Myths of the World: Stolen Spring: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Play the HOP (E).

You receive the DOOR KNOB.

Take the FIREFLIES with the EMPTY JAR and take FLOWER CARD 3/4 (F).

Put the DOOR KNOB on the door (G).

Walk forward.

Talk to the Princess (H).

Walk left. Myths of the World: Stolen Spring Walkthrough.


Myths of the World: Stolen Spring: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Break the ice with the SCULPTING SET (Y); take the FROZEN KEY (Z).

Go into the Witch’s Hut.

Put the FROZEN KEY in the fire and take out the CAGE KEY with the FIREPLACE TONGS (A).

Open the cage with the CAGE KEY (B); take the MOUSE and TRAP GLUE (C).

Go to the Village Swamp.

Give the TREE BARK to the ermine to receive a CORK.

Put the TRAP GLUE and CORK in the hole in the boat (D).

Cross the water. Myths of the World: Stolen Spring Walkthrough.


Myths of the World: Stolen Spring: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Move the key with the LONG HOOK and take the HUT KEY and FLOWER CARD 1/4 (T).

Open the lock with the HUT KEY (U).

Go into the Witch’s Hut.

Take FLOWER CARD 2/4 and light the candle with the FLINT ROCKS (V).

Defrost the cabinet with the Spring Brush (W).

Play the HOP (X).

You receive the SCULPTING SET.

Walk down. Myths of the World: Stolen Spring Walkthrough.


Myths of the World: Stolen Spring: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Swap the tiles around to recreate the image (N).

Go to the Village Swamp.

Take the DUSTER (O).

Use the CARVING KNIFE on the tree trunk and take the TREE BARK (P); take GEMSTONE 4/5 and the EMPTY JAR (Q).

Walk forward.

Cut the rope with the CARVING KNIFE and attach the LONG POLE to the hook to get a LONG HOOK (R).

Clean the chimney with the DUSTER and take the FLINT ROCKS (S). Myths of the World: Stolen Spring Walkthrough.


Myths of the World: Stolen Spring: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Give the MUSHROOM SOUP to the Smith.

Talk to the Smith and take the TRAP TOOL (E).

Take the LONG POLE (F).

Take some CHARCOAL with the FIREPLACE TONGS (G).

Use the CHARCOAL on the board behind the Smith and take the CARVING KNIFE (H).

Go to the Village Gardens.

First use the TRAP TOOL on the sides of the trap, then on the middle (I).

Use the Spring Brush all over the screen (J).

Take the GOLDEN BRACELET (K).

Go to the Village Smithy.

Give the GOLDEN BRACELET to the Smith (L).

You receive the GATE PIECE.

Go to the Village Square.

Put the GATE PIECE on the gate for a mini-game (M). Myths of the World: Stolen Spring Walkthrough.


Myths of the World: Stolen Spring: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Put the GARDEN CHEST PIECE on the lock and open the chest for a mini-game (W).

Rotate the tiles to complete the image (X).

Take the FIREPLACE TONGS, GEMSTONE 3/5 and the STICK (Y).

Play the HOP (Z).

You receive the EDIBLE MUSHROOMS.

Go down and left.

Hang the CAULDRON FULL over the fire; put the EDIBLE MUSHROOMS in the cauldron to receive the MUSHROOM SOUP (A).

Take the STICK and give it to the ermine; you receive a SCREWDRIVER.

Remove both screws with the SCREWDRIVER (B), take the box and remove the DOOR KNOCKER (C).

Put the DOOR KNOCKER on the door (D).

Walk forward. Myths of the World: Stolen Spring Walkthrough.


Myths of the World: Stolen Spring: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Talk to the Smith.

Take the LADDER (N) and GEMSTONE 2/6 (O).

Take the TANGLED ROPE (P) and give it to your ermine; you receive the ROPE.

Take the PICKAXE (Q).

Walk down.

Attach the ROPE to the hook and the EMPTY CAULDRON to the rope; take LIGHT CRYSTAL 1/2 and the CAULDRON FULL (R).

Take LIGHT CRYSTAL 2/2 with the PICKAXE (S).

Go to the Village Garden.

Put the LIGHT CRYSTALS on the pedestal (T).

Break the ladder and put your own LADDER against the tree (U).

Frighten the crow with the NOISEMAKER and take the GARDEN CHEST PIECE (V). Myths of the World: Stolen Spring Walkthrough.


Myths of the World: Stolen Spring: The rich folklore continues with this exciting tale set in an old Slavic land. As Child of Spring, can you save the world from eternal winter? A cruel and cold Goddess of Winter has hijacked springtime, and her victim has called on you for help. You'll be surprised by what you, a lowly peasant, can do in the face of evil– and what cute little furry friends you’ll meet along the way in Myths of the World: Stolen Spring. Myths of the World: Stolen Spring Walkthrough.


Death at Cape Porto: A Dana Knightstone Novel Collector’s Edition: Return to Europe in a brand new adventure as Dana Knightstone, the best-selling novelist with a gift for clairvoyance. A tragic legend attracts you to Portugal, where you were planning to set the backdrop of your latest love story. But upon checking into a mysterious hotel, you discover that your abilities are not just limited to interacting with ghosts. Delve into a past obscured by untruths that have imprisoned an innocent soul who, without your help, will never have the chance to clear his name. Find clues buried in old newspaper clippings and collect useful items as you explore the romantic locales of Portugal. This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector’s Edition includes: Death at Cape Porto: A Dana Knightstone Novel Collector’s Edition Walkthrough.


Death At Cape Porto: A Dana Knightstone Novel: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Take the FISHING NET (P).

Break the cover with the HEAVY GAUNTLET (Q);

take the BUTTON (purple).

Take GEAR4/6 (R).

Walk down.

Collect the WRENCH with the FISHING NET (S).

Walk down.

Collect the HANDKERCHIEF with the FISHING NET (T).

Walk down.

Remove 3 bolts with the WRENCH (green) and open the cover;

take the KEG EMBLEM (U).

Go to the Kitchen. Death At Cape Porto: A Dana Knightstone Novel Walkthrough.


Death At Cape Porto: A Dana Knightstone Novel: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

You receive the FROZEN FISH (I).

Walk down, turn left twice.

Insert the POOL KEY into the lock (J).

Move forward.

Take the VINEYARD EMBLEM(K).

Remove the thorny branches with the HEAVY GAUNTLET (L);

take GEAR 3/6 (purple).

Move forward.

Take the EMPTY OILER (M).

Take the PAPER CLIP 9N).

Remove the screws with the SCREWDRIVER (O).

Move forward. Death At Cape Porto: A Dana Knightstone Novel Walkthrough.


Death At Cape Porto: A Dana Knightstone Novel: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Remove the screws with the SCREWDRIVER (Z) to acquire the HEAVY GAUNTLET.

Take BATTERY 1/3 (A).

Take GEAR 1/6 (B).

Take the note (C); remove both mountings with the SCREWDRIVER (green).

Play the mini-game (blue). Solution (D).

You receive the POOL KEY. Walk down.

Open the door with the NAME PLATE (E).

Turn right.

Take GEAR 2/6 (F).

Take the KNIFE (G).

Play the HOP (H). Death At Cape Porto: A Dana Knightstone Novel Walkthrough.


Death At Cape Porto: A Dana Knightstone Novel: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Giv ethe 2 BREAD CRUMBS to the mouse (Q); take the BANDAGES (R).

Put the BANDAGES on the man's head (S); take the note (T).

Play the HOP (U).

Solution 1-10.

You receive a clue.

Take the NEWSPAPER (V).

Give the NEWSPAPER to the man (W).

Turn left twice.

Pull the name plate (X); take the NAME PLATE.

Take a look at the door (purple).

Take the SCREWDRIVER (Y).

Walk down. Death At Cape Porto: A Dana Knightstone Novel Walkthrough.


Death At Cape Porto: A Dana Knightstone Novel: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Collect items 1-10.

Collect the 5 newspaper pieces (purple); put them on the book (J).

Take the newspaper clipping (K).

Go through the portal (L).

Take the BATON (M).

Hit the bell with the BATON (N).

Take BREAD CRUMB 1/2 (O); turn the page and take BREAD CRUMB 2/2 (P). Death At Cape Porto: A Dana Knightstone Novel Walkthrough.


Death At Cape Porto: A Dana Knightstone Novel: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Talk to the man (A)

Take the GRAPE EMBLEM (B).

Move forward.

Take a look at the showcase (C).

Open the pouch (D); take the SWITCH (E) and the GRAPES (F).

Walk down.

Give the GRAPES to the bird (G); take the DIAMOND HAIRPIN (H).

Move forward.

Cut open the showcase with the DIAMOND HAIRPIN (I). Death At Cape Porto: A Dana Knightstone Novel Walkthrough.


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