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To solve the mini-game, select the maze and rotate it to guide the ball to the exit.

Please see the screenshot for the solution (J).

Walk left to the Lake.

Use the BIRD WHISTLE with the insects (K).

Take the BOOK: HISTORY (L).

Examine the statue; take the SCEPTER HANDLE (M).

Return to the Mountain Cave.

Examine the gargoyle; place the SCEPTER HANDLE and the SCEPTER BALL in its hand (N).

Take the AURUM SIGN (O) and the GOLDEN HEART (P).

Return to the Courtyard.



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Play the HOP (D).

You will receive the STUCCO.

Return to the Gnome Village.

Examine the furnace; place the PHOENIX EGG in the nest (E).

You will receive the BIRD WHISTLE.

Walk down and then walk right.

Examine the chest; place the STUCCO in the inlay (F).

Examine the plaque to activate a puzzle (G).

To solve the puzzle, select the arrows to move the tiles so that they complete a whole image.

Please see the screenshot for the solution: 5, 5, 3, 3, 5, 8, 7, 7, 6, 3, and 10 (H).

Take the 3rd MAZE STONE (I).

Return to the Courtyard and examine the gate; place the MAZE STONE, the 2nd MAZE STONE, and the 3rd MAZE STONE on it to activate a mini-game.



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Use the WEB THREAD on the egg to get the PHOENIX EGG (R).

Return to the Courtyard; walk right to the Chessboard.

Examine the statues; place the FLOATING STONE (S), the 2nd FLOATING STONE (T), the 3rd FLOATING STONE (U), and the 4th FLOATING STONE in the spaces (V).

Examine the chessboard to activate a puzzle (W).

To solve the puzzle, move the chess pieces to their matching colored circles on the board. The pieces may be moved according to chess rules.

Please see the screenshot for the solution; 1-5 (X).

Examine the king; take the GOLDEN CROWN (Y) and the 2nd CELLAR RIVET (Z).

Return to the Fountain.

Examine the statues; place the BRONZE CROWN (A) and the GOLDEN CROWN (B) on them.

Take the SCEPTER BALL (C).

Walk down; examine the archway to activate a HOP.



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Use the NET to get the MAGNET (F).

Return to the Courtyard.

Examine the apples; use the SHRINK WATER on them (G).

Take the SHRINK APPLE (H).

Give the SHRINK APPLE to the creature (I).

Return to the Cliffs.Examine the grinding stone and place the DULL MACHETE on it (J).

Select the handle; drag to rotate it and you will receive the SHARP MACHETE (K).

Walk forward.

Examine the well; use the MAGNET to get the CELLAR RIVET (L).

Return to the Statue.

Use the SHARP MACHETE on the branches (M).

Walk right to the Fountain.

Take the 3rd FLOATING STONE (N) and the 4th FLOATING STONE (O).

Examine the statues; take the BRONZE CROWN (P).

Use the SHARP MACHETE on the branch to get the WEB THREAD (Q).

Return to the Cliffs.



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Place the CAPTURED FIREFLIES with the tree (Q).

Examine the satchel; take the ROPE (R).

Move the three valuables (R1) and take the GOLD BAR (R2).

Walk forward to the Forest.

Place the MUSHROOM SPORES on the bridge (S).

Take the 2nd MAZE STONE (T), the FLOATING STONE (U), and the 2nd FLOATING STONE (V).

Examine the backpack; open it and take the HOOK (W).

Examine the fountain; use the CRYSTAL PITCHER on it to get the SHRINK WATER (X).

Walk down.

Place the ROPE and the HOOK on the pulley (Y).

Examine the cart; select the hook (Z).

Turn the wheel (A).

Examine the cart; place the COAT OF ARMS in the slot (B).

Take the DULL MACHETE (C) and the GUNPOWDER BARREL (D).

Take the NET (E).

Walk forward.



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To solve the puzzle, sort each section by the four seasons.

Please see the screenshot for the solution (J).

Take the MAZE STONE (K).

Walk down.

Examine the crystals; place the EMPTY JAR with them (L).

Place the SWEET SYRUP in the jar (M).

Take the CAPTURED FIREFLIES (N).

Return to the Statue.

Examine the door; place the WATER FIGURINE, the AIR FIGURINE, and the FIRE FIGURINE on it to activate a HOP (O).

Play the HOP (P).

You will receive the COAT OF ARMS.

Return to the Bells and walk northeast.



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Examine the flasks; place the TREE SAP in the grinder and take the TREE SAP POWDER (T).

Place the TREE SAP POWDER in the flask (U).

Place the GLOWING MUSHROOM in the grinder and take the MUSHROOM POWDER (V).

Place the MUSHROOM POWDER in the flask (W).

Place the RAINBOW COAL in the grinder and take the COAL POWDER (X).

Place the COAL POWDER in the flask (Y).

Place the TREE FLOWER NECTAR in the flask (Z).

Select the handle (A).

Take the WEED KILLER (B).

Return to the Crossroads.

Use the WEED KILLER on the plant (C).

Walk northwest to the Courtyard.

Take the EMPTY JAR (D) and the FIRE FIGURINE (E).

Walk down and then northeast to the Cliffs.

Take the MUSHROOM SPORES (F) and the WATER FIGURINE (G).

Walk forward to the Mountain Cave.

You will receive the SWEET SYRUP.

Select the page (H).

Examine the wall; place the SUN SYMBOL in the slot to activate a puzzle (I).



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Examine the flasks and look at the holder (H).

Place the GATE KEY HALF and the 2nd GATE KEY HALF on it (I).

Place the PEARLS with the holder (J).

Select the tweezers; use them to place the pearls in the holes (K).

Take the GATE KEY (L).

Walk down.

Examine the gate and place the GATE KEY in the slot (M).

Turn the handle (N).

Walk forward to the Garden.

Examine the branch; use the CRYSTAL PITCHER on it to receive the TREE FLOWER NECTAR (O).

Take the AIR FIGURINE (P).

Examine the flower bed to activate a puzzle (Q).

Arrange the flower beds so that all the pieces fit into the square. No two beds with like colors can be adjacent to each other.

Please see the screenshot for the solution (R).

Examine the crevice; take the SUN SYMBOL (S).

Return to your Parents’ House.



Can a young woman single-handedly change the fate of a magical kingdom? Set out on a voyage with Jane Lockwood into a mysterious world of danger and adventure, into a whirlwind of magic and wonder! As you encounter a host of unusual and amusing creatures and help them in their troubles, you will inch closer and closer to your final goal– finding Jane's long-lost parents, all the while freeing the great and wise Time Keepers from the grip of oblivion. Find out why time came to a standstill, and drive the ancient evil out of Nearwood once and for all! Bring back peace and quiet to the land! Save Nearwood!



Defeat a ghostly army in Riddles of Fate: Wild Hunt! You have been summoned to the town of Osville, where a legion of spirits controlled by the Four Horsemen of the Apocalypse roams the streets in search of one young girl. Only the mysterious prisoner in the tower knows how to save the city… But you’ll have to get to him first! Uncover the secrets of the Wild Hunt army, and learn the truth behind the prisoner’s ultimate betrayal in this mesmerizing Hidden Object Adventure game! This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector’s Edition includes:



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Connect the HELMET to the armor (U); take the PIANO PEDAL (V).

Go to the House.

Connect the PIANO PEDAL to the piano (W); take the POKER (X).

Pull out the PHOENIX with the POKER (Y); take the PHOENIX (Z).

Go to the Chapel's front.

Cut the vines with the PRUNING SHEARS (A); take the FILE (B).

Go to the House.

Open the lock with the FILE (C); take the CODE REEL (D) and the PAINT (E).

Go to the Armory.

Insert the CODE REEL into the niche (F).

Play the mini-game.

Solution (1-3).

Take the NET (G) and the DRAGON (H).

Go to the Chapel's front.



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Talk to the family (N).

Use the BOOK OF DEAD to acquire SPIRIT OF VENGEANCE 2/4 (O).

Go to the Tower.

Use the BOOK OF DEAD to acquire SPIRIT OF VENGEANCE 3/4 (P).

Enter the Armory.

Use the BOOK OF DEAD to acquire SPIRIT OF VENGEANCE 4/4 (Q).

Go to the Chapel's front.

Give the 4 SPIRITS OF VENGEANCE to Death (R).

Talk to Death (S).

Take the HELMET (T).

Go to the Armory.



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Insert the 2 PIANO KEYS into the gaps (E); take the WICK (F).

Go to the Tower.

Insert the GOLDEN KEY into the lock (G); turn it.

Talk to Death (H); you receive the MONOGRAM.

Walk down.

Insert the MONOGRAM into the niche (I); take the PRUNING SHEARS (J) and the DYNAMITE (K).

Go to the Tower.

Put down the DYNAMITE (L); insert the WICK into the dynamite, light the wick with the FLINT.

Move forward.

Zoom anywhere to receive the BOOK OF DEAD.

Go to the Archive.

Use the BOOK OF DEAD to acquire SPIRIT OF VENGEANCE 1/4 (M).

Go to the Bridge.



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Send LOUIS to acquire the CUTTING PLIERS (W).

Go to the Archive.

Cut the chain with the CUTTING PLIERS (X); take the SILVER KEY (Y).

Go to the Tower.

Insert the SILVER KEY into the lock (Z); turn the key. Take DOLL 3/3 (A).

Enter the Armory.

Place the 3 DOLLS on the stage (B).

Play the mini-game.

To solve this puzzle, choose the correct items in the following order: crystal ball, death, flowers, heart, and baby.

Take the GOLDEN KEY (C) and the PIANO KEY (D).

Go to the House.



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Chase away the guards with the MANDRAKE (N).

Read the note (O); take the BRONZE KEY (P).

Take the TORCH (Q).

Go to the House.

Light the wood with the FLINT (R); hold LOUIS next to the flames; put the TORCH into the flames to acquire the BURNING TORCH.

Go to the Tower.

Burn the vines with the BURNING TORCH (S); insert the BRONZE KEY into the lock (T), turn the key; take the SABERS AMULET (U).

Put the SABERS AMULET into the niche (V).

Play the mini-game.

To solve this puzzle, move the colored beans in numerical order 1-4.

Enter the Armory.


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