Dark Cases: The Blood Ruby: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Open the door (U).

Take the STAFF (V).

Go through the door.

Activate elements W, Xx3, Y; take the PATTERN FRAGMENT (Z).

Activate elements Wx2, X; take the CHISEL (A) and BALL 1/4 (B).

Activate elements Xx2, Yx2; take BRIDGE SEAL 1/5 (C).

Activate elements D, Fx3; take BRIDGE SEAL 2/5 (G).

Activate elements Dx2, Ex3; take BRIDGE SEAL 3/5 (H).

Walk down twice.

Open the box with the CHISEL (I); take the MILK BOTTLE (purple).

Move forward. Dark Cases: The Blood Ruby Walkthrough.


Dark Cases: The Blood Ruby: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Connect 2 HARP STRINGS to the left harp (R); tighten the strings (blue).

Put down the LEFT HARP NOTES (purple).

Play the mini-game.

Solution: 1-8.

Connect the HARP STRING to the right harp (S); tighten the string (green).

Put down the RIGHT HARP NOTES (white).

Play the mini-game.

Solution: 1-8.

Move forward.

Play the HOP.

You receive the HONEYCOMB and the JESTER HEAD (T). Dark Cases: The Blood Ruby Walkthrough.


Dark Cases: The Blood Ruby: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Insert the CAR KEY into the lock (D).

Take HARP STRING 2/3 (E); open the medicine box.

Take the BANDAGE (F); take the GLASS JAR (G).

Collect the firefly with the GLASS JAR (H) to receive the JAR WITH FIREFLY.

Walk down.

Put the BANDAGE on the raven (I) to receive the LEAF TOKEN.

Put the JAR WITH FIREFLY into the niche (J); make note of the code (K) and take HARP STRING 3/3 (purple).

Insert the LEAF TOKEN (L), FLAME TOKEN (M), and WATER TOKEN (N) into the niches.

Take the LEFT HARP NOTES (O).

Move forward.

Use the code you just noted to open this compartment.

Solution: 1-5.

Take the WHEEL FRAGMENT (P); take the RIGHT HARP NOTES (Q).

Turn left. Dark Cases: The Blood Ruby Walkthrough.


Dark Cases: The Blood Ruby: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Solution (S): 1-7.

Move forward and turn left.

Take the SUN DISC (T); take HARP STRING 1/3 (U).

Take the FLAME TOKEN (V).

Read the paper (W); take the WATER TOKEN (X) and the PATTERN FRAGMENT (Y).

Walk down.

Insert the SUN DISC into the slot (Z); take the HAT BUCKLE (A).

Walk down.

Put the HAT BUCKLE into the niche (B); take the CAR KEY (C).

Move forward. Dark Cases: The Blood Ruby Walkthrough.


Dark Cases: The Blood Ruby: Your worst fears came true the night your father never arrived home. Someone killed him during his latest investigation. As you sort through his remaining possessions you discover his diary recording his last moments - and a strange amulet that sends you hurtling back through time to the day before his murder. Time is running out as you race to not only prevent his murder but also to catch the mastermind behind it all. Dark Cases: The Blood Ruby Walkthrough.


The Torment of Mont Triste Collector's Edition: Stop the terrifying Lord of Nightmares in The Torment of Mont Triste! After a scientific experiment goes horribly wrong, a shadowy figure begins appearing throughout the town of Mont Triste, bringing the citizens' most terrifying visions to life as they sleep. They call him the Lord of Nightmares. Local authorities are exhausted and helpless against this otherworldly threat. They have enlisted you to come to the picturesque mountain town to solve the bizarre case. You must track down the villain and stop him before the entire world becomes gripped in a terrifying nightmare. After all, everyone must fall asleep eventually... can you help the citizens of Mont Triste awaken? This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector’s Edition includes: The Torment of Mont Triste Collector's Edition Walkthrough.


The Torment of Mont Triste: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Take the BUCKET (X).

Take the ANGEL STATUE (Y).

Go to the Salon.

Put the BUCKET under the tap and take the FULL BUCKET (Z).

Go to the Boutique and go right.

Interact with anything in the room.

Play the mini-game.

Restore the mirror by dragging-and-dropping shards into place; you can rotate the mirror with the arrows (A).

Take the PUZZLE PIECE (B).

Use the UMBRELLA on the cabinet. The Torment of Mont Triste Walkthrough.


The Torment of Mont Triste: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Put the LOCK DETAIL on the chest for a mini-game.

Use the arrows to scroll through the images to recreate the image on the left; push Check to check your choices (S).

Take the PUZZLE PART (T).

Walk down.

Put the black-and-white PUZZLE PART on the door for a mini-game.

Restore the scrambled image by selecting the tiles in the right order; the tiles will slide into place along the purple line (U).

Put the other PUZZLE PART on the lock for another mini-game.

Push the buttons to rotate groups of four tiles (V).

Solution: Bx2, Ax3, B, A, Cx2, Bx2, Cx2, B, C, B, Cx2.

Play the third mini-game.

Use the buttons to flip pairs of tiles to recreate the image (W).

Solution: 1, 2, 3, 4.

Go right into the Boutique. The Torment of Mont Triste Walkthrough.


The Torment of Mont Triste: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Give the TOY BALL to the fox and take the second GOLDEN CAMEO (M).

Go left.

Put the two GOLDEN CAMEOS on the cabinet (N); take the HAIR DYE (O).

Cut the wig with the MIRROR SHARD and brush it with the hair BRUSH (P); put down the HAIR DYE, use the small BRUSH to dye the wig and take the WIG (Q).

Walk down.

Put the WIG on the mannequin and take the LOCK DETAIL (R).

Go left. The Torment of Mont Triste Walkthrough.


The Torment of Mont Triste: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Take the BRUSH (H).

Cut the rope with the MIRROR SHARD (I).

Play the HOP (J).

You receive the BRUSH.

Walk down.

Remove the screws with the SCREWDRIVER and take the GOLDEN CAMEO (K).

Go left.

Put the MILK in the bowl and take the TOY BALL (L).

Go to the Town Square. The Torment of Mont Triste Walkthrough.


The Torment of Mont Triste: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Put the MECHANISM HANDLE on the mechanism, cut the vines with the SWORD and turn the handle (B).

Walk forward to the Town Square.

Go left to the Salon.

Take the SCREWDRIVER (C).

Take the UMBRELLA (D).

Take the PUZZLE PART (E); wrap the HANDKERCHIEF around the shard and take the MIRROR SHARD (F).

Take the MILK (G).

Walk down. The Torment of Mont Triste Walkthrough.


The Torment of Mont Triste: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Remove the broken lamp and put the LIGHTING ELEMENT in the lantern (V); take the LANTERN.

Give the LANTERN to the other statue (W).

Play the mini-game.

Swap adjacent segments to create one continuous blue line (X).

Take the WINDING KEY (Y).

Go into the Guard House.

Give the WOODEN HAND to the guard and wind him up with the WINDING KEY (Z).

Take the MECHANISM HANDLE (A).

Walk down. Inspect the gate. The Torment of Mont Triste Walkthrough.


The Torment of Mont Triste: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Find pairs of identical eyes (P); if you open eyes that don't match, all the others will close too.

Walk forward.

Take the HAND SYMBOL (Q).

Interact with the lantern.

Take the MOON SYMBOL (R).

Put the HAND SYMBOL on the lock and take the WOODEN HAND (S).

Go into the Guard House.

Take the SWORD (T).

Put the MOON SYMBOL on the lantern and take the LIGHTING ELEMENT (U).

Walk down. The Torment of Mont Triste Walkthrough.


The Torment of Mont Triste: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Put the FIREWOOD on the grate and light it with the SALAMANDER (J).

Talk to the coachman.

Go through the portal (K).

Talk to Blanc.

Take the BREAD and RAZOR (L).

Open the sack with the RAZOR; take PUZZLE PART 1/3 (M).

Give the BREAD to the magpie; take PUZZLE PART 2/3 (N).

Take the HANDKERCHIEF and PUZZLE PART 3/3 (O).

Put the PUZZLE PARTS on the gate for a mini-game. The Torment of Mont Triste Walkthrough.


The Torment of Mont Triste: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Take the ICE BUTTERFLY (F).

Pour the water into the mold and freeze it with the ICE BUTTERFLY; take the ICE FORM (G).

Close the window and put the ICE FORM in the hole; take the SALAMANDER (H).

Play the mini-game.

Move the snowman from left to right; you can only move one piece at a time and pieces can only be stacked on top of larger pieces.

Solution: A-C, A-B, C-B, A-C, B-A, B-C, A-C.

Play the HOP (I).

You receive the FIREWOOD. The Torment of Mont Triste Walkthrough.


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