Seven gnomes wait in silence, holding a secret. Take up the hunt if you dare, and find the path to the Chamber of Fortune in The Veil of Mystery: Seven Little Gnomes! According to legend, Edward J. Smith created a secret chamber deep underneath his estate before he mysteriously vanished. Will you be able to solve this mystery? Become a master explorer, and discover the truth in this exciting treasure hunting Hidden Object Adventure!



Enjoy awesome art, optional difficulty control and relaxing music in this customizable puzzle game that is fun for everyone! Delight in unlimited game time as you rotate pieces to fit them in special pockets, zoom in on smaller pieces with a magnifying glass, and choose your level of difficulty with puzzles ranging from 12 pieces to 300! Replayable and suitable for players of any age, Jigsaw Boom 3 will be a hit with the whole family!



The Wizbury School of Magic has been burgled and the thief is on the loose! It’s up to you to follow the clues and track down the culprit. Collect items across campus and sell them at the local shop to rebuild Wizbury in time for the coming Magician’s Guild inspection. Meet a quirky cast of wizards, witches, students, professors, ghosts and ghouls. Upgrade every last part of Wizbury, from the drawbridge to the dirigible. Seek out hidden secrets across campus and even try your hand at spellcasting in Chronicles of Albian 2: The Wizbury School of Magic!



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Examine the bushes and use a HUNTING KNIFE on them tu get the BRUSHWOOD. Take the WIZARD FIGURINE (P>

Go to On Zander's Mountain.

Examine the side of the steps and place the WIZARD FIGURINE on il to activate a puzzle (Q).

Move the wizards in the right spots to drive the Dragon into a blue zona

Sclcct a wizard and then sdcct an empty spot for the wizard to move to. Keep moving the wizards to block the dragon into one of the blue comers (R). If the dragon makes I the edge, the puzzle will restart.

"1'he solution is random.

Go up the steps to reach At the Mountain Top.

Take the PAPER SHEET (S).

Examine the niche; take the note and the DpOR HANDLE (T). t Return to the. Shack on the Marsh.

Zoom into the door ,and place the DOOR HANDLE on it Pull the door handle and go into the Forge (U).



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Move the board and take the clock hand (1). Zoom into the clock and place the clock hand on it. Change the time to 124)0 to get the bird (2).

Place the bird on the seeds and take the butterfly (3).

Place the arm (4) on the dummy (5). Touch the dummy and take the clover (6).

Take the glowing crystal (7).

Zoom into the vase and placc the glowing crystals in it to see the number 713 (8). Zoom into the pod; changc the numbers to 713 and take the moon (9).

Placc the moon, butterfly, and the elover in the slots (10).

Take {he key (11) and use it in the lock; open the chest and take the PLATE 2/2 (12).

Take a closer look at the steps; take the ROPE and the Gem (N).

Go forward on the left. * 4

Take a closer look at the door and put the RED SCARF on the blade. Attach the rope to the blade and take the HUNTING KNIFE (O).

Return to Alura's Flower.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Place the MIRROR on the ground (Q); touch the owl in the tree hollow and then zoom into the hollow.

Put the four COINS on the chest and then open it (R); take the amulet holder (S).

Take the Gem, the note, and the CANDLE (T).

Return to the Well to the World of EviL

Zoom into the lantern; place the CANDLE in it and light the candle with the MATCHES (U).

Move the frog (V) and then take a eloeer look at the well cover to activate a puzzle.

Look at the shadow and then match the animal it’s representing by scrolling through all the choiccs and selecting the right one.

You ipust identify 11 animals correctly to solve the puzzle.

Please look at the screenshot for the solution ((§).

Go into the well to access the Well to the World of EviL *

Examine the tree stump; take the Gem and the PLATE 1/2 (M).

Go forward to On Zander’s Mountain.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Zoom into the fireflies; take tux of the fireflies and place them inutile the globe to up the scene and activate a HOP.

interactive items arc color-coded (L).

You'll receive the FLASK.

Use the CARPET BEATER on the pillow.

Zoom into the pillow for a HOP.

Find that the 16 feathers (M).

Find the items in silhouettes. The interactive items arc color-coded (N).

You will rcccivc the FEATHER DUSTER.

Walk down.

Zoom into the cages.

Use the FEATHER OUSTER on the cages (D). *

Watch die birds at they chirp and flap. Touch the birds in the same scqucncc that become animated. Y ou have to repeat 3 sequences to beat the game.

The solution is random.

Take the four COINS (P).

Return to the Wizard's House.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Y
Examines the tree hollow and touch the mirror for a cut scene; Take the MIRROR (A). Look at the sign (B).

Go forward to reach the Well to the World of EviL Zoom into the sparkles to activate the mini-puzzle.

Place the three wooden planks (yellow) on the Ladder.

Use the knife (C) to cut the rope (D) and then take the shears (E).

Use die shea re on the bush and take a bottle (F).

Spray the bottle on the bees and take the hammer (G). Use the hammer to crack the vase und take the nails (H).

Put the nails on the Ladder and then use the hammer on the nails to receive the LADDER. 4

Go forward 19 Alura's Flower.

Zoom into the bushes and take the CARPET BEATER (I).

Zoom into the box and take the RED SCARF (J).

Return to the Village of the Light Wizards.

'Place the LADDER on the door and enter the Wizard's House (K).



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

ZdOm into the stream; place the LADLE in the water to receivc the LADLE OF WATER (Y).

Go to the Entrance to Lucio's House.

Zoom into the ground; .use the SIEVE on it to rccdvc the CLEAN EARTH (Z).

Go Inside IaicIo'b House.

Zoom into the grate and use the SCREWDRIVER to remove the bolts (A). Remove the grate and take die CABINET KEY (B).

Zoom into the cabinet and use the CABINET KEY in the lock. Turn the key to activate a HOP (C).

Play the HOP.

Put the items back in their place (1-11).

Take the MATCHES (12).

Take a closer look at the table; use the MATCHES on the flower (D) and take the LIFE FLOWER DUST (E).

Examine the top of the fireplace; piacc the LIFE FLOWER SEED into the right nichc (I). Turn the handle j(F) and place the BELLOWS into the center nichc (H).

Place the CLEAN EARTH in the right nichc (I) and then place the LIFE FLOWER DUST in the left nichc (G).

Turn the handle (F) and use the LADLE OF WATER in the center niche (H).

Use the MATCHES in the Itft mche (C)



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Take the note (L). ?

Take a closer look at the bed and take the SIEVE (M).

Take a closer look at the book. Touch the gems in this order, purple (1), yellow (2), blue (3), red (4), and green (5).

Open the book. Take the note (N) and then take the STONE KEY (O).

Take a closer look at the fireplace and take the BELLOWS (P).

Zoom into the table; take the LADLE (Q), the note (R) and the LIFE FLOWER SEED below it

Return to the Waterfall Cliff.

Zoom into the waterfall

Zoom into the stone and place the STONE KEY in it to activate a puzzle.

Rotate the stones to set them in the right ppeition. t

The first five, sections of the screenshot shows you how each set of stones is affected when touched. The last part of the scrccnshot (red) shows the final solution (W).

Play the HOP.

Interactive items are color-coded (X).

You will receive the SCREWDRIVER.

Return to Luciof? House



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Zoom into the sir cam; uso the BirTTERFLY NET to catch the FISH (F).

Zoom into the cat and give it to FISH (G).

Play the HOP.

Interactive items are color-coded (H).

You will receive the LANTERN.

Go forward to the Entrance to Lucio's House.

Zoom into the flower; put the PARASOL on it and pick up the SHINING STONE (1). Return to the Log TunneL

Hang the LANTERN. Zoom into the lantern, open it and inscn the SHINING STONE in it (J) to receive the PUZZLE PIECE.

Return to the Entrance to I^ucio's House.

Zoom into the door and place the PUZZLE*PIECE on it to activate*iL Rotate the medallions until they arc all connected and they all glow green.

Please look at the screenshot for the solution (K).

Go through the door to reach Inside Lucio's House.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Take the HALBERD (A).
Go forward to reach the Waterfall Cliff.

Use the HALBERD to cut the tree (B).

Zoom into the waterfall; touch the bird (green) and then take the PARASOL (yellow). Walk down and go forward to reach Lucio's House.

Look at the sign (C).

Zoom into the stream and take the BUTTON (D).

Walk down twice to reach the Log TunneL

Zoom into the puzzle (E) and placc the BUTTON on it to activate die puzzle.

Touch the buttons in the right order to defeat the dement in the center of the stage. The solution is random but the descriptions below will help you solve the puzzle.

Use the wind (1) button to defeat thunder. * *

Use the broorp (2) button to get rid of the cobweb.

Use the sun (3) button on the ice waves.

Use the rain (4) button on the flames.

Use the lightning (5) button on the boulders.

Use the fire (6) button on the wolf.

Use the cobweD (7) button on the flies.

Use the ice (8) button on the snakes.

Take the BUTTERFLY NET (El).

Return to Lucio's House.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Sclcct 'Play' (A) U> begin your adventure.

Sdcct' Option!)1 (B) to adjust sound, custom cursor, difficulty level, and scrccn size.

Hie 'Change Player' button (C) can Ik- used to manage your profiles in the game.

Sdcct 'Bonus' (D) to play your bonus chapter.

Select 'Extras' to access the strategy guide, wallpapers, concept art, and music.

Sclcct 'More Games' (F) to view other titles from this developer.

Use the map to jump quickly from one location to another.

Hidden-object puules will be refciTcd to us HOPs throughout the guide.

Mini-games and HOPs are sometimes randomized; your solution may vary.

Items in HOPs arc nighlighted in red and interactive ilenxs are color-coded.

1 lints are unlimited, but you must wait for the meter to refill.

You can refill the hint meter faster by catching fireflies in the scene and dragging them lu the hint button.



Hidden deep inside a tropical jungle are the ruins of the magnificent Lost City. Destroyed by the ancient menace Nibiru, the city must be rebuilt and the elements of nature restored. Prepare to defeat Nibiru as you match elements, earn bonuses and develop your own unique strategy to win! But choose your moves carefully--the fate of the world rests on your shoulders in this colorful and exciting puzzle adventure!



The evil Alura is back and this time she’s attacking your homeland! You’ve got the chance to undo her fate, but can the witch be redeemed? Behind her evil is the one who caused it all– a dark lord by the name of Zander. Stop him and undo the damage he dealt to Alura’s restless spirit! This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector’s Edition includes:


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