The Torment of Mont Triste: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Remove the broken lamp and put the LIGHTING ELEMENT in the lantern (V); take the LANTERN.

Give the LANTERN to the other statue (W).

Play the mini-game.

Swap adjacent segments to create one continuous blue line (X).

Take the WINDING KEY (Y).

Go into the Guard House.

Give the WOODEN HAND to the guard and wind him up with the WINDING KEY (Z).

Take the MECHANISM HANDLE (A).

Walk down. Inspect the gate. The Torment of Mont Triste Walkthrough.


The Torment of Mont Triste: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Find pairs of identical eyes (P); if you open eyes that don't match, all the others will close too.

Walk forward.

Take the HAND SYMBOL (Q).

Interact with the lantern.

Take the MOON SYMBOL (R).

Put the HAND SYMBOL on the lock and take the WOODEN HAND (S).

Go into the Guard House.

Take the SWORD (T).

Put the MOON SYMBOL on the lantern and take the LIGHTING ELEMENT (U).

Walk down. The Torment of Mont Triste Walkthrough.


The Torment of Mont Triste: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Put the FIREWOOD on the grate and light it with the SALAMANDER (J).

Talk to the coachman.

Go through the portal (K).

Talk to Blanc.

Take the BREAD and RAZOR (L).

Open the sack with the RAZOR; take PUZZLE PART 1/3 (M).

Give the BREAD to the magpie; take PUZZLE PART 2/3 (N).

Take the HANDKERCHIEF and PUZZLE PART 3/3 (O).

Put the PUZZLE PARTS on the gate for a mini-game. The Torment of Mont Triste Walkthrough.


The Torment of Mont Triste: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Take the ICE BUTTERFLY (F).

Pour the water into the mold and freeze it with the ICE BUTTERFLY; take the ICE FORM (G).

Close the window and put the ICE FORM in the hole; take the SALAMANDER (H).

Play the mini-game.

Move the snowman from left to right; you can only move one piece at a time and pieces can only be stacked on top of larger pieces.

Solution: A-C, A-B, C-B, A-C, B-A, B-C, A-C.

Play the HOP (I).

You receive the FIREWOOD. The Torment of Mont Triste Walkthrough.


The Torment of Mont Triste: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

This is the official guide for The Torment of Mont Triste Collector's Edition.

This guide will not mention each time you need to zoom into a scene; the screenshots will show each zoom scene.

We will use the acronym HOP for Hidden-object puzzles. Interactive items will be color-coded.

HOPs are random; our lists may vary from yours.

Collectables are not shown in the screenshots but will be listed at the end of this walkthrough.

Take the case file (A).

Open the map (B).

Talk to the coachman.

Take the Amulet of Dreams (C).

Use the Amulet of Dreams on the coachman (D).

Go through the portal (E). The Torment of Mont Triste Walkthrough.


Legacy: Witch Island: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

* Press the hint button to get a direct clue how to proceed.

* Your inventory bar will hold items until they are needed.

* Hover over the inventory to review your current inventory items or to take and use them in specific scenes.

* Access the map to find out locations with active objectives and to quickly travel to any location.

* Use your Journal for additional help with puzzles and tasks.

* From the menu you can leave the game, adjust the volume plus the display mode and change the difficulty of the game.

* Your pointer changes to a magnifying glass when you can take a closer look at something.

* When you can interact with something, the pointer changes to a pointing hand.

* When your pointer changes to a hand, you can pick up an object, click the tile to take it.

* Glints show areas of interest, An eye icon appears when you can examine an area closer.

* The arrow indicates that you can move to another location. Legacy: Witch Island Walkthrough.


Legacy: Witch Island: An ordinary hot air balloon ride turns extraordinary when you accidentally wind up on a mysterious island. When it is revealed that this mystical land is ruled by an evil witch, you begin to realize that your arrival is not a coincidence, and the loyal people of the island are depending on you to break the witch’s spell. Explore the mysterious forest, rocky mountains, dark caves and high altitude lakes as you make your way through the picturesque sceneries of the land towards the witch’s castle. Can you destroy the witch’s curse and reveal the secrets of the ancient prophecy? Legacy: Witch Island Walkthrough.


Flights of Fancy: Two Doves: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Talk to Elonna.

Take the KEY (V).

Take the OIL (W).

Take the STRAW (X).

Take the TREE (X2).

Put the PAINTING PIECE on the frame for a mini-game.

Put the scraps of paper in the holes of the painting (Y).

Take the SHELL.

Go to the Throne Room.

Put the STRAW in the glass and take the CRYSTAL PETAL (Z).

Put the TREE on the door (A).

Walk right. Flights of Fancy: Two Doves Walkthrough.


Flights of Fancy: Two Doves: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Take Charmed Kingdom Inhabitant 11/15 and a STRAWBERRY (P).

Take the PLANK (Q).

Take the SEA HORSE (R).

Play the HOP (S) or mini-game.

You receive the INK.

Walk down.

Open the drawer with the CORKSCREW and take the PAINTING PIECE (T).

Put the SEA HORSE on the door (U).

Walk left. Flights of Fancy: Two Doves Walkthrough.


Flights of Fancy: Two Doves: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Put the FIRE SYMBOL on the dragon and take the SYMBOL and HANDLE (J).

Walk down.

Put the HANDLE on the box and take the DRAGON (K).

Walk down.

Take figurine 10/15 (L); put the three SYMBOLS on the dragon egg and take another DRAGON (M).

Go to the Catacombs.

Put the DRAGONS in the alcoves (N, O).

Go through the door; walk forward to the Throne Room. Flights of Fancy: Two Doves Walkthrough.


Flights of Fancy: Two Doves: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Play the HOP (D) or mini-game.

You receive the SWORD.

Walk down.

Open the cage with the SWORD (E); take the SATCHEL KEY (F).

Walk down.

Put the FISH on the drawer (G); take the FIRE SYMBOL (H).

Put the SATCHEL KEY on the satchel, open it and take the FISHERMAN and SYMBOL (I).

Go to the Catacombs. Flights of Fancy: Two Doves Walkthrough.


Flights of Fancy: Two Doves: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Connect the pipes from bottom left to top right.

Casual (V) and hard (W) solutions are shown.

You receive GROWTH STIMULATOR.

Walk forward.

Put the HORN WITH WATER and GROWTH STIMULATOR on the seedling; take the SYMBOL (X), put the HELMET on the flower and take BUG 3/7 (Y).

Release your fairy on the reeds (Z).

Walk forward to the Catacombs.

Look through the door (A).

Take the FISH (B).

Open the hatch with the HAMMER (C). Flights of Fancy: Two Doves Walkthrough.


Flights of Fancy: Two Doves: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Take Charmed Kingdom Inhabitant 9/15 and the HORN (K).

Take the HELMET (L).

Walk forward to the Sewers.

Take the PIPE (M).

Put the HORN in the water (N) to get a HORN WITH WATER.

Put the SNAKE on the puzzle for a mini-game.

Use the snakes to rotate the rings and restore the image.

Solution: O, Px3, Qx2, Rx2.

Take the FANG (S).

Walk down.

Put the FANG on the bear and take the Plant Spell (T).

Put the PIPE on the puzzle for a mini-game (U). Flights of Fancy: Two Doves Walkthrough.


Flights of Fancy: Two Doves: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Put the CLASP on the cloak and take the CLOAK (A); take the FLOWER (B).

Put the CLOAK on the suit of armor; take the HAMMER (C).

Take figurine 9/15 and catch the ANT with the GOBLET (D); move the grass and take the FLOWER (E).

Go to the Tower Doors.

Take APPLE 1/3 with the WEDGE and HAMMER (F).

Go to the Tower Room.

Put the two FLOWERS on the tree and take the SNAKE and APPLE 2/3 (G).

Take the SUN (H).

Go to the Castle Garden.

Put the SUN on the petal for a mini-game.

Play as before (I).

Take APPLE 3/3 (J).

Put the APPLES on the door and go in. Flights of Fancy: Two Doves Walkthrough.


Flights of Fancy: Two Doves: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Play the HOP (U) or mini-game.

You receive a CORKSCREW.

Walk down.

Open the bottle with the CORKSCREW and take the BIG FLOWER (V).

Go to the Tower Room.

Put the BIG FLOWER on the tree and take the PENCIL and CLASP (W).

Go to the Castle Garden.

Talk to the Artist and give him the PENCIL.

Put the MOON on the petal for a mini-game (X).

Slide the moons to the holes (Y).

Solution: 1, 2, 3, 4, 5 up, 6, 5 down.

Take the WEDGE (Z). Flights of Fancy: Two Doves Walkthrough.


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