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- Examine the waterfall to play a H idden Object Puzzle Cl).

-Find allof-theobjectstocollect SNAPPING BEETLE (2).

- Examine the rose bush (3)and use the SNAPPING BEETLEon the branch. Collect the BRANCH (4).

- Examine the hanging rabbit (5)and use the SNAPPING BEETLE tocut the vines(6)tocollect TANGLEWEEDVINE

- Examine the mushroom stem(7) where the rabbit disappeared; collect the MUSHROOM STEM (8).

- Fairy will assembleaMAGIC WAND using the BRANCH, VINEand STEM. The MAGIC WANDwilt be added toyourHUD(9).



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-Tal k to the apparition of-Bella's mother (1).

- Examine the locket on the ground collect the MOTHER'S LOCKETC2).

** Navigate towards the Lookout area (3).

~TalktoFairy.(4)

- Examine the statue; complete the mini-game by placing the Hute rods in the correct order on the center pole. (5)

-Collect DRAGON'S FLUTEC6X

- Return to the Field area.

-Talk to Dragon (7).

- Use DRAGON'S FLUTE (8)on Dragon (7). - , Select the DRAGON'S FLUTE(9)and u9eitonthe fallen treeCl 0) to unblock the Forest Path area. <

-Navigate towards the Forest Path(lO).



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-This is theofficial guide to Princess Isabella 3: The RiseofanHeir.

-SelectOptionstoadjusttheMusicand Voices volume. You can also adjust Full Screen, Custom Cursor and Difficulty.

-The too! her at the bottom of the screen d uri ng gameplay will be referred toas the HUDCheads up display) throughout this guide.

-If at any timeduringgameplay you get stuck, use the HINT button ( I )once it's fully charged. A sparkling ring will point you in the right directioa The HINT button is located at the bottom I eft corner of t he screen.

-Ifyou'reever stuck on a mini-game, use theSKIP button once its fully charged to ski p the mini-gameautomatically. The SKIP button will replacetheHlNTbuttonwhileyou reina ] mini-game scene. I

-Your HUDalsocontains five unique abilities that 1 are used throughout the game.



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Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

* Press the hint button to get a direct clue how to proceed.

* Your inventory bar will hold items until they are needed.

* Hover over the inventory to review your current inventory items or to take and use them in specific scenes.

* Access the map to find out locations with active objectives and to quickly travel to any location.

* Use your Journal for additional help with puzzles and tasks.

* From the menu you can leave the game, adjust the volume plus the display mode and change the difficulty of the game.

* Your pointer changes to a magnifying glass when you can take a closer look at something.

* When you can interact with something, the pointer changes to a pointing hand.

* When your pointer changes to a hand, you can pick up an object, click the tile to take it.

* Glints show areas of interest, An eye icon appears when you can examine an area closer.

* The arrow indicates that you can move to another location.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Look at the window, take the medal (@), and use the WINDOW HANDLE to open the window (P).

Combine the PENCIL and the SHEET OF PAPER in your inventory to make the PENCIL AND SHEET OF PAPER (Q).

Walk down, enter the elevator, look at the elevator control, and press the bottom button. Walk forward.

Look at the lockers and use the PENCIL AND SHEET OF PAPER on the left (R).

Press the up arrow (S) 3 times to move the 7 to the top and press enter (T).

Press the up arrow twice to move the 5 to the top and press enter.

Press the up arrow twice to move the 3 to the top and press enter.

Take the SCRAPER (U).

Walk down.

Use the SCRAPER on the poster (V).

Take the 4/4 CONTROL PANEL ELEMENT (triangle) (W).

Walk forward and left.

Look at the control panel for a mini-game (X).



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Combine the SYMBOL OF A FORK and the SYMBOL OF A KNIFE in your inventory to make the FORK AND KNIFE (A).

Look at the drawer and place the FORK AND KNIFE in the indentation (B).

Take the 3/4 CONTROL PANEL ELEMENT (triangle) and the 2nd PART OF THE DAM (C).

Use the HONEY DIPPER on the jar to get the HONEY DIPPER WITH HONEY (D).

Walk down, enter the elevator, look at the controls, and push the bottom button.

Walk forward and enter the door on the left.

Combine the 1st PART OF THE DAM with the 2nd PART OF THE DAM in your inventory to make the DAM (E).

Look at the drawer and place the DAM into the picture (F).

Take the WINDOW HANDLE, 1st WHALE, and the 3rd CHIP WITH THE IMAGE OF A CAR (G).

Walk down twice, press the 2nd button from the bottom on the elevator control, walk forward, and down.

Look at the back wall for a mini-game.

Place the 3 CHIPS WITH THE IMAGE OF A CAR in the circles to activate the mini-game.

Select a large circle (H-M) to rotate it in place, select a yellow button (N-O) to highlight the pieces available to move, then select 2 pieces (1-8) to swap positions.

Continue this process to restore the picture.

Our solution is: J, O, 6, 7, Lx3, N, 3, 4, K, M, O, 7, 8, Lx3, N, 3, 4, K, Ix2, O, 5, 8, I, N, 2, 3, K, Hx2, N, 1, 4, M, L, O, 7, 8, Ix2, N, 2, 3, Kx2, Jx3, O, 5, 6, I, H, N, 1, 2, Hx3, Lx2, N, 1, 4, Jx2, I, O, 5, 6, I, Hx2, N, 1, 2, Hx2, J, Lx3, O, 6, 7, Jx2, O, 5, 6, Lx3, O, 6, 7, J, O, 5, 6, J, Mx2, Lx3, O, 7, 8, Mx3, Lx2 O, 7, 8, L, O, 5, 7, L, O, 5, 7, Lx2, and Mx2.

Take the CONTROL PANEL ELEMENT (round) and the PENCIL.

Walk to the right twice.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Look at the top of the lockers; take the 1/4 CONTROL PANEL ELEMENT (triangle) and look at the note (R).

Place the BUNNY on the lunchbox (S) and take the HONEY DIPPER (T).

Select the lockers for a HOP (U).

Locate all the items on the list.

Move the clothing form the 2nd locker to another to find the shears (V).

Move the clothing from the 3rd locker to find the canteen (W).

You will earn the ROPE WITH A HOOK.

Enter the door on the left.

Look at the window and take the SYMBOL OF A FORK (X).

Look at the locker and use the TWEEZERS to take the 2/4 CONTROL PANEL ELEMENT (triangle) (Y).

Walk down twice; look at the elevator control and push the 2nd button from the bottom.

Walk forward and go right to the kitchen.



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Look at the mini-game next to the elevator and place the TOAD in the center to activate the mini-game.

Use the green arrows (I) to move the toad (J) to the red square at the end (K).

Each square indicates the number of times the toad must land on each square.

Walk forward to enter the elevator.

Note the mini-game on the trapdoor (L).

Look at the control panel, take the medal (@), and press the bottom button (M).

Walk forward.

Look at the water and use the raven’s Power of Water to retrieve the BUNNY (N).

Take the SYMBOL OF KNIFE (O).

Read the note (P).

Read the Prohibition note (Q).



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Take the 2nd CHIP WITH THE IMAGE OF A CAR (A).

Look at the cabinet and use the SCREWDRIVER on the 6 screws (B).

Note the mistreated cat in the cabinet (C).

Select the upper cabinet for a mini-game (D).

Connect the sets of 3 like items without crossing paths (E).

Select an item and press the squares to the next in the set.

Choose items from another set to change the colors.

Take the PENKNIFE (F).

Look at the cabinet and use the PENKNIFE to free the cat (G).

Look again in the cabinet and take the TOAD (H).

Walk down.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Look at the table, open the envelope, take the SHEET OF PAPER and the 1st CHIP WITH THE IMAGE OF A CAR (G).

Read the note on hydroelectric power (H).

Look out the window and use the raven’s Power of Air to take the TWEEZERS (I).

Note the mini-game next to the elevator (J).

Select the cabinet for a HOP (K).

Locate all the items by their silhouette.

Use the magnet (L) to drag the handle (M) through the shelves and out through the hole in the glass.

Use the handle on the circle in the glass, then slide the door to the right (N).

Move the glass doors back and forth as needed.

Use the blade to cut open the cardboard box; take the handle and the raven (O).

Place the raven on the green box and take the record (P).

Place the handle and the record on the phonograph, then turn the handle (Q).

Take the medallion, place it upon the gray box, and take the SCREWDRIVER (R).

Walk to the right.



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Give the TOMBSTONE to the sprit (O).

Enter the portal (P).

Take the 1st PART OF THE DAM (A).

Note the mini-game on the back wall (B).

Note the door on the right (C).

Look over the rail (D).

Talk to the worker (E).

Use the raven’s Power of Water to collect the NUTCRACKER (F).

Enter the door on the right.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Take the DOG CRYSTAL and read the newspaper (F).

Walk down twice.

Talk to Hina (G).

Look at the dog and place the DOG CRYSTAL in the center opening (H).

Walk to the right.

Talk to the ghost (I).

Take the Power of Water symbol for a mini-game (J).

Use your mouse to aim at a ball with the same symbol (K).

You will alternate between shooters.

Shoot all the balls to charge the raven.

Select the crypt for a HOP (L).

Locate all the items on the list.

Move the curtain to find the scissors (M).

Pull down the chain to find the horn (N).

You will earn a TOMBSTONE.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Pour the SLEEPING MEDICINE in the reservoir (O).

Place the DART in the holder (P).

Note the order in which the colors need to be added to the dart (Q).

Look at the formula key and note the symbols for each color (R).

Each symbol is made of the same pieces, just layered in a different order.

For the blue layer, press V, U, S, and T.

The green layer is S, U, V, and T.

To make the yellow layer, press U, T, S, and V.

The final, red layer is T, V, S, and U.

Take the TRANQUILIZER DART.

Combine the GUN and the TRANQUILIZER DART in your inventory to make the TRANQUILIZER GUN (A).

Look down into the lion’s cage (B).

Use the TRANQUILIZER GUN on the lion (C).

Walk down.

Look at the cage door and use the ACID on the lock (D).

Enter the portal (E).


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