In the game we are waiting for a little adventure flying being totally unknown origin, which will of fate, or rather the developers, forced to wander in a strange, slightly surreal underworld, and to perform various tasks.



June 7th, 1995. 1:15 AM. You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Zoom into the door for a puzzle. Press the center dial to rotate the gems until the gems on the outside match the one in the center.

To solve the puzzle, rotate the buttons in this order: I, H, I, E, G, I, G, E, C, A, E, C, E, Ax2, B, Fx2, C, Fx3, Cx2, B, Ex2, F, H, F, Hx2, F, E, H, D, G, Ex3, D, Gx2, I, G, Ix2, E, D, G, Ix2, Ex2, H, Ix2, H, E, Hx3, I, and H.

Place the SHIPS MEDALLION in the slot (J).

Go into the Chapel Hall.

Zoom into the fountain and read the letter (K).

Examine the device; take the TWEEZERS and the SCYTHE (L).

Walk down.

Zoom into the thorny branches and use the SCYTHE on them; take the MATCHBOX (M).

Return to Chapel Hall.

Zoom into the unlit candles and use the MATCHBOX on them; take the ANGEL WAND (N).

Return to the Antique Street Docks and go to the Warehouse in the upper left.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Zoom into the chest and take the SHOVEL (1).

Zoom into the knight and place the SWORD HANDLE on the blade (2); take the PROJECTOR LENS 3/6 (3).

Head right to the Antique Street Docks (4).

Talk to the man to receive the SHIP MEDALLION (4).

Zoom into the cabinet, read the note on the left hand side and take the PIPE (5).

Play the HOP.

You will receive the SLINGSHOT (6).

Walk down.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Zoom into the gyroscope; place the MOON, STAR, and SUN on it (10).

Take the BELT (11).

Zoom into the windmill; use the BELT on it (12) and take the MASTHEAD (13).

Return to the Museum.

Zoom into the ship and place the MASTHEAD on it (14); take the BAT INSIGNIA (15).

Return to the Hull Lab.

Zoom into the stand and place the BAT INSIGNIA in the slot (16); take the CRANK WHEEL (17).

Return to the Bridge.

Zoom into the device and place the NUMBER LOCK on it (#).

Use the OIL CAN on the device and then place the CRANK WHEEL in the slot (@).

Change the numbers to 1765 (#).

Go forward to the Chapel.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Zoom into the device; place the CODED LETTER on it and then press on it (3).

Use the INK BOTTLE in the reservoir (4) and place the KNOB in the slot (5).

Take the FACEPLATE (6). Read the letter (7).

Return to the Courtyard.

Play the HOP.

You will receive the HEX WRENCH (8).

Return to the Grand Hall.

Zoom into the frame and use the HEX WRENCH on the MOON, STAR, and SUN (9).

Return to the Courtyard.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Zoom into the box on the left table and place the WARRIOR FIGURINE on it to activate a puzzle.

Pick up all the pieces and place them in the center without the snake catching up to you.

Use the arrow buttons on the right side to move, pick up and drop off the pieces.

Follow these steps to solve the puzzle: Bx3, C, D, Bx3, C, Bx3, C, D, Bx2, C, Bx3, C, D, Bx3, C, D, C, D, Ax3, C, D, Ax3, C, D, Ax2, C, Ax3, C, D, Ax3, C, and D..

Take the SKULL DAGGER.

Return to the Museum.

Zoom into the daggers (@) and put down the SKULL DAGGER.

To solve the puzzle, select the daggers in this order: D, F, G, E, C, D, B, A, C, E, D, B, C, D, F, G, E, C, B, D, C, A, B, D.

Take the INKWELL HANDLE (@1).

Zoom into the globe and place AFRICA on it. Take the CODED LETTER (1).

Return to the Guest Room.

Zoom into the inkwell; place the INKWELL HANDLE on it and take the INK BOTTLE (2).

Return to Clive’s Chamber.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Zoom into the statue and place the STONE SWORD in its hand (10). Take the PROJECTOR LENS 2/6 (11).

Return to the Guest Room.

Place the LADDER against the wall; zoom into the note and read it (12). Use the HANDSAW on the arrow and take the SIGNET RING (13).

Return to the Houseboat.

Zoom into the cabinet; use the SIGNET RING in the slot (14).

Take the LOCKED CODEX (15).

Return to Clive’s Chamber.

Zoom into the book stand and put down the LOCKED CODEX. Use the CODEX KEY on the locked codex and take the WARRIOR FIGURINE (16).

Zoom into the robotic arm and place the STEEL PALM on it; take the SWORD HANDLE (17).

Return to the Guest Room.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Zoom into the leaves and use the GARDEN RAKE on them; take the OIL CAN (4).

Zoom into the wall; place the CHISEL on it and then use the HAMMER on it (5). Take the STONE SWORD.

Return to the Bridge.

Zoom into the toolkit; use the TOOLKIT LATCH on it and take the HANDSAW (6).

Play the HOP.

You will receive AFRICA (7).

Return to Daniel’s Chamber.

Zoom into the porthole and use the STAR KEY in the slot (8).

Take the KNOB (9).

Return to the Fishing Nets.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Move the orb into all the brackets. Select a tile (other than the one the orb is on) to move the orb in that direction.

To solve the puzzle, select the tiles in this order: R, D, L, U, Rx2, Dx2, L, Ux2, L, D, R, U, L, Dx2, Rx2, U.

U, Lx2, D, U, R, D, R, D, U, L, U, R, D, L, U, L, D, Rx2, and D.

Take the GLASS CUBE.

Walk down.

Zoom into the box and place the GLASS CUBE on it (1). Take the STAR KEY (2).

Return to the Guest Room.

Play the HOP.

You will receive the STEEL PALM (3).

Return to the Courtyard.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Crate a path that passes through all the blocks just once.

Please look at the screenshot for the solution; go from point A to point B.

Take the SHIELD.

Return to the Grand Hall.

Zoom into the statuette; place the OWL in the slot (C) and take the BIRD PACIFIER (D).

Zoom into the bird and place the BIRD PACIFIER on its head (E). Put the SHIELD in the slot (F).

Go into Clive’s Chamber.

Read the Book (G).

Take the GARDEN RAKE (H).

Examine the steps and take the CHISEL (I).

Zoom into the bookstand and take the TOOLKIT LATCH (J).

Zoom into the puzzle (K).



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Examine the fish bowl; put the FISH FOOD in it and take the PYRAMID (Q).

Return to the Museum.

Zoom into the pyramids and put down the PYRAMID (R). Take the WINGED GEM (S).

Examine the statue; put the HORSESHOE in the slot (T) and take the EAGLE CREST (U).

Return to the Guest Room.

Zoom into the top of the mirror. Place the EAGLE CREST in the slot (V) and take the CODEX KEY (W).

Return to Hull Lab.

Zoom into the puzzle box and place the WINGED GEM in the slot to activate a puzzle (X).



Stop a devastating war and save the man you love in Legends of the East: The Cobra's Eye! A long-forgotten artifact has just resurfaced, and evil forces are racing to claim it. To make matters worse, the love of your life, Daniel, has somehow gotten himself mixed up in the mess. Now you must find Daniel and uncover the truth behind the legendary Cobra's Eye before the fate of the world is changed forever. Your destiny awaits you in this thrilling Hidden Object Puzzle Adventure game!



Long ago, a kingdom was cast into darkness. Its king and queen were cursed to a deep sleep. Their daughter, Princess Sophia, ascended the throne and brought hope to the kingdom. In her quest to awaken her parents from their slumber, Sophia learned of a powerful Enchantress who could undo the spell. Alas! On her way to the Enchantress' lair at Sunhook Spire, she was beset by treacherous mercenaries. Can the young Queen escape the mercenaries and get to Sunhook Spire safely? After a thousand years of separation, will Sophia finally meet her parents? Scale the heights of Sunhook Spire, rescue the Enchantress and uncover the tower's mysteries in this epic journey! This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector’s Edition includes:



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Note the vase display (A).

Use the SHEARS on the doors (B).

Walk. forward.

Tak.e the 3/3 TILE (C).

Touch the water for a cut-scene, then tak.e the MIDDAY BELLS (D).

Look, at the Garden Pond for a HOP (E).

Play the HOP to receive the CLAY POWDER (F). Walk. down.


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