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Place the THICK CLOTH on the boards; enter the Pawn Shop (Q).

Examine the table; move the glass and the photo.

Take the 1/3 PRINTING MATRIX PIECES (R).

Examine the cubbies; take the TONGS (S).

Examine the desk and look at the drawer; place the SIGNET RING in the slot (T) and select the handle.

Take the STEEL WHEEL (U).

Return to the Fountain.

Examine the switch; place the STEEL WHEEL on it and turn the wheel to activate a HOP (V).

Play the HOP.

You will receive the 3/3 TOY SOLDIER (W).

Talk to the Fisherman (X).

Examine the cart and move the three fish; use the DAGGER on the chest to get the 4/12 GOLDEN FISH (Y).

Examine the fountain; move the moss and select the key (Z).

Use the TONGS to get the KEY (A).

Examine the lock; place the KEY in it and turn it (B).

Examine the steam vents to activate a puzzle.



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To solve the puzzle, choose the fish in the proper sequence: 1-6 (F).

Examine the controls; place the CRANE LEVER in the slot (G).

Place the COAL on the shelf (H).

Use the FIREPROOF GLOVE on the furnace (I).

Use the shovel with the coal (J).

Pull the left lever (K).

Pull the right lever (L).

Walk forward to the Street.

Select the lens; examine the telescope (M).

Examine the cliff; select the Fisherman (N).

Talk to the Fisherman; take the 2/3 TOY SOLDIER (O).

Walk down and then walk forward to the Fountain.

Examine the cart; take the THICK CLOTH (P).

Walk down.



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Use the LIGHTER on the lantern (I).

Move the sheet and look under the bed; move the two cobwebs and take the CRANE LEVER (J).

Move the two floorboards and the dirt; open the tin and take the WIND-UP KEY (K).

Examine the corpse and move the arm; place the WIND-UP KEY in the box slot and turn it (L).

Take the SIGNET RING (M) and the 3/12 GOLDEN FISH (N).

Examine the shelf to activate a HOP (O).

Find the listed items (O1).

Place the book symbol (P) on the book and take the handle (P1).

Place the handle on the letterpress; select the handle and take the knife (Q).

Use the knife on the hammer handle and take it (R); on the hammer head to receive the hammer (S).

Move the books and use the hammer on the crack (T); solve mini-game (T1) to get the fonts and the paint box key (T2).

Use the paint box key on the lock to get the printing ink (U).

Take the blank paper (V).

Place the fonts, the printing ink, and the blank paper on the letterpress (W); select the letterpress and look at the code (X).

Enter 247 to get the BOLTS (Y).

Return to the Secret Chamber.

Examine the monkey; give him the BANANA (A).

Take the FIREPROOF GLOVE (B).

Return to the Dilapidated Harbor.

Examine the ring; move it and place the BOLTS on it (C).

Use the WRENCH on the three bolts (D).

Select the three chains (E).

Walk down; examine the controls to activate a puzzle.



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Play the HOP to receive the LIGHT BULB (C).

Select the light and move the bulb; place the LIGHT BULB in the slot (D).

Examine the furnace and open the door; move the soot and select the toy to receive the 1/3 TOY SOLDIER (E).

Take the COAL (F).

Examine the board; place the PHOTO on it to activate a puzzle (G).

To solve the puzzle, arrange the photographs to form a cohesive image.

Please see the screenshot for the solution (H).

Place the REBEL SYMBOL in the slot (H1).

Walk downstairs to the Hideout.



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Talk to the sailor and you will receive the PHOTO (T).

Examine the mugs; move them (U).

Move the statuette and take the 2/12 GOLDEN FISH (V).

Examine the mirror to activate a puzzle (W).

To solve the puzzle, place the pieces in the correct slots to complete the image.

Please see the screenshot for the solution (Y).

Take the NEWSPAPER KEY (Y1).

Return to the Promenade.

Examine the door and select the lock; use the NEWSPAPER KEY on it (Z).

Turn the key and select the handle; enter the Newspaper Office (A).

Use the LIGHTER on the scene and select the desk to activate a HOP (B).



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To solve the puzzle, place the tokens in the correct slots to complete the image.

Please see the screenshot for the solution (O).

Enter the Secret Chamber.

Examine the throne; take the BOTTLE OF RUM (P).

Move the sheet and examine the chest; talk to the goblin (Q).

Return to the Square.

Examine the tavern and select the door; give the sailor the BOTTLE OF RUM (R).

Enter the Tavern; examine the bar to activate a HOP.

Play the HOP to receive the BANANA (S).



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Play the HOP to receive the LIGHTER FUEL (D). Alternatively, you may choose to play a game of Mahjong instead (D1).

Return to the Gate.

Examine the vending machine; place the COIN in the slot (E).

Open the grate; use the LIGHTER FUEL on the lighter to receive the LIGHTER (F).

Examine the toolbox; look at the note (G).

Open the toolbox; move the tool and take the WRENCH (H).

Return to the Bedroom.

Examine the floor; look at the note and pick up the REBEL SYMBOL (I).

Examine the box and place the CIRCLE HALF on the engraving; open the box (J).

Take the GUNPOWDER (K).

Return to the Promenade; walk left to the Statue.

Examine the base and select the wall; use the DAGGER three times on it (L).

Place the GUNPOWDER on the wall (M).

Use the LIGHTER on the gunpowder (N).

Examine the wall to activate a puzzle.



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Examine the Tavern and select the fishing lure; use the DAGGER on it (Z) and take the 2/2 MECHANISM PLATE (A).

Return to the Archway and look at the gate.

Examine the mechanism and press the button; place the 2/2 MECHANISM PLATE and the GEAR on it to activate a puzzle (B).

To solve the puzzle, arrange the cogs so that they complete a whole image.

Please see the screenshot for the solution (C).

Enter the Promenade; select the carriage.

Examine the door; look at the handle and select the knob to get the COIN (A1).

Walk forward to the Gate; walk left to the Dilapidated Harbor.

Select the sheet three times and move the bar (B1).

Examine the doors and open them.

Move the net and open the suitcase; move the fishbone and take the CIRCLE HALF (C1).

Return to the Archway; examine the stall to activate a HOP.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Examine the window; select the buttons: Bx2, Cx2, Ex1, and Fx2 (1).

Open the window; take the BANDAGES (2).

Walk forward to the Archway.

Examine the bike; move the blanket.

Select the bolt; take the PEDAL (3) and the CHAIN (4).

Examine the gate.

Take the ROD (R).

Examine the gear; place the PEDAL and CHAIN on it (S).

Select the pedal.

Examine the mechanism and take the OILCAN (T).

Walk down.

Examine the bike; use the OILCAN on the gear and take the GEAR (U).

Walk down to the Square.

Examine the manhole cover; move the three leaves (V).

Use the ROD on the manhole cover (W).

Select the mouse and take the 1/2 MECHANISM PLATE (X).

Return to the Bedroom.

Select the Fisherman; give him the BANDAGES and take the DAGGER (Y).

Return to the Square.



Nightmares from the Deep: The Siren's Call is the sequel of the smash hit Nightmares from the Deep: The Cursed Heart. It is an epic adventure story with an exciting plot, outstanding puzzles, and unforeseeable depths of twists and turns. When Sarah Black, the curator of the Caribbean Naval Museum, receives a package from a mysterious messenger, she is unwittingly drawn into an ancient conflict. Moments after she opens the package to reveal an artifact, assailants descend on the museum and rob her of it. She can hardly believe that this is the beginning of a new nightmare from the deep! After blacking out in the museum, Sarah finds herself on the shores of Kingsmouth, a forgotten fishing town with an incredible secret. The would-be messenger reveals the sad truth: he and the rest of the town's denizens are suffering from a curse that is gradually turning them into aquatic creatures. A curse that was cast by two powerful beings: the mayor, Murray, and the sea-devil: Davy Jones.



Welcome to the ultimate arcade puzzle challenge! Draw back your crossbow and unleash your ball with the goal of sinking it in the hole, like a combination of pinball and golf. But bumpers and sand traps are child's play compared to the obstacles you'll face in Slingshot Challenge! You'll need to avoid a variety of obstacles including traps, barriers, ice cubes and more, and make clever use of fans, switches, rotating blocks and other mechanisms, all of which can help or hinder your progress. You'll have three shots to reach your goal, and three gems to collect along the way, if you so choose. Featuring eye-popping 2D graphics, simple point-and-click gameplay, and dozens of addictive levels across seven chapters, Slingshot Puzzle offers hours of satisfying fun!



Tired of boring tower defense games? Goblin Defenders: Battles of Steel 'n' Wood breaks the mold with exciting and unique action! Ogres, spiders and evil spirits are coming for you, so answer their challenge! Tired of boring tower defense games? Goblin Defenders: Battles of Steel 'n' Wood breaks the mold with exciting and unique action! Why fight off enemies pouring in from one direction, like most other games, when you can battle hordes of monsters coming at you from all angles? That's what Goblin Defenders is all about!



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

* Press the hint button to get a direct clue how to proceed.

* Your inventory bar will hold items until they are needed.

* Hover over the inventory to review your current inventory items or to take and use them in specific scenes.

* Access the map to find out locations with active objectives and to quickly travel to any location.

* Use your Journal for additional help with puzzles and tasks.

* From the menu you can leave the game, adjust the volume plus the display mode and change the difficulty of the game.

* Your pointer changes to a magnifying glass when you can take a closer look at something.

* When you can interact with something, the pointer changes to a pointing hand.

* When your pointer changes to a hand, you can pick up an object, click the tile to take it.

* Glints show areas of interest, An eye icon appears when you can examine an area closer.

* The arrow indicates that you can move to another location.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

* Press the hint button to get a direct clue how to proceed.

* Your inventory bar will hold items until they are needed.

* Hover over the inventory to review your current inventory items or to take and use them in specific scenes.

* Access the map to find out locations with active objectives and to quickly travel to any location.

* Use your Journal for additional help with puzzles and tasks.

* From the menu you can leave the game, adjust the volume plus the display mode and change the difficulty of the game.

* Your pointer changes to a magnifying glass when you can take a closer look at something.

* When you can interact with something, the pointer changes to a pointing hand.

* When your pointer changes to a hand, you can pick up an object, click the tile to take it.

* Glints show areas of interest, An eye icon appears when you can examine an area closer.

* The arrow indicates that you can move to another location.



Who used the encasing device in the grisly murder of the Sculptor and his bride? What loathsome secrets are hiding behind the high walls of elegant, Grecian estates? Explore a beautiful and romantic Greek village by the sea, as you use your investigative reporting skills to track down a desperate, haunted killer - before they kill again! This is a special Collector's Edition release full of exclusive extras you won't find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector's Edition includes:


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