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Look at the frame and place the HALF OF A TILE in the opening (R).

Swap the tile pieces to form the number (S).

Take the TOY TORCH and the DYNAMITE (T).

Walk down.

Look at the desk and hand the imp the TOY TORCH (U).

Select the hole in the glass for a mini-game (V).

Move the imp (A) through the maze by selecting the arrows.

Continue through the maze to get the WATER MEDALLION (B).

Walk down and try to walk to the right.



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Look at the lockbox, place PUNCH CARD #79 in the slot, and pull the handle (L).

Take the STONE-CLOCK PIECE (M).

Select the cart for a HOP (N).

Locate all the items on the list (O).

You will earn the BOX OF MATCHES.

Walk forward.

Look at the statue base and place the STONE-CLOCK PIECE in the frame, and then push the tile (P).

Take the HALF OF A TILE (Q).

Walk forward twice.



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Talk to Lynn (C).

Read the note on the wall (D).

Look at the desk, turn on the kettle, and then take the HOT KETTLE (E).

Take the 1/2 HEART LOCKET and read the newspaper (F).

Look down at the door and use the HOT KETTLE on the door handles (G).

Walk down.

Use the HOT KETTLE on the ice (H).

Take the RUBY (I).

Walk to the left.

Look at the safe on the bookcase, place the RUBY in the hole, and press the ruby (J).

Take PUNCH CARD #79 and the FIRE MEDALLION (K).

Walk down 4 times.



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Use the LIGHTER to light the flame on the burner (S).

? Following the directions from the book, add the COIN and FIRE FLOWER PETALS (T) to the beaker.

? Take the beaker of FIRE FLOWER ESSENCE from the burner (U).

? Receive the ‘Apprentice of Alchemy’ achievement trophy.

? Pull the cord (V) to open the curtains on the experiment table.

? Zoom in on the beakers.

? Place the beaker of FIRE FLOWER ESSENCE in the center of the board (W) to open a puzzle.

? The goal is to open the lettered valves to fill only the number of flasks indicated.

? Here is one solution: A x 2, B x 2, C x 3, D x 5, E x 1, F x 1, G x 3, H x 3.

? Receive FIRE WATER for your inventory and the ‘Brainiac’ achievement trophy.

? Exit the building to the graveyard.



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Combine the LIGHTER BROKEN and the LIGHTER PART (I) to get a LIGHTER.

? Combine the SICKLE BLADE and the SICKLE HANDLE (J) to get a SICKLE.

? Use the SICKLE to remove the ivy covering the gate (K).

? Open the gate and enter the building.

Pick up the SCISSORS (L).

? Read the paper (M) for Diary information.

? Pick up the MISTLETOE LEAVES (N).

? Play the HOS (O).

? Find the items on your list (P).

? The morphing objects are highlighted in red.

? The ALCHEMIC CONTAINER goes into your inventory.

? Look at the pile of books on the floor in front of the table (Q) to see a recipe.

? Zoom in on the table surface (R) to open an interactive area.



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Examine the grave (A) after the ghost girl disappears.

? Read the paper (B) for story information.

? Pick up the LIGHTER PART (C).

? Use the SHOVEL to uncover the DOLL LOWER BODY part (D).

? Pick up the sack of FIRE FLOWER PETALS (E).

? Play the HOS (F).

? Find the items on your list (G).

? If your list contains a ‘Smile’, tear the piece of paper (H) to find it.

? Morphing objects are highlighted in red.

? The SICKLE HANDLE goes to inventory.



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Look closer at the tree (K); remove the twigs and take the LIGHTER BROKEN .

? Examine the broken paving stones (L); pick up the HAMMER.

? Take the street on the right (M).

? View the cutscene. Attempt to approach the building rubble (N) and view another cutscene.

? Try to pick up the blue plant (O) to activate the plants.

? Each of the three plant heads (P) comes down to attack.

? Place the ALCHEMIST GLOVE on each plant (Q). It takes several hits to kill the plants. Receive the ‘Monster Slayer’ achievement trophy.

This is the first scene with a surprise chest (@). Please see the General Tips section of this guide for details on these chests. Solutions for the surprise chests are shown at the end of this guide.

? Pick up the SHOVEL (R) from the steps in front of the newly risen hospital.

? Examine the carriage on the left (S).

? Take the SICKLE BLADE and remove the green cloth covering the carriage.

? Open the carriage door to get the COIN in the wrapped hand (T).

? Go down once.

? Look again at the broken paving stones at the base of the tree (U).

? Use the SHOVEL (V) to fill the sack with dirt (W).

? Take the FULL SACK. Go forward once to return to the hospital.

? Pour the contents of the FULL SACK on the icy backyard(X).

? Go forward on the path between the buildings (Y).



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The glove flashing on a scene (F) indicates the ALCHEMIST GLOVE is needed.

? Place the glove on the girl (G) to free her.

? The glove returns to the inventory after the cutscene.

? Receive the ‘Do-Gooder’ achievement trophy for rescuing the girl.

? Attempt to take the puppet’s head (H).

? Play the HOS at the base of the old tree (I).

? Find the items on your list (J).

? Morphing objects are highlighted in red.

? Receive a BROKEN LADDER for your inventory.



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Examine the piece of paper next to the chest (V).

? Take the ALCHEMIST GLOVE from the trunk (W).

? Pick up the EMPTY FLASK that was hidden beneath of the glove (X).

? Take the pile of coins (Y) for the coin sack.

? Place the EMPTY FLASK into the green stream in the gutter (Z).

? Receive a FLASK OF ACID for the inventory.

? Look closer at the gates (A).

Remove MAP-PART 1 from the gate chains (B).

? MAP-PART 1 and MAP-PART 2 are glowing in the items tray (C). This means the two inventory items may be combined.

? Drag MAP-PART 1 to MAP-PART 2. They form an interactive Map that is now available in Notes (D). Use the map to move directly to open locations during the game.

? Pour the FLASK OF ACID over the chains (E) to dissolve them.

? Open the gates and follow the girl into the city.



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Click the match 3 icon (I) to switch from the HOS to a match 3 board.

? A match 3 board appears above the items list (J).

? Arrange three or more matching tiles horizontally or vertically to drive the magnifying glass tiles (aqua) off the board and eliminate an item on the list. Each magnifying glass tile removes one list item.

? Click a magic crystal (pink) and an adjacent tile to eliminate that tile.

? Matching three tiles by a bomb (yellow) eliminates tiles around the bomb.

? Receive additional coins by dropping the coin tile (red) off the board.

? Switch back to the HOS by clicking the magnifying glass icon (K) in the lower left corner.

Completing a HOS or a match 3 game earns coins based on the completion time (L).

? Earn a maximum of three coins for a fast time.

? A scene may be repeated at any time by opening Notes (M) and clicking the Puzzles tab.

? Use the coins in the Store to purchase upgrades for match 3 play in HOS or hint and skip options.

? Please review the General Tips section of this guide for a complete explanation of the Store and collecting coins.

? The ‘Eagle Eye’ achievement trophy is awarded for completing this scene.

Pick up the two coins (N) and (O). They are added to the coin sack (P). Click the coin sack at any time to go directly to the Store to purchase game upgrades.

? Coins are highlighted in white with a green border in the scenes.

? Look closer at the chest (Q).

? Pick up the MAP-PART 2 piece (R).

? Examine the inset on the trunk (S). The cursor turns to gears indicating an interactive area.

? Slide the cursor over the Items tab at the bottom of the screen to open the inventory tray (T). Click the padlock (yellow) to keep the inventory tray locked open.

? Take the CHEST KEY from the item tray and place it in the inset. The lock tab is hammered down.

? Click the top of the trunk (U) to open it.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Speak to the girl (A) to receive story information and to activate this scene.

? Remove the cloth covering the body (B) to trigger a Hidden Object Scene (HOS) on the left.

? A HOS is indicated by rising bubbles (C).

? Play the HOS.

? Objects highlighted in orange and located at the end of the item list (D) indicate an extra step must be taken to find them.

? Open the clasp on the satchel (E) and look closer at the contents.

? Please note: the list of items for each HOS is random. Your list may not agree with the screenshot.

Looking closely at the scene reveals some objects changing (morphing) into different objects (F).

? Morphing objects are randomly generated as list items. A morphing item is listed in orange.

? Because of the random nature of each HOS, only zoom locations, morphing objects and inventory items are highlighted in these scenes. Morphing items are highlighted in red. Inventory items are circled in white with a blue border and CAPITALIZED in this strategy guide.

? The CHEST KEY (G) goes to inventory after all items are found.

? Use the Hint machine (H) to help locate list items.

? An alternate way to eliminate list objects is to play a match 3 game.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Open Notes (H) during the game and select the Map tab in the Diary tab to open an interactive map.

? An exclamation mark on an unlocked location indicates a task can be accomplished. Click the location to go directly to it.

? If a building location has multiple rooms, the cursor changes to a magnifying glass (I). Click to open a room map (dashed red). Click the image associated with a room (yellow) to enter that particular room.

? The Estate tab (J) is a second map for an underground area that is used after completing all of the above-ground locations.

? Main locations mentioned in this guide are the same as those shown on the map.

? Notes also provides Diary information and Tasks status. The Puzzles tab allows replay of unlocked hidden object scenes, mini-games and chest puzzles. The Achievements tab in Notes opens the trophy room.

Access the Store either from the Main Menu or by clicking the Sack icon in the upper right corner during game play (K). Purchase upgrades for Match 3 play in hidden object scenes or hint and skip options.

? The number of coins available for purchases is shown (L). Accumulate coins by quickly solving hidden object scenes (maximum of three), mini-games (maximum of three) or surprise chests (maximum of three). Additionally, two coins are hidden in each new scene.

? Upgrade purchase options (M) are either One-Time purchases for use only once or Permanent for use during the entire game.

? Place the cursor over an item for its description (N). Use the ‘+’ or ‘-’ signs to adjust the number of one-time items purchased.

? A running total (O) shows the amount of the current items selected for purchase.

? Permanently purchased items have a toggle switch (P) that allows their use to be turned on or off.

? Purchases are shown on the game screen (Q) next to the Hint machine. Use the up and down arrows above and below the upgrade icon to cycle through the items purchased.

Look for surprise chests in the scenes (R). They are highlighted in white with a red border.

? Each chest contains a puzzle that awards a surprise bonus such as additional coins or extra hints. There are three possible types of puzzles: form fit, slider and shape placement.

? Solve the puzzle (S) to receive a maximum of three coins and a surprise box added to the bottom right of the screen (T).

? Drag the box onto the scene to open it (U) and receive the bonus award from the jester.

? Unlocked chests may be replayed from the Main Menu or by opening Notes and selecting Chests from the Puzzles tab. Solutions for the surprise chests are shown at the end of this guide.

? Hidden Object Scenes are abbreviated as HOS in this guide. The items listed are randomly generated. Items listed in orange are either morphing objects or need an extra step to find them.

? Game play is not linear. This guide attempts to show the most efficient way through the game. Not all inventory items are collected when first encountered. If you are missing an inventory item or cannot complete a scene as indicated in this guide, please check previous entries.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

This is the official guide for Apothecarium: The Renaissance of Evil.

? Click Play (A) to open the door and begin or continue the main quest.

? Select Welcome (B) to add, change or delete player profiles. Set a difficulty level that suits your style of play: Casual, Adventure or Challenge. The level may be changed during play by selecting the Menu tab in the lower left corner of a scene and selecting Mode.

? Select Options (C) to adjust the Music, Voice and Sound Effects Volume. You may also select or de-select Full Screen and Custom Cursor.

? Select Puzzles (D) to replay unlocked mini-games, hidden object scenes or surprise chests.

? Open the Store (E) to use collected coins to buy upgrades for game play.

? View Achievements (F) awarded during the game.

Apothecarium: The Renaissance of Evil

? Open Notes (H) during the game and select the Map tab in the Diary tab to open an interactive map.

? An exclamation mark on an unlocked location indicates a task can be accomplished. Click the location to go directly to it.

? If a building location has multiple rooms, the cursor changes to a magnifying glass (I). Click to open a room map (dashed red). Click the image associated with a room (yellow) to enter that particular room.

? The Estate tab (J) is a second map for an underground area that is used after completing all of the above-ground locations.

? Main locations mentioned in this guide are the same as those shown on the map.

? Notes also provides Diary information and Tasks status. The Puzzles tab allows replay of unlocked hidden object scenes, mini-games and chest puzzles. The Achievements tab in Notes opens the trophy room.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Zoom into the contraption; place the WOODEN GEARS and the CHAIN on it (L).

Speak with Antonio and then zoom into his shoe. Cut the heel with the KNIFE and take the HELMET KEY (M).

Zoom into the swing bridge and place the LEVER (N). Go forward to Scorpion Cove.

Zoom into the statue; put the PEGASUS in the slot (1) and take the HORSESHOE (2).

Zoom into the structure and take the HAMMER (3).

Return to Daniel's Chamber.

Zoom into the lock and place the HELMET KEY in it (4). Go down into Hull Lab.

Take the FISH FOOD (5).

Zoom into the doorway; take the PROJECTOR LENS 1/6 (6).

Read the note (7).

Zoom into the puzzle (8).

Move the ships marked in yellow (initial position) to the tagets marked on the corresponding red letters (A-O).

Take the OWL.

Return to the Grand Hall.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Zoom into the window and put the HARPOON GUN on the stand. Attach the ROPE to it and shoot it (G). You will be taken to the Courtyard. Return to the Bridge.

Zoom into the box; place the TURTLE in the slot (H) and take the LEVER (I).

Play the HOP.

You will receive the KNIFE (J).

Walk down twice.

Zoom into the mechanism and place the TILE PIECE on it to activate a puzzle.

Select two tiles to swap their positions until they form the right image (K).

Take the SCORPION PENDANT.

Return to the Fishing Nets.


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