Chimeras: Tune Of Revenge: During a celebration, a mysterious organ grinder appears, selling fortune cards for a penny. When the first victim falls prey to a mysterious beast, you rush to discover who this organ grinder is and what he wants. He claims revenge for the death of an innocent man, but what really happened on that day thirteen years ago? And who is trying to cover it up? A web of lies and deceit await you in this darkened city that was once so full of happiness. Uncover the truth and unmask the true villain in Chimeras: Tune of Revenge, a thrilling Hidden Object Puzzle Adventure game. Chimeras: Tune Of Revenge Walkthrough.


ChallenBall: ChallenBall is a new concept in puzzle games. Play in either Challenge Mode, with 48 levels, and discover the hidden and amazing game story or play without pressure in the Relaxed Mode, choose your own difficulty and have tons of fun. The story will bring you to a magic world where Leonardo Da Vinci and Zhang Heng will show you the game mysteries. A Secret Message is waiting for you only if you achieve the final level. ChallenBall Walkthrough.


Azada: Elementa Collector's Edition: Journey to amazing worlds as the whimsical saga continues in Azada: Elementa! After its precious elements are stolen, Azada chooses you to find the elemental mages who can save this special world. But bad-guy Panoptes is waiting around every corner to stop you at any cost– or is he? Nothing in Azada is as it seems… During this trip to Azada, you’ll also get your very own cuddly sidekick. Earn critter coins you can use to dress him in a variety of fun outfits! This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector’s Edition includes: Azada: Elementa Collector's Edition Walkthrough.


Azada: Elementa: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

* Remember the sequence of symbols in the crystal ball (1) and duplicate them on the earrings.

* First sequence: D, E, G.

* Second sequence: A, C, F, B.

* Take the TWEEZERS (H).

* Walk down.

* Zoom into the plant; remove the rat and place the BOX LOCK PART on the lock. Take the CRAB'S GLASSES (J).

* Go right.

* Zoom into the crab and place the CRAB'S GLASSES on it to activate a puzzle.

* Use the arrow buttons to rotate the maze until both coin parts meet.

* To solve the puzzle, select the arrows in this order: K x 2, L x 3, K, L, K, L, K, L x 2, K x 3, L x 2, K x 2, L, K x 2, L, K x 3,L x 2, K x 2, L and K.

* Take the MAGIC STAFF.

* Return to Panoptes' residence. Azada: Elementa Walkthrough.


Azada: Elementa: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

* Enter the code found outside on the sign (2761 on top and 4325 at the bottom) (E).

* Take the EARRING (F).

* Walk down and go right.

* Play the HOPS.

* Touch the button 3 times (G) and take the picture-box sun.

* Use the wand (H) on the hat (I) and take the rabbit.

* Give the drum (J) to the monkey (K) and take the monkey with drum.

* Use the chalk (L) on the face (M) and take the smile.

* You will receive the SHOVEL.

* Take the note (N).

* Use the MAGIC BOTTLE on the ground (where the note was located) and then use the PICK on the loose stone.

* Use the MAGIC BOTTLE on the carrot (O). Use the SHOVEL to get the CARROT.

* Take a closer look at the bunny and give it the CARROT (P). Take the EARRING (Q).

* Tip the oatmeal bag and take the BOX LOCK PART (R). Place the BOWL WITH WATER in the oatmeal to receive the UNCOOKED OATMEAL.

* Zoom into the elephant and place the 2 EARRINGS on it to activate a puzzle (S). Azada: Elementa Walkthrough.


Azada: Elementa: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

* Zoom into Titus and then take the scroll from his hand.

* Zoom into the curtain and open it (U).

* Examine the lamps to activate a puzzle. Touch the lamps to reveal the matching fireflies.

* Please look at the screenshot for the solution (V).

* Take the last FIREFLY (white).

* Walk down and go right.

* Play the HOPS.

* Use the nail (1) on the balloon (2) and take the broken balloon (3).

* Place the hat (4) on the puppet (5) and take the jester.

* Put the seat (6) on the wheel (7) and take the unicycle.

* Use the brush (8) on the mask (9) and take the red mask.

* You will receive the PUTTY KNIFE.

* Walk down.

* Zoom into the sign; remove the rust with the PUTTY KNIFE and look at the code (A).

* Go through the door.

* Zoom into the ball on the bench; touch it and take the note (B). Cut the cloth with the scissors and take the TILE (C).

* Zoom into the glass doors and put the TILE on the puzzle to activate it (D). Azada: Elementa Walkthrough.


Azada: Elementa: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

* Examine the lock; add the MAGNET and the BUTTON to it to activate a mini-game.

* Use the magnet to enter the combination for the alarm system. You can right-click on the magnet to rotate it. Once the magnet is in the right spot, left-click on it to change the color of the buttons.

* To solve the puzzle, follow these steps: 1, 2, 3.

* Talk to Panoptes.

* Take the MAGIC BOTTLE and press it against the door (P). Remove the note from the screen.

* Use the MAGIC BOTTLE on the plant (Q).

* Take the PICK (R).

* Use the MAGIC BOTTLE on the flower bud (S). Touch the flower and take the BOWL WITH WATER (T).

* Go through the door. Azada: Elementa Walkthrough.


Azada: Elementa: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

* Touch the alarm clock (A).

* Zoom into the elevator and press the button (B).

* Talk to the cab driver.

* Zoom into the window and take the SCISSORS (C).

* Zoom into the package and cut it with the SCISSORS; take the PET (D) and follow the tutorial instructions to name your pet.

* Take the MAGIC BOTTLE, the ADDRESSED ENVELOPE, and the letter (white).

* Enter the elevator and then exit it once you reach outside.

* Zoom into the cab's front window; give the ADDRESSED ENVELOPE to the driver (E).

* Open the back door and enter the cab (F).

* Pick up the MAGIC BOTTLE and press it on the grid (G); pick up the MAGIC BOTTLE again and use it on the vent.

* Remove the grid vent take the EXTINGUISHER (H).

* Examine the steps; take the newspaper (I) and the BUTTON below it.

* Examine the fire. Zoom into the fire again and use the EXTINGUISHER on the fire. Take the MAGNET (J).

* Look at the pattern on the cube (K). Azada: Elementa Walkthrough.


Azada: Elementa: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

* This is the official guide for Azada: Elementa Collector's Edition.

* Select 'Play' (A) to begin your adventure.

* Select Options (B) to adjust sound and screen size.

* The Extras (C) Button grants you access to the Bonus Content and Bonus Level after you complete the game.

* The 'Click here to change player' button (D) can be used to manage your profiles in the game.

* Open the Azada's Dwellers book (E) to view all the dwellers you've collected throughout the game. The Dwellers will be automatically added to the book as you uncover new areas and pop-up scenes.

* Select 'My Pet' (F) to buy outfits for your pet with the critter coins you collect throughout the game.

* The Hidden-object puzzle scenes will be referred to as HOPS throughout the guide. The lists in the HOPS are random; our lists may vary from yours.

* Hover your mouse over the critter tab (G) to view the coins you've collected thus far. There is a complete list of critter coins at the end of the guide.

* Select the Dweller's book here (H).

* Open your Diary (I) to view your notes and your tasks. Select a task to read more about it.

* Use the Map (J) to travel directly to a location. Look at the legend (K) to see what each marking means.

* The use of the Hint button (L) is unlimited, but you must wait for it to recharge between uses.

* Pick up the Magic Bottle (M) when it glows and move it around the scene to find the hidden magic areas.

* Close and open the lock (N) on the inventory bar.

* Your Amulet pieces are stored here (O). Azada: Elementa Walkthrough.


Whispers: Revelation: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

RAZOR will be added to your inventory.

Go to the Library.

Examine the Poseidon Painting (A).

Place the PAINT THINNER (B) on the Painting; followed by the RAG (C) twice. Whispers: Revelation Walkthrough.


Whispers: Revelation: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

RAG will be added to your inventory.

Return to Lunna's Room.

Play the HOS (B).

In this HOS, there's a special item that requires an extra step: Red Rose.

Place the Red Paint Tube (C) to Black Rose (D); it will create the RED ROSE. Whispers: Revelation Walkthrough.


Whispers: Revelation: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Left-click on a piece to place it on the board and right-click it to rotate it. Correct pieces will lock in place when placed into the right spots on the board.

Please look at the screenshot for the solution.

Go down once.

Move to the Dormitory Second Floor; head back to Lunna’s room.

You will meet a girl from before; enter to Lunna’s room.

Go back to the Hall and examine the Piano at the right-side on the Backstage.

Go to the Locker.

Take the PAINT THINNER (D).

Walk down; then turn right.

Play the HOS (A). Whispers: Revelation Walkthrough.


Whispers: Revelation: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Use DUSTPAN AND BRUSH (A) to put the sand back to the bag.

SANDBAG will be added to your inventory.

Place the LADDER (C) on the wall and then hang the SANDBAG (B) at its place.

Use the WRENCH (D) on the LEVER (E) and click on the LEVER (E) to open the curtain.

After the cutscene; play the mini-game to open door behind it.

Your goal is to drop all numbers from brown box into empty squares inside the pad. Numbers around each green button must add up to the exact number displayed on it. Green button will light.

Please look at the screenshot for the HOPS solution.

Enter the Library.

Zoom into BOOK SHELVES (A) at the right-side; collect the Swamp Gate PUZZLE PIECE 1/3 (B).

Examine the ENVELOPE (C) at the left to activate a HOPS. Whispers: Revelation Walkthrough.


Whispers: Revelation: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Go back to the Locker and take the DUSTPAN AND BRUSH (A).

Go back to the Hall Yard.

Zoom into the Ground (B); use the HAMMER (C) to pull some NAILS out.

Go back to the Dormitory Corridor.

Place the NAILS on the Broken Ladder (D); then use HAMMER (E).

LADDER will be added to your inventory.

Go back to the Hall; proceed ahead to the Backstage. Whispers: Revelation Walkthrough.


Whispers: Revelation: Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Click the curtain to get into the Backstage (F).

After the cutscene; take left to leave the Backstage.

Look at the TOOLBOX (G); pick up the WRENCH (H).

Go back to the School Corridor; grab the HAMMER (I). Whispers: Revelation Walkthrough.


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