Amaranthine Voyage: The Tree of Life Collector's Edition: During your career as an archaeologist, you firmly believed that the Tree of Life was simply a myth. However, once you uncover a magical artifact, you open brand new worlds of possibility. You're whisked away to a lush world that is slowly being poisoned by a mysterious dark force. Your artifact is the key to restoring this beautiful world, but dark forces stand in your way. Protect the artifact and save this dying world in Amaranthine Voyage: The Tree of Life, a thrilling Hidden-Object Puzzle Adventure game. Amaranthine Voyage: The Tree of Life Collector's Edition Walkthrough.
Royal Defense: The castle needs a hero– hordes of trolls are surrounding it! Build towers, save money, learn spells, and keep the enemy away! Follow the exciting story of the dwarven kingdom's eternal struggle against the troll hordes, who want only to crush the dwarves and claim their territory. To defeat these monstrous hordes, you must construct defensive towers and units and learn to wield powerful spells. Tap anywhere you like for a handy pop-up menu listing all the units and structures that can be built in each location. Tap existing structures to see how you can upgrade your forces with powerful improvements! All your towers and units have specific stats: Damage, Fire rate, Damage radius, Damage type, as well as various other features, such as Enemy Slowdown and Damage Over Time. Each level also brings new units and structures to help you fight the troll menace. You’ll never be lacking for new and exciting ways of decimating those nasty trolls! Royal Defense Walkthrough.
Amaranthine Voyage: The Tree of Life Collector's Edition: During your career as an archaeologist, you firmly believed that the Tree of Life was simply a myth. However, once you uncover a magical artifact, you open brand new worlds of possibility. You're whisked away to a lush world that is slowly being poisoned by a mysterious dark force. Your artifact is the key to restoring this beautiful world, but dark forces stand in your way. Protect the artifact and save this dying world in Amaranthine Voyage: The Tree of Life, a thrilling Hidden-Object Puzzle Adventure game. Amaranthine Voyage: The Tree of Life Collector's Edition Walkthrough.
Nightmare Adventures: The Turning Thorn: Two weeks after the events of Nightmare Adventures: The Witch's Prison, Kiera Vale finds herself drawn back into a web of occult sciences, mysterious dark entities, and government secrets -- woven by the agency known as A.R.C.A.N.E.. Kiera is happy to receive the call, but soon after her arrival finds that things are not at all how she remembers them to be. What are these agents hiding, and why didn't they tell her the whole story? What is the true nature of the Blackwater "Witch"? Why is Dr. Thorn's young daughter locked up in a containment cell?
From the top secret labs in the depths of A.R.C.A.N.E.'s headquarters to the distant spires of alien worlds, Ms. Vale will seek answers, solve cryptic puzzles, banish evil otherdimensional creatures, and perhaps even make a new friend over a game of Piggy Princess along the way, in Nightmare Adventures: The Turning Thorn. Nightmare Adventures: The Turning Thorn Walkthrough.
Nightmare Adventures: The Turning Thorn: Hidden-object scenes are referred to as HOS in this guide.
Look at everything to collect photo clues that will help during mini-games (A).
Select the ‘Story’ button to revisit the information you have collected (B).
Your inventory (C) is located in the lower panel – select an item to use it.
Please note that some puzzle solutions are random.
Hints are unlimited, but you must wait for the meter to refill (D). Nightmare Adventures: The Turning Thorn Walkthrough.
Look at everything to collect photo clues that will help during mini-games (A).
Select the ‘Story’ button to revisit the information you have collected (B).
Your inventory (C) is located in the lower panel – select an item to use it.
Please note that some puzzle solutions are random.
Hints are unlimited, but you must wait for the meter to refill (D). Nightmare Adventures: The Turning Thorn Walkthrough.
Nightmare Adventures: The Turning Thorn: You will have the option of a brief tutorial.
Look at the table and take A PACK OF GUM (A).
Look at the nightstand; take MY HANDKERCHIEF and read the journal (B).
Look in the closet and take MY TRUSTY BASEBALL BAT (C).
Look at the mirror and use MY HANDKERCHIEF 4 times to clean off the dirt (D).
Take THE WORLD’S SMALLEST KEY, IT SEEMS (E).
Your camera will take a picture of the clue on the mirror.
Walk right to the living room. Nightmare Adventures: The Turning Thorn Walkthrough.
Look at the table and take A PACK OF GUM (A).
Look at the nightstand; take MY HANDKERCHIEF and read the journal (B).
Look in the closet and take MY TRUSTY BASEBALL BAT (C).
Look at the mirror and use MY HANDKERCHIEF 4 times to clean off the dirt (D).
Take THE WORLD’S SMALLEST KEY, IT SEEMS (E).
Your camera will take a picture of the clue on the mirror.
Walk right to the living room. Nightmare Adventures: The Turning Thorn Walkthrough.
Nightmare Adventures: The Turning Thorn: Look at the camera and scroll through the photos (F).
Look at the magazine take; IT’S A PAPERCLIP, and note your birth sign (G).
Look at the chest on the bookcase; take the FAMILY AMULET… ‘W’ FOR WYSTWICK and read the letter (H).
Look at the screen and note the number (I).
Walk left to the bedroom.
Look at the television and use the 2 knobs to change the channel to 37 (J).
Make sure you watch the commercial until you see the telephone number (green).
Walk right twice to the kitchen. Nightmare Adventures: The Turning Thorn Walkthrough.
Look at the magazine take; IT’S A PAPERCLIP, and note your birth sign (G).
Look at the chest on the bookcase; take the FAMILY AMULET… ‘W’ FOR WYSTWICK and read the letter (H).
Look at the screen and note the number (I).
Walk left to the bedroom.
Look at the television and use the 2 knobs to change the channel to 37 (J).
Make sure you watch the commercial until you see the telephone number (green).
Walk right twice to the kitchen. Nightmare Adventures: The Turning Thorn Walkthrough.
Nightmare Adventures: The Turning Thorn: Look at the clock and take AN OLD CLOCK’S MINUTE HAND (K).
Take A STEAK KNIFE and A STYLISH OVEN MITT (L).
Look at the fish bowl, use THE WORLD’S SMALLEST KEY, IT SEEMS on the lock, then take A WEIRD LITTLE WOODEN COIN (M).
Look at the phone, touch the screen, dial 1-800-555-1313, then push the green button (N).
Refer to your photos for the telephone number (O).
Walk left to the living room.
Once the package is delivered, use A STEAK KNIFE to open the box (P).
Take THE WEIRD THING I ORDERED FROM SPEND (Q).
Look at the screen and place THE WEIRD THING I ORDERED FROM SPEND in the center for a mini-game (R).
Nightmare Adventures: The Turning Thorn Walkthrough.
Take A STEAK KNIFE and A STYLISH OVEN MITT (L).
Look at the fish bowl, use THE WORLD’S SMALLEST KEY, IT SEEMS on the lock, then take A WEIRD LITTLE WOODEN COIN (M).
Look at the phone, touch the screen, dial 1-800-555-1313, then push the green button (N).
Refer to your photos for the telephone number (O).
Walk left to the living room.
Once the package is delivered, use A STEAK KNIFE to open the box (P).
Take THE WEIRD THING I ORDERED FROM SPEND (Q).
Look at the screen and place THE WEIRD THING I ORDERED FROM SPEND in the center for a mini-game (R).
Nightmare Adventures: The Turning Thorn Walkthrough.
Nightmare Adventures: The Turning Thorn: Press the outer ring pieces (S) to light up all the center buttons (T).
Most symbols are on more than one ring piece.
Press these 4 ring pieces (1-4).
Use MY TRUSTY BASEBALL BAT on the screen (U).
After Dr. Phillips talks to you, enter the hole in the screen (V).
Look at the candles and take A CHUNK OF HARDENED CANDLE WAX (W).
Look at the clock and place A WEIRD LITTLE WOODEN COIN in the empty circle and AN OLD CLOCK’S MINUTE HAND in the center (A).
Refer to the 3 photos for clues (B).
Press the right button (C) to move the moon symbol next to the earth symbol (D).
Press the left button (E) to move the minute hand to your birth sign of Pisces (F).
Take the 1st HALF OF AN AMULET STONE (G). Nightmare Adventures: The Turning Thorn Walkthrough.
Most symbols are on more than one ring piece.
Press these 4 ring pieces (1-4).
Use MY TRUSTY BASEBALL BAT on the screen (U).
After Dr. Phillips talks to you, enter the hole in the screen (V).
Look at the candles and take A CHUNK OF HARDENED CANDLE WAX (W).
Look at the clock and place A WEIRD LITTLE WOODEN COIN in the empty circle and AN OLD CLOCK’S MINUTE HAND in the center (A).
Refer to the 3 photos for clues (B).
Press the right button (C) to move the moon symbol next to the earth symbol (D).
Press the left button (E) to move the minute hand to your birth sign of Pisces (F).
Take the 1st HALF OF AN AMULET STONE (G). Nightmare Adventures: The Turning Thorn Walkthrough.
Spirits of Mystery: The Dark Minotaur: In the dark of night, an elusive figure breaks in to the royal menagerie and steals four magic animals, your childhood companions and dearest friends. It is up to you to save them! Take the journey to discover more about the Dark Minotaur who threatens the magical world. Can you save them in time? Spirits of Mystery: The Dark Minotaur Walkthrough.
Spirits of Mystery: The Dark Minotaur: In the dark of night, an elusive figure breaks in to the royal menagerie and steals four magic animals, your childhood companions and dearest friends. It is up to you to save them! Take the journey to discover more about the Dark Minotaur who threatens the magical world. Can you save them in time? Spirits of Mystery: The Dark Minotaur Walkthrough.
Dark Tales: Edgar Allan Poe's The Gold Bug: * Select Options to adjust the Sound, Music and Voice Volume. Vou can also adjust Full-Serpen. Wide-Screen and Custom Cursor.
* You can review the notes and story updates in the Note book on the lower left (I).
* Hidden object scenes are referred to as HOS throughout the guide. Items written in orange in HOS require an extra step before they can be obtained.
* The objects in the find list are random except for the orange ones, your list may be different from the guide.
* puzzles may be skipped and some can be reset.
* Move your cursor to the bottom of the screen to raise the instruction bar for the puzzles. Move your cursor down to the bottom of the screen to raise the Inventory bar. The bar may be locked in place by loeking the padlock in the eenter (2).
Dark Tales: Edgar Allan Poe's The Gold Bug Walkthrough.
* You can review the notes and story updates in the Note book on the lower left (I).
* Hidden object scenes are referred to as HOS throughout the guide. Items written in orange in HOS require an extra step before they can be obtained.
* The objects in the find list are random except for the orange ones, your list may be different from the guide.
* puzzles may be skipped and some can be reset.
* Move your cursor to the bottom of the screen to raise the instruction bar for the puzzles. Move your cursor down to the bottom of the screen to raise the Inventory bar. The bar may be locked in place by loeking the padlock in the eenter (2).
Dark Tales: Edgar Allan Poe's The Gold Bug Walkthrough.
Dark Tales: Edgar Allan Poe's The Gold Bug: * you will acquire Arthur (5). a dog. during your quest. Some inventory items will be highlighted with paw prints (4) when you are in the eorrect scene, requiring you to give that item to Arthur to sniff.
* Select the Hint butlon (5) on the bottom right to get a hint in 'HOS and in the main quest.
* In order to trigger the 'Hidden Object Scenes', some actions are required first. If you do not have a HOS where they are located in the guide, please check the guide to see what you may have missed.
* Inventory items will be marked in all in the strategy guide.
* The Bonus Chapter will unlock when the standard game is complete. Dark Tales: Edgar Allan Poe's The Gold Bug Walkthrough.
* Select the Hint butlon (5) on the bottom right to get a hint in 'HOS and in the main quest.
* In order to trigger the 'Hidden Object Scenes', some actions are required first. If you do not have a HOS where they are located in the guide, please check the guide to see what you may have missed.
* Inventory items will be marked in all in the strategy guide.
* The Bonus Chapter will unlock when the standard game is complete. Dark Tales: Edgar Allan Poe's The Gold Bug Walkthrough.
Dark Tales: Edgar Allan Poe's The Gold Bug: * Speak to the gentleman on the boat.
* Speak to the masked man (A).
* Take the BOATHOOK. (B).
* examine the hatch: take the BAG OF MILLET (C).
* Open the hatch: take the RED MECHANICAL BUG (D).
* examine the opening on the pier (E).
* Use the BOATHOOK on the boat: open the chest and examine it (f).
* Use the brush on the sand (G).
* Take the cork off the glass container (H).
* Move the items on the upper left: place the tumbler in the bottom center slot (I).
* Select the left purple arrow: move the items and place the key half on the upper key half (J).
* Take the key and use it on the right lock; press the right arrow (K).
* Slide the paper out to get the code for the center lock: 6-8-4
* enter the code. 6-8-4 on the center lock: take the SHARP SHELL (L). Dark Tales: Edgar Allan Poe's The Gold Bug Walkthrough.
* Speak to the masked man (A).
* Take the BOATHOOK. (B).
* examine the hatch: take the BAG OF MILLET (C).
* Open the hatch: take the RED MECHANICAL BUG (D).
* examine the opening on the pier (E).
* Use the BOATHOOK on the boat: open the chest and examine it (f).
* Use the brush on the sand (G).
* Take the cork off the glass container (H).
* Move the items on the upper left: place the tumbler in the bottom center slot (I).
* Select the left purple arrow: move the items and place the key half on the upper key half (J).
* Take the key and use it on the right lock; press the right arrow (K).
* Slide the paper out to get the code for the center lock: 6-8-4
* enter the code. 6-8-4 on the center lock: take the SHARP SHELL (L). Dark Tales: Edgar Allan Poe's The Gold Bug Walkthrough.
Dark Tales: Edgar Allan Poe's The Gold Bug: * examine the sack; use the SHARP SHELL on the rope and take the PUPPY DOG (M).
* Take the YELLOW GECKO (N).
* Back out and go forward.
* Examine the dog: give the PUPPY DOG to it and take the GREEN MECHANICAL BUG (O).
* Examine the gate and place the RED MECHANICAL BUG and GREEN MECHANICAL BUG on it to trigger a puzzle (P).
* Lead the bug to its same colored slot.
* To solve the puzzle. select and move the bugs in this order: Red-right. up, left, green-up. left. down. left, up, red. right, up, right, down, right, up, right, up, left, green-left, down. left, up, red-right, and up (Q).
* Go through the newly-opened gate. Dark Tales: Edgar Allan Poe's The Gold Bug Walkthrough.
* Take the YELLOW GECKO (N).
* Back out and go forward.
* Examine the dog: give the PUPPY DOG to it and take the GREEN MECHANICAL BUG (O).
* Examine the gate and place the RED MECHANICAL BUG and GREEN MECHANICAL BUG on it to trigger a puzzle (P).
* Lead the bug to its same colored slot.
* To solve the puzzle. select and move the bugs in this order: Red-right. up, left, green-up. left. down. left, up, red. right, up, right, down, right, up, right, up, left, green-left, down. left, up, red-right, and up (Q).
* Go through the newly-opened gate. Dark Tales: Edgar Allan Poe's The Gold Bug Walkthrough.
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Mystery Trackers: Mist Over Blackhill Walkthrough
Mystery Trackers: Mist Over Blackhill Collector's Edition Walkthrough
Mystery Trackers: Mist Over Blackhill Collector's Edition
Edge of Reality: Fatal Luck Collector's Edition Walkthrough
Edge of Reality: Fatal Luck Walkthrough
Detectives United: Origins Collector's Edition Walkthrough
Detectives United: Origins Walkthrough
Detectives United: Origins Collector's Edition
Detectives United: Origins
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Mystery Trackers: Mist Over Blackhill Collector's Edition Walkthrough
Mystery Trackers: Mist Over Blackhill Collector's Edition
Edge of Reality: Fatal Luck Collector's Edition Walkthrough
Edge of Reality: Fatal Luck Walkthrough
Detectives United: Origins Collector's Edition Walkthrough
Detectives United: Origins Walkthrough
Detectives United: Origins Collector's Edition
Detectives United: Origins
Edge of Reality: Fatal Luck Collector's Edition
Mystery Trackers: Mist Over Blackhill Walkthrough
Mystery Trackers: Mist Over Blackhill Collector's Edition Walkthrough
Mystery Trackers: Mist Over Blackhill Collector's Edition
Edge of Reality: Fatal Luck Collector's Edition Walkthrough
Edge of Reality: Fatal Luck Walkthrough
Detectives United: Origins Collector's Edition Walkthrough
Detectives United: Origins Walkthrough
Detectives United: Origins Collector's Edition
Detectives United: Origins
Edge of Reality: Fatal Luck Collector's Edition
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Modern Tales: Age of Invention Walkthrough
Grim Facade: Broken Sacrament Collector's Edition Walkthrough
Grim Facade: Broken Sacrament Walkthrough
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Mystery Case Files: Rewind Walkthrough
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Enchanted Kingdom: Fiend of Darkness Walkthrough
Enchanted Kingdom: Fiend of Darkness Collector's Edition
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Mystery Trackers: Mist Over Blackhill Collector's Edition
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Edge of Reality: Fatal Luck Walkthrough
Detectives United: Origins Collector's Edition Walkthrough
Detectives United: Origins Walkthrough
Detectives United: Origins Collector's Edition
Detectives United: Origins
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Edge of Reality: Fatal Luck
Modern Tales: Age of Invention Collector's Edition Walkthrough
Modern Tales: Age of Invention Walkthrough
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Grim Facade: Broken Sacrament Walkthrough
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Mystery Case Files: Rewind Walkthrough
Enchanted Kingdom: Fiend of Darkness Collector's Edition Walkthrough
Enchanted Kingdom: Fiend of Darkness Walkthrough
Enchanted Kingdom: Fiend of Darkness Collector's Edition