Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

* Press the hint button to get a direct clue how to proceed.

* Your inventory bar will hold items until they are needed.

* Hover over the inventory to review your current inventory items or to take and use them in specific scenes.

* Access the map to find out locations with active objectives and to quickly travel to any location.

* Use your Journal for additional help with puzzles and tasks.

* From the menu you can leave the game, adjust the volume plus the display mode and change the difficulty of the game.

* Your pointer changes to a magnifying glass when you can take a closer look at something.

* When you can interact with something, the pointer changes to a pointing hand.

* When your pointer changes to a hand, you can pick up an object, click the tile to take it.

* Glints show areas of interest, An eye icon appears when you can examine an area closer.

* The arrow indicates that you can move to another location.



Journey to a strange new dimension in Whispered Secrets: Into the Unknown! You and your fiance, Tim, have been happily preparing for your wedding day. But on the eve of your wedding, your future mother-in-law is poisoned. Tim has the scientific knowledge to cure her, but he's just been abducted by a mad inventor! As you set out to find Tim, you quickly realize he's been taken much farther away than you could have imagined - into another dimension! Explore a bizarre world and discover its secrets as you race against time to save your family in this beautiful Hidden Object adventure! This is a special Collector's Edition release full of exclusive extras you won't find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector's Edition includes:



Journey to a strange new dimension in Whispered Secrets: Into the Unknown! You and your fiance, Tim, have been happily preparing for your wedding day. But on the eve of your wedding, your future mother-in-law is poisoned. Tim has the scientific knowledge to cure her, but he's just been abducted by a mad inventor! As you set out to find Tim, you quickly realize he's been taken much farther away than you could have imagined - into another dimension! Explore a bizarre world and discover its secrets as you race against time to save your family in this beautiful Hidden Object adventure!



There are screams heard in Silent Hollow... Trouble at the Mystery Trackers headquarters means you're called in to help. With a few extra abilities, not to mention your trusty sidekick, Elf, you just might save the day! Uncover the treachery of a centuries-old turncoat in this incredible follow-up to the bestselling Mystery Trackers series. This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector’s Edition includes:



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Zoom into the dog; use the hypnosis ability to calm the dog (L).

Take the CHAINSAW (M) and JASPER'S DOG (N).

Go to the Castle Gate.

Zoom into the gate; break through the gate with the CHAINSAW (O).

Move forward to the Bailey.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Zoom into the box and insert the ELECTRONIC LOCKPICK into the niche (A); enter the code '20789' into the electronic lockpick (B).

Play the HOP (C). Pull the lever in the upper right to access the remaining items.

You will receive the WHITE KEY (D).

Go to the Castle Gate.

Zoom into the globe; insert the BRONZE, the SILVER, and the GOLD BADGES into the slots (H).

Insert the BLACK KEY and the WHITE KEY into the slots (I).

Swap the picture pieces to create the correct image (J).

Take the hypnosis ability (K).

Walk down.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Zoom into the fridge, cut the chain with the FILE (N), and turn the handle (O).

Use the pyrokinesis ability to melt the ice and take the CROWBAR (P).

Go to the Post Office.

Zoom into the crate and open it with the CROWBAR (Q); take the SOLVENT (R).

Go to the Castle Gate.

Zoom into the mailbox and pour the SOLVENT over the gum (S). Enter the code '1984' and take the POST OFFICE ACCESS CARD (T).

Go to the Post Office.

Zoom into the compartment and insert the POST OFFICE ACCESS CARD into the slot (U); take the MULTITOOL (V).

Go to the Phone Booth.

Zoom into the box; cut the wire with the MULTITOOL (purple) and take the 1/2 RADIO VALVE (W).

Go to the Train Engine.

Zoom into the television; cut the wire with the MULTITOOL (green) and take the 2/2 RADIO VALVE (X).

Zoom into the shelf; insert the 2 RADIO VALVES into the device (Y), fix the device with the MULTITOOL, and take the ELECTRONIC LOCKPICK (Z).

Go to the Phone Booth.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Activate the figurines in numerical order 1-3.

Put the castle pieces into the correct position (I).

Put the alchemists (green), the monks (purple), and the knights (blue) into the correct positions.

Light the darkness with the pyrokinesis ability and take the DIAMOND RING (J).

Go to the Railway Platform.

Zoom into the showcase and cut it open with the DIAMOND RING (K); take the 4/4 BUTTON (light blue).

Enter the Train Engine.

Zoom into the television; connect the 4 BUTTONS to it (L).

Play the mini-game.

To solve this puzzle (M), create the 6 correct portraits.

Go to the Bar.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Zoom into the showcase; acquire the 1/3 FINGERPRINT with the FORENSICS KIT (Y).

Go to the Phone Booth.

Zoom into the jacket; acquire the 2/3 FINGERPRINT with the FORENSICS KIT (Z).

Walk down twice.

Zoom into the ground and acquire the 3/3 FINGERPRINT with the FORENSICS KIT (A); put the 3 FINGERPRINTS on the valise (B).

Take the 2/2 TUMBLER (C) and the GOLD BADGE (D).

Enter the Post Office.

Zoom into the window, connect the 2 TUMBLERS to the lock (E), and enter the correct code '2263'. Take the BLACK KEY (F).

Zoom into the safe; connect the TORN PHOTO to its other part (G) and use the X-RAY GOGGLES to get the code (H).

Push the buttons in numerical order 1-5 to open the safe.

Play the mini-game.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Put down the FUEL CAN (N) and use the pyrokinesis ability to light it.

Take the 2 STATUE PARTS (purple).

Zoom into the gate, take the 3/3 STATUE PART (O).

Send ELF through the gate (light blue); take the 1/2 TUMBLER (P).

Connect the 3 STATUE PARTS to the statue (Q).

Zoom into the statue; take the FILE (R).

Take the LADDER (S).

Walk down twice.

Zoom into the abyss; put down the LADDER (T).

Play the HOP.

You will receive the FORENSICS KIT (U).

Go to the Railway Platform.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Take the JERRY CAN WITH FUEL (F).

Zoom into the ground; connect the ENERGY PACK to the device (G) and take the device to acquire the pyrokinesis ability.

Go to the Railway Platform.

Zoom into the phone booth; use the pyrokinesis ability to light the fuse (H).

Enter the Phone Booth.

Take the X-RAY GOGGLES (I).

Zoom into the jacket and take the TORN PICTURE (J) and the 3/4 BUTTON (green); connect the ZIPPER PULL to the jacket (K), pull it down, and take the BRONZE BADGE (L).

Go to the Train Engine.

Use the SPADE to put the coal into the oven (M) and use the pyrokinesis ability to light the coal.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Zoom into the ground; take the 2 BULLETS (P).

Go to the Railway Platform.

Zoom into the showcase; take the 3/5 BULLET (Q).

Zoom into the Train Engine, open the window, and send ELF through the window (R) to acquire the MAGNET KEY. Insert the MAGNET KEY into the niche (S) and turn the key.

Enter the Train Engine.

Take the WALKIE-TALKIE (T) and read the newspaper (U).

Zoom into the shelf; take the 4/5 BULLET (V) and the 1/4 BUTTON (W).

Walk down twice.

Give the WALKIE-TALKIE to the agent (X).

Try to zoom into the car (Y).

Go to the Railway Platform, zoom into the Bar, and enter the Bar.

Zoom into the ground, take the ZIPPER PULL (purple), and remove the jacket (Z); send ELF into the hole (A) and take the TWEEZERS (B).

Zoom into the fridge; take the 2/4 BUTTON (C).

Take the SPADE (D).

Zoom into the fireplace; remove the energy pack with the TWEEZERS (E) to acquire the ENERGY PACK.

Walk down twice.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Take ELF (A).

Talk to the agent (B).

Play the HOP.

You will receive the SILVER BADGE (C).

Give the SILVER BADGE to the agent (F).

Zoom into the unconscious agent; take the POST OFFICE KEY (G).

Zoom into the door; insert the POST OFFICE KEY into the lock (H) and turn the key once.

Enter the Post Office.

Zoom into the letters and use ELF to dig through the letters (I); take the PIN (J).

Zoom into the medicine cabinet and insert the PIN into the lock (K); take the STIMULANT (L).

Walk down.

Zoom into the unconscious agent; inject the STIMULANT into his arm (M).

Talk to the agent (N); you will receive the FIRE EXTINGUISHER.

Extinguish the fire with the FIRE EXTINGUISHER (O).



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

This is the official guide for Mystery Trackers: Silent Hollow Collector's Edition.

Access the map (1) to quickly jump to any available location.

Select the menu (2) to leave the game, adjust the difficulty level, and to adjust sound and display mode.

Inventory items will be stored in the inventory (3).

Use the pyrokinesis ability (4) to light objects.

Use the hypnosis ability (5) to get information from people.

Use the freezing ability (6) to freeze water.

Push the hint button (7) whenever you need help.

Hidden Object Puzzles will be referred to as HOPs throughout this guide. Items listed in yellow are hidden, or they require additional actions to locate. Interactive items in HOPs are color-coded.

There are 4 grades of difficulty you can choose from in the beginning: Casual, Advanced, Hardcore, and Detective modes.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

* Press the hint button to get a direct clue how to proceed.

* Your inventory bar will hold items until they are needed.

* Hover over the inventory to review your current inventory items or to take and use them in specific scenes.

* Access the map to find out locations with active objectives and to quickly travel to any location.

* Use your Journal for additional help with puzzles and tasks.

* From the menu you can leave the game, adjust the volume plus the display mode and change the difficulty of the game.

* Your pointer changes to a magnifying glass when you can take a closer look at something.

* When you can interact with something, the pointer changes to a pointing hand.

* When your pointer changes to a hand, you can pick up an object, click the tile to take it.

* Glints show areas of interest, An eye icon appears when you can examine an area closer.

* The arrow indicates that you can move to another location.


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