Christmas Stories: A Christmas Carol: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Remove the ice with the MITTENS to receive PAGES 2/3 (P).

Walk down.

Remove the ice with the MITTENS to receive PAGES 3/3 (Q).

Access the BROKEN LANTERN and put the CANDLE and LENSES in it (R); close the door to receive the LANTERN.

Melt the gremlin with the LANTERN (S); move the diary and put the PAGES in it (T). Christmas Stories: A Christmas Carol Walkthrough.


Christmas Stories: A Christmas Carol: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Water the plant with the FULL WATERING CAN and take the BUTTON (G).

Put the BUTTON on the safe and push 145 (H).

Play the HOP (I).

You receive the STAMP.

Walk down.

Open the box with the STAMP (J); take the WINDUP KEY and BROKEN LANTERN (K).

Talk to the Ghost (L) to receive a CANDLE.

Go to the Nursery.

Wind up the puppet with the WINDUP KEY (M); take the MITTENS (N).

Remove the ice with the MITTENS to receive PAGES 1/3 (O).

Walk down. Christmas Stories: A Christmas Carol Walkthrough.


Christmas Stories: A Christmas Carol: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Move the cupids up and down until they can both fire their arrows at the hearts at once (A).

Move the right cupid all the way up, move the left cupid up slowly until it's just below the right, then move down to aim at the hearts.

Take the SCISSORS (B).

Walk down.

Open the cushion with the SCISSORS and take the BLUE SNOWFLAKE and SECRETARY KEY (C).

Open the cabinet with the SECRETARY KEY (D); take the CANDY and the VALVE (E).

Go to the Side Street.

Clean the pump with the WIRE BRUSH and put the VALVE on it and the EMPTY WATERING CAN under it; swing the handle and take the FULL WATERING CAN (F).

Walk down. Christmas Stories: A Christmas Carol Walkthrough.


Christmas Stories: A Christmas Carol: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Use the CHISEL on the steps and take the PRETZEL (R).

Go to the Side Street.

Hang the PRETZEL outside the bakery and take the RULER (S).

Walk down.

Open the cupboard with the RULER (T) for a series of mini-games.

Put the three books on the shelf (U).

Select the books in the following order: red 3, 2, 1, green 3, 2, 1, yellow 3, 2, 1 (V).

Restore the image (W).

Find the 8 coins (X,Y).

Match the dancers with their correct partners (Z). Christmas Stories: A Christmas Carol Walkthrough.


Christmas Stories: A Christmas Carol: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Restore all puppets; you can move one block at a time and you can only put smaller blocks on larger ones (G).

Solution: D-E, A-B, A-D, A-C, E-A, E-D, E-C, A-C, E-A, D-C, D-E, D-A, E-A, D-E, B-D, B-A, B-E, D-E, B-D, A-E, A-D, C-D, C-D, C-A, C-B, A-B, D-B, E-A.

Move all items to their appropriate rooms (H).

Once a room is finished, a quarter sun will light up; put all quarter suns on the sun (I).

Take the FLOWER (J).

Take LENSES 1/3 (K).

Walk down.

Take LENSES 2/3 (L).

Put the FLOWER on the picture frame and push it (M); take the FIREFIGHTER BADGE (N).

Walk forward.

Open the fire box with the FIREFIGHTER BADGE (O); take the WIRE BRUSH and CHISEL (P).

Go to the Hall.

Take LENSES 3/3 (Q).

Walk down. Christmas Stories: A Christmas Carol Walkthrough.


Christmas Stories: A Christmas Carol: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Put the ROPE LADDER on the window (W).

Walk forward.

Take the SPOUT (X).

Take the HORN (Y).

Go to the Hall.

Take the BIRDCAGE ORNAMENT with the POKER; put the SPOUT on the watering can and take the EMPTY WATERING CAN (Z).

Go to the Nursery.

Pout the BIRDCAGE ORNAMENT on the birdcage; use Scrooge to revive the bird (A) and take the ANIMATED BIRD (B).

Go to the Hall.

Use the ANIMATED BIRD to retrieve the SCROOGE AMULET (C).

Go to the Nursery.

Open the box with the SCROOGE AMULET (D); take the PUPPET (E).

Put the PUPPET on the puppet theatre and make all three puppets dance in turn for a series of mini-games (F). Christmas Stories: A Christmas Carol Walkthrough.


Christmas Stories: A Christmas Carol: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Open the window with the WINDOW HANDLE (L), put the SLING on the slingshot and shoot the raven (M); take the HEART HALF (N).

Take the POUCH (O).

Use the + on the pouch to access it; open the pouch and restore the medallion using the pieces from the pouch and the two HEART HALVES (P).

You receive the HEART AMULET (Q).

Walk down.

Look at Scrooge's medallion, put the HEART AMULET on it and open it (R); you receive the NURSERY KEY.

Go upstairs.

Open the door with the NURSERY KEY (S).

Go into the Nursery.

Take the ROPE LADDER (T).

Take the POKER (U).

Take the FEATHER (V).

Walk down. Christmas Stories: A Christmas Carol Walkthrough.


Christmas Stories: A Christmas Carol: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Open the gate.

Play the HOP (A).

You receive the MAILBOX KEY.

Turn the mailbox flag and open the mailbox with the MAILBOX KEY (B); take the DOOR KNOCKER (C).

Talk to the door knocker, put the DOOR KNOCKER in his mouth and knock (D).

Walk forward.

Try to wake Scrooge.

Talk to the Ghost of Christmas Past (E).

Take the BELL (F).

Put the BELL on the fireplace and take the BOOKMARK (G).

Take the SLING and open the book with the BOOKMARK (H); take the SCREWDRIVER (I).

Remove the WINDOW HANDLE with the SCREWDRIVER (J).

Eat the gingerbread house until you find a HEART HALF (K).

Go upstairs. Christmas Stories: A Christmas Carol Walkthrough.


Fright: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

* Press the hint button to get a direct clue how to proceed.

* Your inventory bar will hold items until they are needed.

* Hover over the inventory to review your current inventory items or to take and use them in specific scenes.

* Access the map to find out locations with active objectives and to quickly travel to any location.

* Use your Journal for additional help with puzzles and tasks.

* From the menu you can leave the game, adjust the volume plus the display mode and change the difficulty of the game.

* Your pointer changes to a magnifying glass when you can take a closer look at something.

* When you can interact with something, the pointer changes to a pointing hand.

* When your pointer changes to a hand, you can pick up an object, click the tile to take it.

* Glints show areas of interest, An eye icon appears when you can examine an area closer.

* The arrow indicates that you can move to another location. Fright Walkthrough.


Fright Collector's Edition: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

* Press the hint button to get a direct clue how to proceed.

* Your inventory bar will hold items until they are needed.

* Hover over the inventory to review your current inventory items or to take and use them in specific scenes.

* Access the map to find out locations with active objectives and to quickly travel to any location.

* Use your Journal for additional help with puzzles and tasks.

* From the menu you can leave the game, adjust the volume plus the display mode and change the difficulty of the game.

* Your pointer changes to a magnifying glass when you can take a closer look at something.

* When you can interact with something, the pointer changes to a pointing hand.

* When your pointer changes to a hand, you can pick up an object, click the tile to take it.

* Glints show areas of interest, An eye icon appears when you can examine an area closer.

* The arrow indicates that you can move to another location. Fright Collector's Edition Walkthrough.


Fright Collector's Edition: Fright Collector's Edition is coming soon. We snap many Fright Collector's Edition screenshots at this time, you should view these screenshots before you choose to download Fright Collector's Edition. Fright Collector's Edition is a new game, it is worth a wait for us. Fright Collector's Edition Walkthrough.


Fright: Fright is coming soon. We snap many Fright screenshots at this time, you should view these screenshots before you choose to download Fright. Fright is a new game, it is worth a wait for us. Fright Walkthrough.


Hidden Files: Echoes Of JFK: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

* Press the hint button to get a direct clue how to proceed.

* Your inventory bar will hold items until they are needed.

* Hover over the inventory to review your current inventory items or to take and use them in specific scenes.

* Access the map to find out locations with active objectives and to quickly travel to any location.

* Use your Journal for additional help with puzzles and tasks.

* From the menu you can leave the game, adjust the volume plus the display mode and change the difficulty of the game.

* Your pointer changes to a magnifying glass when you can take a closer look at something.

* When you can interact with something, the pointer changes to a pointing hand.

* When your pointer changes to a hand, you can pick up an object, click the tile to take it.

* Glints show areas of interest, An eye icon appears when you can examine an area closer.

* The arrow indicates that you can move to another location. Hidden Files: Echoes Of JFK Walkthrough.


Hidden Files: Echoes Of JFK: Shed some light on the murky circumstances behind the death of journalist Jack Olsen, who was investigating the assassination of the most famous US president from the last 55 years. After meeting with the American president, FBI Director Edward Castle needs your help for this TOP SECRET assignment. You’ll take on the role of Special Agent Jane Sully, and your investigative talents and attention to detail will be your most valuable weapons in this high-risk investigation. Hidden Files: Echoes Of JFK Walkthrough.


Christmas Stories: A Christmas Carol: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

* Press the hint button to get a direct clue how to proceed.

* Your inventory bar will hold items until they are needed.

* Hover over the inventory to review your current inventory items or to take and use them in specific scenes.

* Access the map to find out locations with active objectives and to quickly travel to any location.

* Use your Journal for additional help with puzzles and tasks.

* From the menu you can leave the game, adjust the volume plus the display mode and change the difficulty of the game.

* Your pointer changes to a magnifying glass when you can take a closer look at something.

* When you can interact with something, the pointer changes to a pointing hand.

* When your pointer changes to a hand, you can pick up an object, click the tile to take it.

* Glints show areas of interest, An eye icon appears when you can examine an area closer.

* The arrow indicates that you can move to another location. Christmas Stories: A Christmas Carol Walkthrough.


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