All hands on deck! Join in the search for Long John Silver's buried treasure in this Mahjong pirate adventure! Uncover the secrets of the legendary pirate as you travel around the world to distant lands, uncovering gold tokens along the way. Each level has been painstakingly balanced with special tokens and extraordinary missions that offer a whole new perspective on a classic game!



Embark on a new and exciting magical Mahjongg adventure! Enjoy a variety of tile sets, myriad levels, beautiful environments, layout variations and much more! Seek and find each level as you experience Sophie's story and the magic of Hoyle Illusions Mahjongg!



In Diner Mania, not only do you have to please the normal, everyday customers, but you must contend with some rather unruly patrons hellbent on raising a ruckus! How do you deal with these unsavoury folks? Do you throw them out, or maybe put an extra dash of hot sauce on their food? In addition to all of this, you must maintain and upgrade your individual restaurants, prepare more than 50 dishes, and purchase over 100 items to improve your kitchens! Filled with fun, challenging mini-games, Diner Mania will definitely give you a sense of how exhilarating running a restaurant can be!



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Use the CITY SKELETON KEY on the gate (S).

Go forward to Lakeshore Park.

Take the SMALL CHISEL (T) and EMPTY BOTTLE (U).

Use the NAIL PULLER on the boards; enter the boathouse (V).

Examine the bicycle to access a HOP.

Play the HOP.

You receive a WEED KILLER (W).

Back out.

Use the WEED KILLER on the weeds; take the RUBBER HOSE (X).

Back out.

Use the SCREWDRIVER on the plaque; use the CITY SKELETON KEY in the slot (Y).

Examine the fountain to access a HOP (Z).



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Go through the maze by heading NE each time (H).

Go right, right, left, forward and left.

Examine the shoe (I).

Take TOMMY DRAKE’S JACKET (J).

Place the BATTERY on the camera (K); select the camera.

Use the Spectral Fluid Jar on the fluid (L).

Go to Town Center; go forward to Police Headquarters.

Speak to the Constable (M) and give him TOMMY DRAKE’S JACKET; receive CRAZY HARRY SUMMON.

Read the news clippings; take the CITY SKELETON KEY (N).

Open the cabinet; take the STETHOSCOPE (O) and EVIDENCE DRAWER KEY (P).

Use the EVIDENCE DRAWER KEY on the drawer; take the SAFE CRACKERS TOOL (Q) and PRISONER PLAQUE (R). Read the note.

Back out.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Play the HOP.

You receive a COMPASS (B).

Go to Woodbury Boarding House.

Dump the BUCKET FULL OF WATER in the drain; take the CORK (C).

Go to Room 6.

Place the CORK on the ink to receive an INKPOT (D).

Go to 241 Halcyon Office Interior.

Place the LAKE MAP on the table; pour the INKPOT in the pendulum (E).

Pull the cord (F) to get directions.

Open the door (G); go forward.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Arrange the caps.

See screenshot for solution (X).

Take the CUFF LINK 2/2 and get a code in your journal.

Go forward.

Enter the code; 6412 (Y).

Take the NAIL PULLER (Z).

Place the 2 CUFF LINKS on the panel to trigger a puzzle (A).

Move the cufflink through each point.

Move as follows: 1-17.

Select the doorway to access a HOP.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Aim the token in Djinni’s mouth.

Turn the left wheel repeatedly to rub the lamp.

Turn the right wheel to set the arm as shown to aim into the mouth (N).

Take the FORTUNE CARD (O).

Use the WISK BROOM on the dirt; take the CROWBAR (P).

Use the BUCKET on the fountain; receive a BUCKET FULL OF WATER (Q).

Go right between the buildings (R).

Use the MAGNET ON ROPE to get the FLASHLIGHT (S).

Select the handle twice and exhaust all conversation; use the FORTUNE CARD in between the doors (T).

Go forward.

Take the BATTERY (U).

Take the BOTTLE CAP (V) and read the note.

Back out.

Use the CROWBAR on the sewer cover and the METAL FILE on the grate. Place the BOTTLE CAP on the box to trigger a puzzle (W).



Molly Huggins, a young bride-to-be, summons you to the beautiful resort town of Lake Bliss to find her missing groom. Is Tommy Drake seeing another woman, or is he the latest victim in a series of drownings plaguing the city? Be careful, or the siren's haunting melody may lure you into the dark waters next! Follow the clues, interview suspects, and uncover what's lurking along the shores of Lake Bliss in this intriguing hidden-object puzzle adventure game.



Several years ago you suffered a tragedy. Your sister Margaret died. Margaret lived with her husband, Emmett, in a small little village lost in the mountains. After her death, Emmett, overcome with grief, disappeared from the town. And now many years later, you have received a mysterious letter in which he invites you meet with your dead sister. You are so intrigued by this unexpected letter that you head to the village of Reagan, where your sister had lived and where she was buried. Learn whether you will meet your sister and discover what mortal dangers you will face in Mystery Tales: The Lost Hope. This is a special Collector's Edition release full of exclusive extras you won't find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector's Edition includes:



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Use the MOLE on the soil (J).

Take the STICK (K).

Note the mini-game on the door (L).

Use the CRUCIBLE on the green spikes;

take the GOLDEN SPIKES (M).

Move the slab and select the grave (N).

Play the HOP to earn the BUTTERFLY (O).

Walk down twice.

Place the BUTTERFLY in the drawer (P).

Take the RAZOR and the 1st SCREWDRIVER (Q).

Walk forward twice.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Take the CRUCIBLE (A). It will now sit on the right side

of your menu bar (B).

Use the GRASSHOPPER on the hole; take the MOLE (C).

Use the CRUCIBLE on the deer (D).

Take the HORN (E).

Take the BROOM (F).

Note the Cemetery gate (G).

Walk down, enter the Tavern, and go forward to the Kitchen.

Use the BROOM to remove the dirt; take the EYE (H).

Walk down.

Place the HORN and the EYE on the deer;

take the CEMETERY KEY (I).

Walk down and forward.

Use the CEMETERY KEY on the lock and walk forward.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Give the WALNUT to the squirrel;

take the HANDCUFFS KEY (K).

Note the oven (L).

Walk down.

Use the DIRTY STRIP on the tub of water

to get the 1/2 OVEN STRIP (M).

Use the HANDCUFFS KEY on

the handcuffs (N).

Take the 2/2 OVEN STRIP (O).

Walk forward and select the oven.

Place the 2 OVEN STRIPS in the frame.

Drag the strips to form the picture (P).

Take the BELLOWS (Q).

Walk down twice.

Place the BALLOONS under the beams; use the BELLOWS on the balloons (R).

Walk forward to the Crossroads (S).



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Place the 3 CHIPS on the door.

Move the chips to match the carvings on the door.

Select B, A, E, F, D, C, B, and F.

Enter the Kitchen.

Use the PINCERS to take the DIRTY STRIP (G).

Take the GRASSHOPPER (H).

Open the curtains and select the shelves (I).

Play the HOP to earn the WALNUT (J).

Remember, you may play the jigsaw in place of the HOP

by selecting the puzzle piece icon.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Take the BALLOONS (Q).

Note the cash register mini-game on the bar (R).

Take the LADDER (S).

Note the door to the Kitchen (T).

Place the CLIP on the bag (U).

Take the 2/3 CHIP (V).

Walk down.

Place the LADDER on the wall (W).

Take the PINCERS and the 1/2 ONION (X).

Place the MAGNET on the rope; take the MAGNET ROPE (Y).

Walk down.

Use the MAGNET ROPE on the vase to get the 3/3 CHIP (Z).

Walk forward, enter the Tavern, and select the door to the Kitchen.


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