Haunted Halls: Nightmare Dwellers Collector's Edition: Race to uncover an ancient secret in Haunted Halls: Nightmare Dwellers! The night started out like any other. A local collector was complaining about paranormal activity in her mansion, and the authorities called you to get to the bottom of things. But it turns out that the pit of bizarre activity was bottomless. Now you find yourself lost in a living nightmare brimming with strange creatures, comatose colleagues, and mysterious tentacles reaching out around every corner! Can you find the source of the happenings and destroy it before it's too late? Find out in this thrilling Hidden Object adventure game! This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector’s Edition includes: Haunted Halls: Nightmare Dwellers Collector's Edition Walkthrough.


Haunted Halls: Nightmare Dwellers: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Restore the skulls (Casual: U; Hard: V).

Move a piece to the clip to free a space; drag a piece to the arrows to turn it.

Taped down pieces do not move.

Note the code.

Walk down.

Enter 462 into the safe (W); use the Goggles on the vortex (X).

Play as before (Y).

Take the note and play the HOP (Z1).

Alternatively, you can play a Match-3 puzzle (Z2).

Shoot colored marbles down the rows or columns to create groups of three marbles of the same color; for each group of three, one item is removed from your HOP list.

You receive the SHOE.

Walk down. Haunted Halls: Nightmare Dwellers Walkthrough.


Haunted Halls: Nightmare Dwellers: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Take the ELECTRICAL TAPE (O).

Go to the Office.

Play the mini-game above the fireplace (P).

Put all videos in their boxes (Q).

You receive a VHS TAPE.

Give the HYPNOTIC PINWHEEL to the fowl, switch on the fan and use the CRAB to cut the necklace (R); take GLASS GRAPE 5/5 (S).

Put the GLASS GRAPES on the lamp and pull the tail (T).

Play the mini-game on the wall. Haunted Halls: Nightmare Dwellers Walkthrough.


Haunted Halls: Nightmare Dwellers: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Use the FACE POWDER to reveal the lasers (F).

Put the CHEESE on the board to play the mini-game (G).

Move the mouse across the board to the button, avoiding the lasers.

Casual (yellow) and hard (green) solutions are show.

Go through the door (H).

Take the POWER WIRE (I).

Put the HANDLE on the wringer, turn it and take the SCOUT KERCHIEF (J); use the Goggles on the vortex (K).

Play as before (L).

Take the HYPNOTIC PINWHEEL (M).

Play the mini-game in the painting.

Take the EMERALD (N).

Walk down. Haunted Halls: Nightmare Dwellers Walkthrough.


Haunted Halls: Nightmare Dwellers: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Catch the cup with the LASSO, remove the tea with the pot and take the NUT (Z).

Walk down.

Give the NUT to the hamster (A); take GLASS GRAPE 4/5 (B).

Play the HOP (C, D, E).

You receive the FACE POWDER.

Walk forward. Haunted Halls: Nightmare Dwellers Walkthrough.


Haunted Halls: Nightmare Dwellers: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Talk to Dr. Gauss (R).

Put the STRAW in the wine (S); take GLASS GRAPE 3/5 (T).

Go right and forward.

Use the Goggles on the vortex.

Play as before (U).

Take the HANDLE (V).

Put the COWBOY HAT on the cowboy and take the LASSO (W).

Take the CHEESE (X).

Take the PENGUIN STENCIL and put the TAIL on the donkey (Y).

Walk down. Haunted Halls: Nightmare Dwellers Walkthrough.


Haunted Halls: Nightmare Dwellers: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Use the STETHOSCOPE on the walkie-talkie (I); take BATTERY 2/2 (J).

Turn over the alarm clock and put the BATTERIES in it (K); take GLASS GRAPE 1/5, put the BAGPIPE TUBES on the bag and take the BAGPIPES (L).

Walk down.

Use the BAGPIPES on the flamingos (M).

Play the HOP (N, O).

You receive the NAIL FILE.

Go right.

Take the STRAW and COWBOY HAT (P).

Take GLASS GRAPE 2/5 with the NAIL FILE (Q).

Walk down. Haunted Halls: Nightmare Dwellers Walkthrough.


Haunted Halls: Nightmare Dwellers: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Take down the crate with the BOOMERANG (B).

Take BAGPIPE TUBE 3/3 (C).

Walk forward.

Put the STETHOSCOPE PIECE on the stethoscope and take the STETHOSCOPE (D).

Put the DOOR KNOCKER on the door and knock to receive the CHILI PEPPER (E).

Put the FROG on the vase and feed it the CHILI PEPPER (F); take the CORK and pour the wine (G).

Walk down.

Put the CORK in the pipe; take BATTERY 1/2 (H).

Walk forward twice. Haunted Halls: Nightmare Dwellers Walkthrough.


Haunted Halls: Nightmare Dwellers: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

String the beads on the NEEDLE AND THREAD (R); take the NECKLACE (S).

Walk down.

Use the CRAB to open the pocket (T); take the VALVE (U).

Walk down.

Give the NECKLACE to the magpie and take the STETHOSCOPE PIECE (V).

Put the VALVE on the pipe and turn it twice; open the flashlight and take the LIGHT BULB (W).

Use the CRAB to cut the knot (X), open the brain and take the DOOR KNOCKER (Y); put the LIGHT BULB in the socket and turn it into place (Z).

Take the FROG (A).

Walk forward. Haunted Halls: Nightmare Dwellers Walkthrough.


Haunted Halls: Nightmare Dwellers: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Talk to Dr. Gauss (L).

Walk forward.

Take BAGPIPE TUBE 2/3 and try to take the necklace (M).

Open the curtain.

Take the BOOMERANG (N).

Use the Goggles on the vortex for another mini-game.

Play as before (O).

Open the locket and take the PENDANT; take the CRAB with the FISH NECKTIE and read the note (P).

Walk down.

Give the PENDANT to Lloyd; take the paper, open it and take the NEEDLE AND THREAD (Q).

Walk forward. Haunted Halls: Nightmare Dwellers Walkthrough.


Haunted Halls: Nightmare Dwellers: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Talk to Lloyd (A).

Push the button (B).

Talk to Lloyd and take the Secret Service Goggles (C).

Inspect the vortex (D).

Take the FISH NECKTIE (E).

Walk forward.

Use the Goggles for a mini-game (F).

Create a sequence of symbols, with the next symbol matching the previous.

Pull the donkey's tail (G); take the TAIL (H) and UMBRELLA (I).

Pull out the scarf and move the tube with the UMBRELLA; take BAGPIPE TUBE 1/3 (J).

Open the door (K).

Walk forward. Haunted Halls: Nightmare Dwellers Walkthrough.


Save The Prince: An evil sorcerer has cursed everyone in the castle, turning them into stone. Now, with the help of a materialistic dwarf, you must aid the young maiden Giselle in freeing her beloved prince! Can you rescue those held captive and save the prince from the evil curse? Find out in Save the Prince, a colorful and adventurous Time Management game! Save The Prince Walkthrough.


Save The Prince: An evil sorcerer has cursed everyone in the castle, turning them into stone. Now, with the help of a materialistic dwarf, you must aid the young maiden Giselle in freeing her beloved prince! Can you rescue those held captive and Save The Prince from the evil curse? Find out in Save The Prince, a colorful and adventurous Time Management game! Save The Prince Walkthrough.


The Far Kingdoms: Upon returning home from a long journey, Princess Arianna can hardly recognize her own kingdom. The Dark Witch Morgana has enslaved everyone with an evil spell, and it's up to Princess Arianna to save the people! Use the Royal Amulet and create magic spells to aid you on the your quest as you travel to faraway Kingdoms and meet new friends. Help Princess Arianna save her kingdom and defeat the Dark Witch before it's too late! The Far Kingdoms Walkthrough.


Chicken Invaders 4: Ultimate Omelette Thanksgiving Edition: The turkeys revolted three years ago. Not coincidentally, that was the same year mankind last had Thanksgiving dinner. They had outside help. Intergalactic turkeys flocked to the aid of their earthly brethren. They were intelligent, organized, technologically advanced. And they were merciless. It's now time for you to fight for our ancestral right to turkey roast. Will mankind ever have Thanksgiving dinner again? Chicken Invaders 4: Ultimate Omelette Thanksgiving Edition Walkthrough.


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