The Beastmaster, Lord of all Beasts, kidnapped a young girl by the name of Sophie. You must use your skills to emerge victorious in this battle and save the girl. Make your way past the ingenious traps of the Castle and overcome the beasts to restore the Unicorn for a victory over the forces of evil! Can you solve the Mystery of Unicorn Castle - The Beastmaster? Interesting location and unusual puzzles will keep you on the edge of your seat!



Help Emily restore her farm, or soon it'll be a chemical waste site! Grow wheat, feed animals and produce all kinds of goods. Thwart all efforts to ruin your farm by fighting Mr. Big and his lackeys! Earn awards for your victories and collect special bonuses that will aid you in your arduous task by helping you chase away evildoers, increase speed, and create a unique assortment of special effects! A wonderful, prosperous farm will be yours if you succeed in Green Ranch!



Get ready for the ultimate battle in Skeleton Pirates! The pirates are after your treasure maps that are well-hidden on your ship! Defend your ship and protect your maps using an armory of cannons, catapults, bombs and other obstacles. Don't let the pirates enter your chambers to steal your treasure or lay their scrawny hands on your precious maps! Be warned, the longer you defend your loot, the more aggressive these pirates become. They will use every trick in the book, from bombarding your ship to using ropes to board; they'll even play magic tricks in an effort to reach their goal! Can you protect your ship and crew from these boney bandits?



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

To solve this puzzle, select the tools in numerical order (1-5) and use them to carve the wood piece.

Take the DOLPHIN WHISTLE (Q).

Call the dolphin with the DOLPHIN WHISTLE (R).

Zoom into the girl; talk to her and give the MOUNTAIN FLOWER to her (S).

Take the FISH KEY (T).

Zoom into the boat; insert the FISH KEY into the lock (U).

Zoom into the seat; take the ACTIVATING AGENT (V).

Move forward to the right.

Zoom into the cockpit; read the notes (green) and take the PHOSPHORUS (W).

Play the HOP.



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Zoom into the pantheon; read the note (E), take the CYLINDER KEY (F), and the WOOD PIECE (G).

Zoom into the fountain; put the BUCKET into the water (H) to acquire the BUCKET OF WATER.

Walk down three times.

Zoom into the burning coal; pour the BUCKET OF WATER over the borean rune (I) and take the BOREAN RUNE.

Walk down.

Zoom into the tent and then zoom into the device; insert the CYLINDER KEY into the niche (J).

Play the mini-game.

To solve this puzzle (K), select the buttons in the following order: 2, 5, 4, 4, 3, 3, 7, 7, 11, and 11.

Take the BOREAN RUNE (L).

Move forward three times.

Zoom into the statue; insert the 4 BOREAN RUNES into the book (purple) and take the ALTAR SPHERE (M).

Move forward.

Zoom into the large shell; insert the ALTAR SPHERE into the slot (N).

Put down the WOOD PIECE (O) and the CHISEL (P).

Play the mini-game.



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Take the can opener, open the can with it, and take the pearl (W).

Take the matches, use them to light the stove (X), put the kettle on the stove, take the kettle, pour it over the binoculars, and take the binoculars (Y).

You will receive the BOOT.

Walk down.

Zoom into the table and insert the BROKEN RAKE into the device (Z); cut the broken rake with the SAW.

Put down the BOOT (A), connect the spikes (purple) to the boots, and take the CLIMBING BOOTS.

Move forward twice.

Zoom into the stairs; use the CLIMBING BOOTS on the stair (B) to get past it.

Play the HOP.

Take the dagger, cut the sack with it (light blue), and take the jewel (C).

Take the tweezers, use the tweezers to pull out the page (green), take the page, put it into the letter (D), close the letter, and take the mail.

You will receive the CHISEL.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Zoom into the mirror; clean the mirror with the FLAG (N) and take the MIRROR.

Move forward.

Zoom into the cave and put down the MIRROR (green); take the MOUNTAIN FLOWER (O) and the BOREAN RUNE (P).

Move forward.

Zoom into the bush and cut away the branches with the MACHETE to receive the BRUSHWOOD; take the BOREAN RUNE (Q).

Walk down three times.

Zoom into the fire pit; put down the BRUSHWOOD (S) and light the brushwood with the 2 FLINTS.

Zoom into the beehive; take the HONEYCOMB (R).

Move forward three times.

Zoom into the bear; give the HONEYCOMB to the bear (T) and take the ATOM SYMBOL (U).

Walk down.

Zoom into the crate; insert the ATOM SYMBOL into the niche (V).

Play the HOP.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

To solve this puzzle (G), direct the blue snake according to the purple, yellow, red, and green lines (in that order).

Move forward.

Zoom into the flag; cut the flag with the MACHETE (I) to acquire the FLAG.

Zoom into the bag; take the 2/2 FLINT (dark blue) and read the notes (J).

Zoom into the rake; take the BROKEN RAKE (K).

Remove the soil with the SHOVEL (L).

Zoom into the ground again (light blue).

Play the mini-game.

To solve this puzzle (M), unravel the roots and move them away from the bucket.

Take the BUCKET (purple).

Walk down.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Move aside the leaf and take the moth (T).

Press the pocketknife twice and take the corkscrew (U).

Open the bag; take the flint (V), and the pencil underneath (W).

You will receive the 1/2 FLINT.

Zoom into the debris and remove 2 stones; read the note (X), remove the board, and take the SHOVEL HEAD (Y).

Move forward.

Zoom into the table and take the MACHETE (Z); connect the SHOVEL HEAD to the stick (A), put down the TAPE, fix the scoop with the tape, and take the SHOVEL.

Walk down.

Zoom into the tent and cut it open with the MACHETE (B); take the SAW (C), the SILVER MAN (D), the RESISTOR (E), and read the note (light blue).

Move forward.

Zoom into the panel; connect the RESISTOR to it (F).

Play the mini-game.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Open the box and take the cockerel (F).

Take the worm, give it to the bird (G), and take the shell necklace (H).

Take the knife, cut the leaf with it (I), take the leaf (J), connect it to the ship, and take the sailboat (K).

You will receive the SHELL NECKLACE.

Give the SHELL NECKLACE to the girl (L) and take the STAR (M).

Turn left.

Zoom into the chest; read the book (purple), insert the STAR into the niche (N), and remove the padlock.

Zoom into the chest once more; take the WIRE CUTTERS (O).

Walk down.

Zoom into the gate; cut the wire with the WIRE CUTTERS (P).

Play the mini-game.

To solve this puzzle (Q), press the button (R) four times and then press the button (S) four times.

Move forward.

Play the HOP.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Take the ROPE (W).

Talk to the girl (X) and chase away the crow (Y).

Turn left.

Zoom into the table; take the TAPE (Z), the GLOVE (A), and read the book (green).

Walk down.

Zoom into the gate; remove the wire with the GLOVE (B) and take the HORSESHOE (C).

Return to the Ship House.

Zoom into the left table and put down the HORSESHOE and the ROPE; take the GRAPPLING HOOK (D).

Walk down.

Zoom into the tree; throw the GRAPPLING HOOK at the branch (E).

Play the HOP.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Zoom into the showcase and insert the WHEEL, the ANCHOR, and the WAVE into the niches (L); take the CABINET KEY (purple).

Go to the Fisherman’s House.

Zoom into the cabinet, insert the CABINET KEY into the lock (M), and turn the key twice; take the BOOMERANG PART (N) and the SHARK FIGURINE (green).

Zoom into the bed and connect the BOOMERANG PART to its other half (O); insert the 2 BOLTS into the boomerang (light blue), tighten the bolts with the WRENCH, and take the BOOMERANG.

Go to the Entrance to the Residence.

Throw the BOOMERANG at the lever (P).

Zoom into the door; insert the SHARK FIGURINE and the WHALE FIGURINE into the niches (Q).

Move forward.

Zoom into the wall and cut the seam with the KNIFE (R); take the FIREPLACE POKER (S).

Zoom into the crystal; acquire the CRYSTAL with the FIREPLACE POKER (T).

Zoom into the device; insert the CRYSTAL into the slot (U).

Play the mini-game.

To solve this puzzle (V), turn the disk parts 1-3 so that all diamonds are connected by the ray of light as shown in the screenshot.

Go through the door and talk to Vasco.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Call the dolphin with the DOLPHIN WHISTLE (F).

Zoom into the stone; take the DOLPHIN RING (G) and read the note (H).

Go to Dolores’ House.

Call the dolphin with the DOLPHIN WHISTLE (F).

Zoom into the stone; take the DOLPHIN RING (G) and read the note (H).

Go to Dolores’ House.

Take the pliers, open the cage with it, and take the bird (J).

Take the scissors, cut open the seam with it, and take the bottle (K).

You will receive the ANCHOR.

Go to the Sea Museum.



Solve the mystery of a seaside town and uncover your lost memories in Fierce Tales: Marcus' Memory! After waking up on a deserted beach with no memory of who you are, you set out to find the one person who can help you. But when you arrive at the nearest seaside town, you learn that memory loss isn't your only problem. The village is buzzing with reports of terrifying"sea people," and uncovering the truth behind these strange creatures might just be the key to recovering your own lost memories. Hold your breath and dive into this thrilling Hidden Object Adventure game!



Stop a devastating war and save the man you love in Legends of the East: The Cobra's Eye! A long-forgotten artifact has just resurfaced, and evil forces are racing to claim it. To make matters worse, the love of your life, Daniel, has somehow gotten himself mixed up in the mess. Now you must find Daniel and uncover the truth behind the legendary Cobra's Eye before the fate of the world is changed forever. Your destiny awaits you in this thrilling Hidden Object Puzzle Adventure game! This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector’s Edition includes:


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