Awakening: The Sunhook Spire: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Use the FEATHER, on the 1 water lilies (F).

Tak.e the a WATER SPHERES (G).

Leave the pond and walk, down twice.

Place the ist MEMORY PRISM in the lower opening (H). Place the 2nd MEMORY PRISM in the upper opening (I).

After the cut-scene, tak_e the MOON GEM (J).

Walk. forward.

Tak.e the 3/3 SCREW ( K).

Insert the MOON GEM into the device (L). Awakening: The Sunhook Spire Walkthrough.


Awakening: The Sunhook Spire: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Place the SLOT PIECE in the center structure (U).

Use the WIND POCKET DRAGON on the pinwheel (V).

Tak.e the and MEMORY PRISM (W) and pull the lever (X).

Exit the close-up; select the cages for a mini-game.

Change the upper decorations, cage, and lower decorations (A) to match the journal (B).

Select an element to change the configuration.

Tak.e the 1/7 CORE PIECE (C). Awakening: The Sunhook Spire Walkthrough.


Awakening: The Sunhook Spire: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Insert the SUN GEM into the device (F).

Look, at the right door (G).

Locate the ia differences (H).

Walk. right.

Note the Pinwheel Machine (I), Pond (J), and Cages (K).

Look, at the Book; tak.e the WOODEN WEDGE and the 1st MEMORY PRISM (L).

Exit the close-up, walk, down, and forward. Awakening: The Sunhook Spire Walkthrough.


Awakening: The Sunhook Spire: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Play the HOP to earn the FIGURINE (R).

Look, at the mini-game on the wall.

Place the FIGURINE with the others, and then arrange the figurines (T) to match the carving (S).

Select 1 figurines to swap positions.

Walk, forward twice.

Tak.e the SUN GEM (A).

Tak.e the BIRD WHISTLE (B).

Press the left button (C). Tak.e the SLOT PIECE (D).

Touch the lift, and talk, to the Djinn of Change (E). Awakening: The Sunhook Spire Walkthrough.


Awakening: The Sunhook Spire: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Locate the objects (H) when the light is the same color.

Press the mirror (I) to change the lighting color.

You will earn the KEG OF GUNPOWDER.

Place the KEG OF GUNPOWDER by the window (J).

Use the BLADE to remove the plug, and then place the CLOTH inside ( K).

Use the DRAGON on the cloth end (L).

Use the GLIDER on the brok.en window (M).

Look, at the door, touch the symbol (N), and talk.to the Enchantress (O). Awakening: The Sunhook Spire Walkthrough.


Awakening: The Sunhook Spire: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Open the bottom drawer. Tak.e the BLADE (A).

Open the top drawer; tak_e the note and CLOTH (B).

Tak.e the CONCH SHELL (C) and GLIDER (D).

Give Shelsea the CONCH SHELL to receive the PIN (E).

Use the PIN in the lock- Tak.e the DRAGON (F).

Open the trap door. Go down the stairs for a HOP (G). Awakening: The Sunhook Spire Walkthrough.


Awakening: The Sunhook Spire: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Tak_e the BERRIES (S).

Look, at the Potters Wheel; tak.e the a/3 TILE (T). Go to the Pinwhee! Machine.

Place the SLOT PIECE into the left structure (U).

Use the WIND POCKET DRAGON on the pinwheel (V).

Tak.e the SHEARS (W).

Go to the Hanging Gardens. Awakening: The Sunhook Spire Walkthrough.


Awakening: The Sunhook Spire: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Use the WOODEN WEDGE on the button (M); tak.e the MAGIC INK (N).

Walk, down twice.

Move the glider; tak_e the 1/3 SCREW (O).

Use the BIRD WHISTLE on the bird; tak.e the 1/3 TILE and the 2/3 SCREW (P).

Walk, forward, go right, and look, at the Book.

Use the MAGIC INK on the pages of the blank, book.(Q).

Turn the pages to find the DRAGON EMBLEM (R). Place the DRAGON EMBLEM in the altar (S). Awakening: The Sunhook Spire Walkthrough.


Familiar Strangers: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

* Press the hint button to get a direct clue how to proceed.

* Your inventory bar will hold items until they are needed.

* Hover over the inventory to review your current inventory items or to take and use them in specific scenes.

* Access the map to find out locations with active objectives and to quickly travel to any location.

* Use your Journal for additional help with puzzles and tasks.

* From the menu you can leave the game, adjust the volume plus the display mode and change the difficulty of the game.

* Your pointer changes to a magnifying glass when you can take a closer look at something.

* When you can interact with something, the pointer changes to a pointing hand.

* When your pointer changes to a hand, you can pick up an object, click the tile to take it.

* Glints show areas of interest, An eye icon appears when you can examine an area closer.

* The arrow indicates that you can move to another location. Familiar Strangers Walkthrough.


Familiar Strangers: On Thanksgiving the Worthington family unloads baggage in spades in this award-winning independent film-cum-game from Cavalier Films. Unlock the ENTIRE theatrical-length film starring Shawn Hatosy (The Cooler), DJ Qualls (Road Trip), Cameron Richardson (Alvin and the Chipmunks), Ann Dowd (Garden State), Tom Bower (The Hills have Eyes), Nikki Reed (Twilight) and Georgia Mae Lively. Shot on location in Staunton, Virginia, you’ll explore the film’s many locations, practice for the D-Ball championship, herd cats, jar pickles, sort Grandpa’s tools, locate the missing car keys, and support independent filmmakers! If you’re a sophisticated player of hidden object games, lover of indie films and have a soft spot for golden retrievers, this game’s for you! Familiar Strangers Walkthrough.


Awakening: The Sunhook Spire Collector's Edition: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

* Press the hint button to get a direct clue how to proceed.

* Your inventory bar will hold items until they are needed.

* Hover over the inventory to review your current inventory items or to take and use them in specific scenes.

* Access the map to find out locations with active objectives and to quickly travel to any location.

* Use your Journal for additional help with puzzles and tasks.

* From the menu you can leave the game, adjust the volume plus the display mode and change the difficulty of the game.

* Your pointer changes to a magnifying glass when you can take a closer look at something.

* When you can interact with something, the pointer changes to a pointing hand.

* When your pointer changes to a hand, you can pick up an object, click the tile to take it.

* Glints show areas of interest, An eye icon appears when you can examine an area closer.

* The arrow indicates that you can move to another location. Awakening: The Sunhook Spire Collector's Edition Walkthrough.


Nightmares from the Deep: The Siren's Call: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

To solve the puzzle, select the fish and play a game of Simon Says; there are five phases.

Please see the screenshots for the solutions (C and C1).

Return to the Pawn Shop.

Examine the cubbies; place the 3/3 TOY SOLDIER on the shelf to activate a puzzle (D).

To solve the puzzle, arrange the toys so that each row has only one type of toy per row vertically or horizontally.

Please see the screenshot for the solution (E).

Examine the doorway to activate a HOP. Nightmares from the Deep: The Siren's Call Walkthrough.


Nightmares from the Deep: The Siren's Call: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Place the THICK CLOTH on the boards; enter the Pawn Shop (Q).

Examine the table; move the glass and the photo.

Take the 1/3 PRINTING MATRIX PIECES (R).

Examine the cubbies; take the TONGS (S).

Examine the desk and look at the drawer; place the SIGNET RING in the slot (T) and select the handle.

Take the STEEL WHEEL (U).

Return to the Fountain.

Examine the switch; place the STEEL WHEEL on it and turn the wheel to activate a HOP (V).

Play the HOP.

You will receive the 3/3 TOY SOLDIER (W).

Talk to the Fisherman (X).

Examine the cart and move the three fish; use the DAGGER on the chest to get the 4/12 GOLDEN FISH (Y).

Examine the fountain; move the moss and select the key (Z).

Use the TONGS to get the KEY (A).

Examine the lock; place the KEY in it and turn it (B).

Examine the steam vents to activate a puzzle. Nightmares from the Deep: The Siren's Call Walkthrough.


Nightmares from the Deep: The Siren's Call: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

To solve the puzzle, choose the fish in the proper sequence: 1-6 (F).

Examine the controls; place the CRANE LEVER in the slot (G).

Place the COAL on the shelf (H).

Use the FIREPROOF GLOVE on the furnace (I).

Use the shovel with the coal (J).

Pull the left lever (K).

Pull the right lever (L).

Walk forward to the Street.

Select the lens; examine the telescope (M).

Examine the cliff; select the Fisherman (N).

Talk to the Fisherman; take the 2/3 TOY SOLDIER (O).

Walk down and then walk forward to the Fountain.

Examine the cart; take the THICK CLOTH (P).

Walk down. Nightmares from the Deep: The Siren's Call Walkthrough.


Nightmares from the Deep: The Siren's Call: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Use the LIGHTER on the lantern (I).

Move the sheet and look under the bed; move the two cobwebs and take the CRANE LEVER (J).

Move the two floorboards and the dirt; open the tin and take the WIND-UP KEY (K).

Examine the corpse and move the arm; place the WIND-UP KEY in the box slot and turn it (L).

Take the SIGNET RING (M) and the 3/12 GOLDEN FISH (N).

Examine the shelf to activate a HOP (O).

Find the listed items (O1).

Place the book symbol (P) on the book and take the handle (P1).

Place the handle on the letterpress; select the handle and take the knife (Q).

Use the knife on the hammer handle and take it (R); on the hammer head to receive the hammer (S).

Move the books and use the hammer on the crack (T); solve mini-game (T1) to get the fonts and the paint box key (T2).

Use the paint box key on the lock to get the printing ink (U).

Take the blank paper (V).

Place the fonts, the printing ink, and the blank paper on the letterpress (W); select the letterpress and look at the code (X).

Enter 247 to get the BOLTS (Y).

Return to the Secret Chamber.

Examine the monkey; give him the BANANA (A).

Take the FIREPROOF GLOVE (B).

Return to the Dilapidated Harbor.

Examine the ring; move it and place the BOLTS on it (C).

Use the WRENCH on the three bolts (D).

Select the three chains (E).

Walk down; examine the controls to activate a puzzle. Nightmares from the Deep: The Siren's Call Walkthrough.


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