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Examine the gate and use the FIRE EXTINGUISHER on it (D).

Go forward to the tunnel.

Examine the doorway (E).

Examine the window; take the VENT HANDLE (F).

Examine the suitcase; take the FUSE 2/2 (G).

Examine the fuse box and place the 2 FUSES on it to trigger a puzzle (H).

Align the two fuses.

To solve the puzzle, select the following buttons: A, B, A, B and A.

Go forward.

Examine the car interior; place the VENT HANDLE on the stem and slide it down (I). Take the COIN (J) and SUITCASE KEY (K).

Examine the car trunk; take the DRILL BIT (L).

Examine the booth to access a HOP (M).



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Examine the gate (R).

Examine the note (S); read it and take it after the cutscene.

Examine the fountain and move the branch; take the FUSE 1/2 (T) and VALVE (U).

Examine left of the gate and place the VALVE on the spigot; take the HEART PENDANT (V).

You will automatically receive the VALVE.

Examine the purse and place the HEART PENDANT on the lock; examine and take the note. Take the LONG CHAIN (W) and COMBINATION DIAL (X).

Examine the blinds and place the LONG CHAIN on it (Y).

Examine the opened stand to access a HOP.

Find the items listed.

Place the groom by the bride to get newlyweds (Z).

Place the film reel on the projector to get a cinema (A).

Place the wheel on the bicycle frame to get a bicycle (B).

Use the ice axe on the ice to get an apple (C).

You will earn a FIRE EXTINGUISHER.



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Examine the first aid kit; take the SCREWDRIVER (K).

Examine the panel and use the SCREWDRIVER on the four screws. Place the NUMBERED BUTTON on the panel to trigger a puzzle (L).

Arrange the buttons to match the diagram.

To solve the puzzle, select the following: E, C, G, A, H, B, L, D, J, L, F, K, D, F, B, I, C, H, A, C, F, A, H, F, I, B, K, E, F, J, E and K.

Examine the window; take the WOODEN STICK (M).

Examine the seat and use the WOODEN STICK to pry it up. Open the bag; take the GREEN CROSS (N).

Examine the first aid kit and place the GREEN CROSS on it; take the SCISSORS (O).

Examine the seat and use the SCISSORS on the net (P); take the HAMMER.

Examine the window; use the HAMMER on the glass (Q).

Go forward through the broken window.



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This is the official guide for Dark Dimensions: City of Ash Collector's Edition.

Select Options to adjust Effects, Music and Voice Over's Volume. You may also adjust Full Screen, Widescreen or Custom Cursor.

You may choose between Casual, Advanced and Hard modes.

The Extras Button gives you access to the Extra Content and Bonus Chapter after you complete the main game.

The Bonus Content consists of Music, Concept Art, Wallpapers, and Collections.

The Hidden-object puzzles will be referred to as HOP throughout the guide. Items labeled in yellow in the find list require an extra step to find.

Puzzles may be skipped after a short wait.

There are 15 Golden Animals to find throughout the main and bonus chapter. The locations can be found at the end of the guide.

Open your journal (1) to view your story updates and stored clues.

Select the Map (2) to see what locations have tasks to complete. You can also fast travel to any location by selecting the desired area on the map.

You may select the Hint button (3) for help in game play or HOP areas.

Select the Info button on the bottom right of the puzzles to get the instructions.

Move your cursor to the bottom of the screen to pull up the Tool Bar (4).

You may lock the toolbar in the raised position by locking the padlock (5).

Select anywhere in the scene to talk to the girl.

Examine the brush and move the leaves; take the BRUSH (A) and HANDLE (B).

Examine the danger sign; read the flyer and take the TOGGLE SWITCH (C).

Examine the shutters; read the newspaper and remove the sign. Place the HANDLE on the latch and slide it open (D).

Select anywhere in the close-up of the man.

Use the BRUSH on the ash and push the light button (E).

Reexamine the booth and place the TOGGLE SWITCH on the slot and switch it on (F).

Examine the newsstand to access a HOP (G).

Find the items listed.

Use the nippers on the padlock to get the meter (H).

Place the money in the donation jar to get the donation (I).

Use the pencil on the map to get a route (J).

You will earn a NUMBERED BUTTON.

Enter the cable car.



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Locate all the items on the list.

Use the twig on the trap (D).

Use the ring on the wolf head and pull it down (E).

Use the drumsticks on the drum (F).

Look in the drum to find the mortar (G).

Use the hammer 3 times on the vessel (H).

Place the 2 pieces with the third to make the bas-relief (I).

You will earn the MORTAR AND PESTLE.

Walk down twice.

Look at the alcove and move the wolf heads (J) to match the diagram (K).

The diagrams are randomly generated; your solution may vary.

Read the note and take the KNIFE (L).

Look at the CORSET in your inventory and use the KNIFE on the laces to get the CORD (M).

Look at the CORD in your inventory and use the SNUFFED CANDLE on it to make the WICK (N).

Look at the MORTAR AND PESTLE in your inventory; place the COAL and the SALT PETER inside (O).

Select the pestle to grind the mixture and make the GUNPOWDER (P).



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Look at the shore and place the WHIP WITH GLUE on the sand (S).

Take the ABRASIVE WHIP (T).

Walk down 5 times.

Look at the cell door and use the ABRASIVE WHIP on the bars (U).

Enter the cell (V).

Look in the corner and read the note (A).

Take the SNUFFED CANDLE and note the wolf heads (B).

Look at the pallet for a HOP (C).



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Look at the shed and place the KEY in the lock (I).

Use the HEADSCARF on the key to unlock the lock (J).

You will keep the LOCK WITH KEY.

Look in the shed for a HOP.

Locate all the items on the list.

Place the pumpkin on the scarecrow (K).

Use the sword on the pumpkin (L).

Take the key and use it on the chest (M).

Place the giraffe head on the body to make the giraffe (N).

You will earn the FULL WATERSKIN.

Walk down and right.

Look at the campfire and add the BONE MEAL to the cauldron (O).

Empty the FULL WATERSKIN into the cauldron (P).

The WATERSKIN will return to the inventory.

Use the SPOON to stir the mixture until the spoon is taken away (Q).

Drag the spoon in a circular motion to stir.

Use the WHIP on the cauldron to get the WHIP WITH GLUE (R).

Walk to the right and go forward.



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Look at the hole in the roof (C).

Use the MIRROR on the logs (D).

Use the BOAT HOOK on the reflection to get the LEATHER BAG (E).

Walk down, go right, and enter the gypsy wagon.

Look at the table for a mini-game.

Drag the pointer to light all the symbols in order without letting go of the pointer (1-5).

The sequence is randomly generated; your solution may vary.

Read the note and take the ROPE WITH MAGNET (F).

Walk down 3 times.

Look at the well (G) and use the ROPE WITH MAGNET on the water.

Drag the magnet over the dark areas (red); release the magnet when the shadow (H) is over a dark area.

You will earn the KEY.

Walk forward and left.



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Look at the PHOTO in your inventory and use the MAGNIFYING FLASK on the photo (S).

Drag the photo to view the dirty area (T).

Use the AWL to scratch off the dirt and see the code (U).

Drag the awl back and forth to reveal the code.

Look at the CASKET in your inventory and press the buttons in in the order from the code (V).

This sequence is randomly generated; your solution may vary.

Read the note and take the MIRROR (W).

Walk down 3 times.

Look at the tree and use the BOAT HOOK to take the WHIP (A).

Walk to the left (B).



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Look at the wolf head; place the BONE in the grinder and turn the crank 6 times (M).

Take the BONE MEAL (N).

Walk forward 3 times, walk to the right twice, and then go forward.

Look at the shore; take the TAROT CARDS and the BOAT HOOK (O).

Use the FLASK on the water to make the MAGNIFYING FLASK (P).

Look at the CARDS in your inventory for a mini-game (Q).

Add the TAROT CARDS to trigger the mini-game.

Swap the cards so the symbols are complete (R).



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Look at the stool; pull on it twice to take the WOODEN LEG (F).

Look at the table and take the SALTPETER (G).

Walk down, then go forward on the right.

Look up and use the HORN WITH OIL on the rock above the opening (H).

Walk forward into the mine (I).

Use your LAMP (J).

Look in the corner and pull 3 times to get the COAL (K).

Look in the crate and take the FLASK (L).

Walk down 6 times.



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Locate all the items on the list.

Place the bird on the sphere to make the bird on a sphere (S).

Use the knife to cut the rope on the box (T).

Open the box, take the candle, and place it on the stand (U).

Use the matches on the candle (V).

Open the curtain and place the cymbal on the monkey (W).

Open the birdcage, take the saddle, and place it on the horse (X).

Place the rider on the horse (Y).

Find the ankh (Z).

You will earn the FAN.

Walk down.

Look at the campfire and use the FAN on the brushwood (A).

You will earn the BURNING BRANCH.

Walk down.

Walk up the left path (B).

Look at the net; remove it from the 3 nails to take the NET (C).

Note the path on the right (D).

Open the door and enter the shack (E).



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Look at the skeleton; take the BRUSHWOOD, CANE, and BONE (H).

Look at the CANE in your inventory and remove the cap to find the AWL (I).

Walk to the right (J).

Take the HEADSCARF (K).

Look at the campfire and place the BRUSHWOOD under the cauldron (L).

Note the path to the right (M).

Enter the gypsy wagon (N).

Look at the table; take the CARDS and touch the crystal ball (O).

Look at the window seat and take the CORSET (P).

Use the HORN on the bowl to get the HORN WITH OIL (Q).

Select the table on the left for a HOP (R).



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Look at the grate and use the PEBBLES on the grate for a mini-game.

Throw the pebbles to knock the spoon to the hole in the grate (A).

Watch the aiming circle and click when you want to throw (B).

You will earn the SPOON.

Look down and go forward.

Look at the door and use the STAKE on the head (C).

Drag the head in a clockwise circle.

Use the SPOON to lift the latch (D).

Walk forward.

Look at the ground and take the HORN from the skull (E).

Look at the cell door and take the LADDER RUNG (F).

Look at the ladder and place the LADDER RUNG on the ladder (G).

Climb up the ladder and walk forward.



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Look at the ground and brush away the hay 3 times (A).

Take the BOWL (B).

Zoom in and read the note (C).

You will earn the PHOTO.

Look in the alcove and use the BOWL on the casket (D).

Take the CASKET (E).

Use the BOWL on the dirt to dig an escape route (F).

Go forward.

Look at the alcove and take the TORCH (G).

Look at the wolf head and take the PEBBLES (H).

Open the mouth and place the TORCH inside (I).

Turn the crank (J) to sharpen the torch; take the STAKE.

Walk down and look up.


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