge to Another World: Burnt Dreams Walkthrough.


Bridge to Another World: Burnt Dreams: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Use the WEIGHTS on the cord (U).

Move the painting scrap; read the note.

Take the BEAR HEAD (V).

Place the BEAR HEAD and PAINT with the toy (W).

Use the brush and paints on the toy; take the BALL (X).

Walk down.

Try to take the figurine from the creature (Y).

Give the BALL to the creature; take the MINER FIGURE (Z).

Remove the poster; place the MINER FIGURE on the gate for a mini-game (A).

Solution: A, B, C, D, E, Fx2, G.

Walk through the gate. Bridge to Another World: Burnt Dreams Walkthrough.


Bridge to Another World: Burnt Dreams: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Take the SOLVENT (K).

Place the 2 CHIMERA EYES in the statue (L); take the GARGOYLE (M) and drawing piece (N).

Walk down.

Place the 2 GARGOYLES on the lantern (O); take the WAX (P).

Go to the Gallery.

Place the LANTERN WICK and WAX in the mold (Q); use the DRAGON.

Take the CANDLE (R).

Go to the Stairs.

Place the CANDLE in the lantern (S).

Play the HOP (T).

You receive the WEIGHTS.

Go to the Gallery. Bridge to Another World: Burnt Dreams Walkthrough.


Bridge to Another World: Burnt Dreams: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Play the HOP (1-9).

You receive the TOKEN.

Walk down.

Use the paint scraper on the easel (H); place the TOKEN on the easel for a mini-game.

Solution (I): 1-4.

Take the CHIMERA EYE (J).

Walk forward up the stairs. Bridge to Another World: Burnt Dreams Walkthrough.


Bridge to Another World: Burnt Dreams: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Use the CORKSCREW on the cork (Y); take the BUTTERFLY (Z).

Walk forward.

Examine the snake’s eye for a mini-game.

Solution (A).

Place the 3 BUTTERFLYS on the statue for a mini-game (B).

Solution (C).

Walk forward.

Talk to the woman (D).

Take the drawing piece (E).

Walk into the building.

Take the CHIMERA EYE (F).

Take the SKETCH BOOK (G). Bridge to Another World: Burnt Dreams Walkthrough.


Bridge to Another World: Burnt Dreams: You’ll never forget the day the monstrous mist rose up and snatched away your little brother– while you watched helplessly from the bridge. But now, after twenty years, the mist has returned– and so has your determination to free him. But first you must confront the evil Countess, who keeps him painting creatures she has learned to burn into reality! Can you face your fears and help your brother finally escape the mysterious island where his dreams come to life - or will the whole world enter the mist? Enter a world where art and reality join hands, in this heart-stopping, hidden-object adventure! Bridge to Another World: Burnt Dreams Walkthrough.


The Secret Order: Ancient Times Collector's Edition: You have been summoned to the headquarters of the Order of the Griffin, but the place is in a state of chaos when you arrive. The artifacts you recovered in your last adventure have become unstable, breaking down reality and trapping your father! Now you must travel back in time to destroy the artifacts before the reaction destroys the world. Can you track down the mysterious kingdom where the artifacts were made and save the future from destruction? Hop aboard the Royal Griffin to find out in this thrilling Hidden Object Puzzle adventure game! This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector’s Edition includes: The Secret Order: Ancient Times Collector's Edition Walkthrough.


The Secret Order: Ancient Times: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Place the TORCH HEAD on the holder; light it with the PIPE Examine the corner to access a HOP (K).

Play the HOP.

You receive an ODIN RUNE (L).

Go forward to the altar.

Take the AMPHORA (M).

Take the GLOBE (N).

Go to the study corner.

Place the GLOBE in the stands; take the MYSTIC HORN (O). Return to the altar.

Place the MYSTIC HORN on the creature (P).

Read the scroll; place the ODIN RIINE on the heart (Q). Take the Golem’s heart which is added to you toolbar (R).

Go to the study corner. The Secret Order: Ancient Times Walkthrough.


The Secret Order: Ancient Times: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Place the OCTAGON HALF, 5 PLANETS, SUN and COMET on the device to trigger a puzzle (F).

Guide the comet through the planets.

Solution (l-ll).

Enter the secret storage (G).

Use the WRENCH on the nut (H); remove the panel to trigger a puzzle. Connect the pipes.

Solution (1). The Secret Order: Ancient Times Walkthrough.


The Secret Order: Ancient Times: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Place the lock parts on the lock.

Solution (W).

Enter tlie treasure hall.

Take the SUN (X) and OCTAGON HALF (Y).

Go forward (Z).

Take the STAR KEY (A).

Back out.

Place the STAR KEY in the key: take the UPGRADED STAR KEY (B).

Return to the study corner.

Place the UPGRADED STAR KEY on the lid and open it: take the PLANETS 5/5 (C).

Go to the London bell tower.

Use the CHISEL on the boards 3*: take the DOOR HANDLE (D).

Place the DOOR HANDLE on the door; turn it and open it. Take the TORCH HEAD (E).

Go to the treasure hall. The Secret Order: Ancient Times Walkthrough.


The Secret Order: Ancient Times: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Play the HOP.

You receive a PLANETS 4/5 (O)-Go to the London docks.

Place the WOODEN BOX on the crates (P).

Open the window; take the BREAD (Q).

Go to the London bell tower.

Give the BREAD to the girl (R).

Back out.

Take the CHISEL (S) and GOLDEN DIE (T).

Go to the London docks.

Give the GOLDEN DIE to the Captain (U); receive a LOCKP1CK. Go to the London Museum.

Use the LOCKP1CK on the lock to trigger a puzzle (V). The Secret Order: Ancient Times Walkthrough.


The Secret Order: Ancient Times: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Play the HOP.

You receive a RlIM (B).

Back out.

Give the APPLE to the horse (C) and the RlIM to the driver (D). Go forward on the right.

Speak to the officer (E).

Use the griffin to retrieve the PLANETS 3/5 (F).

Read the note; take the PIPE (G) and WRENCH (H).

Go up the path (1).

Speak to the girl (J).

Take the WOODEN BOX (K).

Take the COMET (L).

llse the griffin on the planet (M).

Examine the tree to access a HOP (N). The Secret Order: Ancient Times Walkthrough.


The Secret Order: Ancient Times: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Speak to the driver (S) and the gentleman (T).

Read the note; take the APPLE (U) and WINCH LEVER (V).

Lise the griffin on the sign (W); receive a PLANET 1/5-Go forward on the left.

Use the griffin on the sign: receive a PLANETS 2/5 (X).

Place the WINCH LEVER and the wheel on the winch; turn it (Y). Read the note; take the CAPTAIN S LOG (Z).

Give the CAPTAIN S LOG to the captain (A).

Select the Captain to trigger a puzzle.

Find the matches (l).

Starting layout is random.

Examine the crates on the right to trigger a HOP. The Secret Order: Ancient Times Walkthrough.


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