Surface: The Pantheon: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Take the BICYCLE BADGE (S).

Back out twice.

Use the ROPE on the branches; take the BROOM (T).

Use the BICYCLE BADGE on the case; take the NET (U).

Go forward.

Use the NET to get the TRAIN RIVET (V).

Go forward.

Take the WELDING GLOVE (W).

Use the BROOM on the web and select the lever twice. Use the WELDING GLOVE to get the WRENCH (X).

Back out twice.

Use the WRENCH on the bolt; receive a LEVER FOR THE RAILWAY SWITCH (Y) and take the GEAR (Z).

Go forward twice.

Place the LEVER FOR THE RAILWAY SWITCH on the mechanism; pull the lever (A).

Place the GEAR on the lock; take the HAMMER (B).

Place the TRAIN RIVET in the hole; use the HAMMER on it (C).

Place the LOCKET in the slot to trigger a puzzle (D).

Find the matching pairs.

See screenshot for solution (E). Surface: The Pantheon Walkthrough.


Surface: The Pantheon: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Take the SCREWDRIVER HANDLE (G) and DIAL (H).

Place the SCREWDRIVER HANDLE on the shaft; select it twice to get a SCREWDRIVER (I).

Back out.

Use the SCREWDRIVER on the panel; take the BULB (J) and BATTERY 2/3 (K).

Go forward.

Remove the dial; place the DIAL on it. Lift the receiver and dial 911; take the BATTERY 3/3 (L).

Place the BULB in the socket (M) and the BATTERY in the compartment; flip the switch (N).

Select the trolley (O).

Take the UTILITY KNIFE (P).

Use the UTILITY KNIFE on the rope (Q); remove the cover (R). Surface: The Pantheon Walkthrough.


Surface: The Pantheon: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

This is the official guide for Surface: The Pantheon Collector's Edition.

This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.

We will use the acronym HOP for Hidden-object puzzles. Interactive items will be color-coded and you will need to use Inventory items to complete them.

The HOP lists may be random; our lists may vary from yours.

There are 81 Flowers to find in the main and bonus chapter. Some flowers count as multiples.

Use the map (1) to fast travel to a location.

Select the note pad (2) to check your current task.

You receive a LOCKET.

Examine the booth to access a HOP.

Play the HOP.

You receive the KEY (A).

Use the KEY on the lock; turn it (B).

Go forward and receive a TICKET.

Take the CAN (C).

Take the BATTERY 1/3 (D).

Use the CAN on the oil; receive an OIL CAN (E).

Use the OIL CAN on the lock to trigger a puzzle (F).

Light up all the lights.

Select the following: C, D, A and B. Surface: The Pantheon Walkthrough.


Clockwork Tales: Of Glass and Ink: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Examine the counter; take the WRENCH (M).

Examine the window and use the WRENCH to get the BOLT 2/5 (N).

Examine the cabinet to access a HOP (O).

Play the HOP.

Open the cabinet (P) to get a piece marked in green. Close the cabinet to get a piece in red.

You will receive the BARBER’S EMBLEM.

Back out.

Examine the panel and use the WRENCH to get the BOLT 3/5 (Q).

Go left.

Examine the map; use the WRENCH to get the BOLT 4/5 (R).

Examine the chest and place the BARBER’S EMBLEM on it; open the lid and take the GLIDER WING RACK (S).

Examine the floor panel and use the WRENCH to get the BOLT 5/5 (T).

Go to the Balcony. Clockwork Tales: Of Glass and Ink Walkthrough.


Clockwork Tales: Of Glass and Ink: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Examine the panel and open it; take the SCREWDRIVER (F).

Go left.

Examine the controls; use the SCREWDRIVER on the panel and remove it (G).

Place the 3 GEARS on it to trigger a puzzle.

Place the GEARS so they are all turning.

See screenshot for solution (H).

Pull the lever when complete.

Exit through the left window after the cutscene.

Use Matthew on the rope; take the ROPE (I).

Attach the ROPE on the cleat (J).

Use Matthew on the rope (K).

Take the TEXTILE (L).

Go forward. Clockwork Tales: Of Glass and Ink Walkthrough.


Clockwork Tales: Of Glass and Ink: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Use the CARGO NET on the Myriapod (W).

Use Matthew on the teetering crate (X).

Examine the Myriapod; take the GEAR 2/3 (Y).

Examine the rear door and place the CRANK HANDLE on the stem (Z).

Select the handle to go forward.

Examine the map; take the COMPASS (A).

Examine the chest; take the BOLT 1/5 (B).

Back out.

Examine the Myriapod and use the COMPASS on the head. Take the CAMERA SHUTTER (C) and GEAR 3/3 (D).

Go forward.

Remove the cloth and exit out the window (E). Clockwork Tales: Of Glass and Ink Walkthrough.


Clockwork Tales: Of Glass and Ink: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Board the Zeppelin (P).

Use Matthew on the Myriapod (Q).

Examine the CROWBAR (R) and take it.

Examine the diagram and take the GEAR 1/3 (S).

Examine the door; take the CRANK HANDLE (T).

Use the CROWBAR on the large crate and examine it to trigger a puzzle (U).

Move the items to unhook the net.

See screenshot for solution (V).

Take the unhooked CARGO NET. Clockwork Tales: Of Glass and Ink Walkthrough.


Clockwork Tales: Of Glass and Ink: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Examine the window and give the LIQUOR LICENSE to the soldier; take the INN SUPPLIES (K).

Go to the Gearwheel Inn.

Give the INN SUPPLIES to the barmaid (L).

Examine the right side of the bar to trigger a puzzle (M).

Make the drink per the directions.

To solve the puzzle, select the following: C-E, E-D, B-E, E-F, E-D, (F will empty automatically), A-F, F-E, A-F, F-E and F-D.

If you need to empty a vial you can use the drain (G).

Open the mixer compartment (D); take the ‘STEAM HORSE’ DRINK.

Give the ‘STEAM HORSE’ DRINK to the soldier; take the HELMET (N).

Go upstairs and enter Room 2.

Place the MILITARY JACKET, SOLDIER’S TROUSERS and HELMET on the dummy; select the uniform (O).

Go to the Zeppelin Landing. Clockwork Tales: Of Glass and Ink Walkthrough.


Clockwork Tales: Of Glass and Ink: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Take the IRON ROD (C).

Examine the brambles to access a HOP (D).

Play the HOP.

Find and use the items in the order marked.

You will receive the WIRE CUTTERS (E).

Back out.

Examine the shovel head and place the IRON ROD on it; take the SNOW SHOVEL (F).

Open the panel and pull the lever (G).

Go forward.

Use the SNOW SHOVEL on the shack and zoom into the door. Use the MECHANICAL LOCK PICK on it and remove the lock (H).

Examine the opened shack; take the LIQUOR LICENSE (I).

Use the WIRE CUTTERS on the wire and remove it. Open the lid; take the SOLDIER’S TROUSERS (J).

Back out and go up the right. Clockwork Tales: Of Glass and Ink Walkthrough.


Clockwork Tales: Of Glass and Ink: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Swap any two tiles to complete the pictures.

See screenshot for solution (U).

Open the suitcase.

Examine the suitcase and read the four notes.

Place the DEAD POWER CUBE in the charger and turn the handle; take the CHARGED POWER CUBE (V).

Back out and enter Inks Room.

Examine Matthew and place the CHARGED POWER CUBE on him (W).

Take Matthew (X). He will now be added to your toolbar and you can use him to reach items out of your reach.

Use Matthew to get the MECHANICAL LOCK PICK (Y).

Jump out the window to Main Street.

Use Matthew on the jacket (Z).

Return to Inks Room.

Use Matthew on the Myriapod (A).

Zoom into the hole in the wall; take the MILITARY JACKET (B).

Go to the gate. Clockwork Tales: Of Glass and Ink Walkthrough.


Clockwork Tales: Of Glass and Ink: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Speak to the barmaid (N) and soldier (O).

Go upstairs.

Examine the dollhouse and place the DOLLHOUSE WINDOW, DOLLHOUSE ROSETTE and DOLLHOUSE DOOR on it. Select the dollhouse to trigger a puzzle (P).

Retrieve the items pictured in the upper middle to help the dolls.

To solve the puzzle, select the items in the numbered order and place it on its matching colored location.

Take the KEY TO ROOM 2 (Q).

Go left into Inks Room.

Examine the bed and place CROW HEAD and CROW WING on Matthew. Select Matthew twice; take the DEAD POWER CUBE (R).

Back out.

Examine the door plate and place the DOORKNOB on it; use the KEY TO ROOM 2 in the keyhole. Select the key or knob (S).

Go right into Room 2.

Examine the suitcase to trigger a puzzle (T). Clockwork Tales: Of Glass and Ink Walkthrough.


Clockwork Tales: Of Glass and Ink: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Speak to the lady; take the DOLLHOUSE ROSETTE (H).

Go forward to the gate.

Read the note (I).

Examine the snow pile to access a HOP (J).

Play the HOP.

Remove the cloth.

Find and use the items in the order marked.

You will receive the DOLLHOUSE DOOR (K).

Back out.

Examine the boards and move them three times; take the CROW HEAD (L).

Go up the right path.

Examine the crumpled note and read it; take the DOORKNOB (M).

Back out and enter the Inn. Clockwork Tales: Of Glass and Ink Walkthrough.


Clockwork Tales: Of Glass and Ink: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Go left into the Inn.

Speak to Ink (A).

Go upstairs.

Examine the chest and move the gloves; take the TWEEZERS (B).

Examine the crack and use the TWEEZERS to get the KEY TO ROOM 1 (C).

Give the KEY TO ROOM 1 to Ink.

Examine the bed; take the DOLLHOUSE WINDOW (D).

Read the note (E).

Examine the overturned chair to access a HOP (F).

Play the HOP.

You will receive a CROW WING (G).

Back out three times. Clockwork Tales: Of Glass and Ink Walkthrough.


Clockwork Tales: Of Glass and Ink: Earthquakes are causing cities around the world to crumble! Dr. Ambrose Ink, one of the foremost scientific minds, has vowed to stop this unnatural phenomenon. All the clues point to Castle Barber, overlooking the quiet mountain town of Hochwald. Shortly after arriving though, Dr. Ink vanishes. Now it's up to you, Agent Evangeline Glass, to save him. You'll have to think fast to outwit soldiers, golems, and a crafty mechanical genius who always plans one step ahead. Stop the earthquakes before more cities fall in this thrilling Hidden-Object Puzzle Adventure game. Clockwork Tales: Of Glass and Ink Walkthrough.


Monument Builders: Colosseum: Construct the iconic Roman Colosseum and learn ancient anecdotes in Monument Builders: Colosseum! Become the construction site manager of one of the world's most famous monuments. Clear the site, build quarries, tame lions and take on superstar gladiators. Will you be able to finish in time? Find out in this thrilling fast-paced Time Management game! Monument Builders: Colosseum Walkthrough.


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