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Attempt to speak to the banshee (Q).

Take the KNIFE (R).

Examine the hole in the floor and move the two boards; take the GLASS CUTTER (S).

Back out; go up the stairs on the right and then through the door on the left.

Examine the cabinet and use the GLASS CUTTER on the glass; take the 2nd bestiary scroll and the KEY (T).

Examine the globe and turn it. Use the KNIFE on the X; take the GARGOYLE (U).

Back out.

Examine the chest of drawers and place the GARGOYLE on it; take the SAW (V).

Back out.



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Examine the cage and use the ACID on it; take the GARGOYLE (L).

Go up the stairs.

Examine the chest of drawers and place the GARGOYLE on it; take the BLUE GEM 2/2 (M).

Examine the door and place the 2 BLUE GEMS on it to trigger a puzzle (N).

Jump the gems to remove them.

To solve the puzzle, move the gems as follows: B to D, J to B, L to J, D to L, I to K, L to J, A to C, C to K, K to I, and I to A.

Go through the newly-opened door.

Take the LADDER (O).

Back out twice.

Place the LADDER under the window (P).

Go up the ladder through the window.



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Examine the cage; take the MATCHES (D).

Examine the door and zoom into the lantern; open the lantern door. Use the MATCHES on the wick; take the LANTERN (E).

Use the LANTERN on the carriage (F).

Examine the carriage to access a HOP.

Play the HOP.

Find and use the items in the order numbered in the find list.

You will receive the GAUNTLET (G).

Examine the door and use the GAUNTLET on the handle (H).

Enter through the newly-opened door.

Examine the painting and peel back the corner. Zoom into the corner; take the BLUE GEM 1/2 (I) and NEEDLE (J).

Examine the chest of drawers; take the ACID (K).

Back out.



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Play the HOP.

Find and use the items in the order numbered in the find list.

You will receive the CHAIN (T).

Go right on the ledge.

Place the CHAIN on the window bars (U).

Examine the gargoyle; use the MALLET AND CHISEL on the cement (V).

Push the gargoyle; take the STICK 1/2 (W).

Go through the window.

Remove the cloth and examine the painting; take the GEM (X).

Examine the table and place the GEM in the bracelet; take the GRIFFIN (Y).

Examine the beam; take the STICK 2/2 (Z).

Examine the cabinet and place the GRIFFIN on it; take the SILVER ITEMS 1/5 (A) and OILER (B).

Examine the winch and place the BAT on it; use the OILER on the gears (C).

Place the 2 STICKS on the winch and turn the wheel.

Go forward.



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Examine the gargoyle and use the CANNONBALL on it; take the HANDLE (N).

Examine the carriage door and place the HANDLE on it; pull the handle. Take the BAT (O).

Zoom into the book; take the TONGS (P).

Go right on the ledge.

Examine the drain spout and use the TONGS to get the PUZZLE PART 2/2 (Q).

Back out.

Examine the trunk and place the 2 PUZZLE PARTS on it to trigger a puzzle (R).

Turn the squares to slide the handle to the open trunk.

See screenshot for solution (S).

Examine the opened trunk to access a HOP.



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Speak to Elton; take the KEY (A).

Examine the door and use the KEY on the lock (B); enter the building.

Speak with Elton to trigger a HOP.

Examine the stall to access a HOP (C).

Play the HOP.

Find and use the items in the order numbered in the find list.

You will receive the AXE (D).

Examine the board and use the AXE on it (E).

Speak to Elton; take the map (F). The map will now be added to the bottom right above the hint button.

Speak to Penelope (G).

Examine the toolbox; take the MALLET AND CHISEL (H).

Examine the grate and use the MALLET AND CHISEL on it. Open the grate; take the PUZZLE PART 1/2 (I).

Take the BOARD (J).

Go right on the ledge (K).

Select anywhere in the scene and then place the BOARD on the gap (L).

Take the CANNONBALL (M).

Back out.



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This is the official guide for League of Light: Dark Omen Collector's Edition.

Select Options to adjust Music, Sound and Ambient Volume. You may also adjust Gamma, Full Screen, and Custom Cursors.

You may choose between Casual, Advanced and Hardcore.

The Extras Button gives you access to the Extra Content and Bonus Chapter after you complete the main game.

There are 11 Bestiary Scrolls to collect.

There are 34 Owls to find. The locations are detailed at the end of the guide.

The Bonus Content consists of Extra Gameplay, Wallpapers, Music and Concept Art.

Hidden-object puzzles are referred to as HOPs in this guide. Items listed in yellow are hidden, or they require additional actions to locate. Interactive items in HOPs are color-coded.

Puzzles may be skipped after a short wait.

Open your diary (1) to view your story updates and stored clues. Select the Bestiary tab (2) to read about the different creatures.

Select the Map (3) to see what locations have tasks to complete. You can also fast travel to any location by selecting the desired area on the map.

You may select the Hint button (4) for help in game play or HOP areas.



Carve a path through an unforgiving wilderness to rescue a hero trapped by a villain! As you balance time and resources, you'll also invent clever machines to accomplish special tasks, make friends with a Yeti, and prepare for the impending showdown against your enemy. Finders will provide hours of unforgettable fun!



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Zoom into the barrel; take the CANNONBALL (I).

Turn right.

Zoom into the fountain; insert the CANNON BALL into the hole (J) and turn the handle (K).

Move forward twice.

Take the MAP (L).

Move forward, walk down, turn left, and move forward.

Talk to the man (M).

Walk down twice.

Zoom into the statue; take the ring (N).

Turn left.

Zoom into the carriage (O).

Access the necklace.



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To solve this puzzle (D), move the pipes to connect both water outlets.

Each column can be moved by pressing the top buttons (purple).

Press bent pipes to rotate them.

Walk down.

Zoom into the statue; connect the DECORATIVE NUT to the sword (light blue).

Play the mini-game.

To solve this puzzle (F), move the puzzle pieces until you have created the correct picture. Move the puzzle pieces to the top or the bottom to rotate them without moving them.

Connect the DECORATIVE NUT to the sword (green).

Play the mini-game.

To solve this puzzle (H), move the puzzle pieces until you have created the correct picture. Move the puzzle pieces to the top or the bottom to rotate them without moving them.



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Zoom into the bellows; fix the hole with the NEEDLE AND COTTON (Q) and press it (R).

Zoom into the oven and pour the BROKEN GLASS into the bowl (S); receive the POUCH and acquire the MELTED GLASS with the PLIERS (green).

Zoom into the anvil and pour the MELTED GLASS into the mold (T); open the mold and take the PIPE (U).

Walk down three times.

Zoom into the statue; insert the 2 MEDALLION HALVES into the niche (V).

Play the mini-game.

To solve this puzzle (W), rotate the puzzle pieces and put them into the correct position.

Take the ring (X) and the DECORATIVE NUT (Y).

Turn right and turn left.

Zoom into the carriage; take the ring (Z).

Zoom into the bush and remove the leaves with the GARDEN PRUNER (A); take the PIPE (B).

Walk down and turn right.

Zoom into the fountain and then zoom into the panel; connect the 2 PIPES to it (C).

Play the mini-game.



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Zoom into the table; take the ring (V) and the CARAFE (W).

Zoom into the anvil; take the ring (X).

Go up the ladder.

Play the HOP.

Take the paperclip (Y) and the magnet (Z).

Insert the paperclip into the trap (green); take the cheese (A).

Put the cheese next to the hole (light blue); take the grip (B).

Hold the magnet next to the crack (purple) to acquire the grip.

Connect both grips to the drawer (yellow).

Take the duster (C).

Remove the cobwebs with the duster (dark blue).

Take the bas-relief (D) and the clock weight (E).

Insert the bas-relief into the niche (F) and take the clock weight (G).

Connect both clock weights to the clock (white).

Press the clock weights in the following sequence: H, I, J, and Ix2.

Take the needle and cotton (K).

You will receive the NEEDLE AND COTTON.

Zoom into the table; take the ring (L) and the DECORATIVE NUT (M).

Zoom into the wall and remove the cobwebs with the DUSTER; take the MEDALLION HALF (N).

Zoom into the fireplace; take the ring (O) and the PLIERS (P).

Walk down.



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Insert the TORCH into the holder (N).

Zoom into the vase; take the DUSTER (O).

Zoom into the right painting (P).

Play the mini-game.

To solve this puzzle (Q), turn the buttons, 1-6 in the following order: 4, 1, 2, 1, 1, 1, 1, 2, 2, 2, 2, 1, 2, 1, 3, 3, 3, 1, 2, 1, 1, 2, 2, 2, 5, 5, 5, 4, 4, 4, 5, 1, 4, 5, 5, 5.

1, 1, 1, 2, 3, 2, 3, 3, 6, 6, 6, 6, 3, 6, 3, 3, 3, 6, 6, 3, 3, 6, 3, 6, 2, 3, 2, 2, 2, and 3.

Walk down twice and turn right.

Zoom into the bench; take the GARDEN PRUNER (R) and the ring (S).

Zoom into the fountain; pull the handle (T).

Zoom into the trapdoor; remove the leaves with the GARDEN PRUNER (U) four times.

Move forward.



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Select the rings in this order: 1, 2, 3, 4, and 5. Take the necklace (green), and destroy the seal with it (I).

Access the necklace once more.

Select the rings in this order: 1, 2, 3, 4, and 5. Take the necklace (light blue), and destroy the seal with it (J).

Burn the roots with the TORCH (K).

Turn right.

Zoom into the tree stump; take the MEDALLION HALF (L).

Turn left.

Zoom into the horse; take the ring (M).

Turn left.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Zoom into the broken glass; take the ring (A) and collect the broken glass with the POUCH (purple) to acquire the BROKEN GLASS.

Zoom into the portrait; take the ring (B).

Play the HOP.

Take the hammer (C), destroy the vase with it, take the valve (D), put it onto the safe, and take the clock hands (E).

You will receive the CLOCK HANDS.

Walk down.

Zoom into the statue and connect the CLOCK HANDS to the clock (F); light the torch with the LIGHTER (G) and take the TORCH.

Walk down.

Zoom into the gate (H).

Access the necklace.


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