Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Examine the gazebo; take the BRASS POLISH (M).

Examine the tavern door; take the MAGNET (N).

Speak to the barkeeper.

Back out and enter the Town Hall.

Examine the display case and place the MAGNET on the coin on the bottom shelf to trigger a puzzle (O).

Guide the coin to the exit.

See screenshot for path (P).

You will earn a COMMEMORATIVE COIN.

Back out and go left.

Examine the vending machine and place the COMMEMORATIVE COIN in the coin slot; take the BAG OF PEANUTS (Q).

Back out and go right into the Town Hall.

Examine the doorway and give the BAG OF PEANUTS to the beast (R).

Go forward to the back room.



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Examine the door and use the TOWN HALL KEY on the lock; turn the key and pull the handle (E).

Enter the Town Hall.

Speak to the woman.

Examine the display; take the STONE HAMMER (F) and the SHARP LETTER OPENER (G).

Go to the wharf and enter the tackle shop.

Examine the door and use the KEY on the lock; turn the key and the handle (H).

Enter the newly-opened treasure room.

Take the SCOOP (I).

Examine the covered pallet and use the SHARP LETTER OPENER or the BROKEN BOTTLE on the cloth; take the GOLD BAR (J).

Go to the playground.

Examine the seesaw and use the SOCKET WRENCH on the bolts (K); get a SEESAW PLANK.

Back out and attempt to go left.

Place the SEESAW PLANK on the hole (L).

Go left.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Examine the tide pool and use the FISHING GEAR to get the STRIPED BASS (X).

Examine the crab hole and use the STRIPED BASS in it. Reexamine the hole and take the PLASTIC SHOVEL (Y).

Go to the wharf and enter the tackle shop.

Examine the aquariums and use the PLASTIC SHOVEL on the dirt; take the WIRE BRUSH (Z).

Go to the boathouse.

Examine the hull and use the WIRE BRUSH on the barnacles; note the name of the boat (A).

Enter the boathouse and go forward twice to the cellar.

Examine the trunk; place ARTHUR’S CELL PHONE on the charger (B).

Examine the phone and enter the boat name on it; select the numbers 8,3,7,2 to spell Vera.

Take the TOWN HALL KEY (C), and the SOCKET WRENCH (D).

Go to the Town Hall.



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Pick up ARTHUR’S CELL PHONE (S).

Examine the broken bottles to trigger a puzzle (T).

Pick up the bottle pieces.

To solve the puzzle, remove the pieces in the order marked (U).

You will earn a BROKEN BOTTLE.

Back out twice.

Examine the bottle and take the note (V).

Examine the rigging and use the BROKEN BOTTLE or the SHARP LETTER OPENER on the entangled key; take the KEY (W).

Back out four times.



Mixing fun, adventure and a healthy dose of learning, join Teddy Floppy Ear on his new mountain adventure as he visits his uncle, who is a painter, living in the mountains! During these mountain travels Teddy will solve puzzles and learn the basics of art, color, shape recognition and more. Designed for the youngest of children, this funny, easy and non-violent game contains beautiful hand-painted graphics and soothing music that will charm any child.



The only person that could bring you back to Pilgrim's Hook has called you out of the blue. Return to your childhood home and save your twin brother from the dark forces that have invaded this coastal village. The few remaining residents of Pilgrim's Hook appear slightly mad and something strange is happening to those that resist the call of the sea. You are the last hope in this decades long struggle between good and evil, sand and surf, and land and sea. Do you have the strength to defeat this evil that lurks beneath the ocean? Find out in Small Town Terrors: Pilgrim's Hook.



Mixing fun, adventure and a healthy dose of learning, join Teddy Floppy Ear on his new mountain adventure as he visits his uncle, who is a painter, living in the mountains! During these mountain travels Teddy will solve puzzles and learn the basics of art, color, shape recognition and more. Designed for the youngest of children, this funny, easy and non-violent game contains beautiful hand-painted graphics and soothing music that will charm any child.



Strange things happen in and around the dark castle at the Dutch coast. Find out how William van der Decken, famous for his battles against pirates, and his lovely wife Isabelle vanished. What happened to her and why was the captain found dead, dressed as a pirate? Follow the trail of clues to solve this untold story in Legacy Tales: Mercy of the Gallows. Meet the ghost of a sad, young woman who needs your help and start this pirate adventure! Go inside the castle, find your way to the mighty battleship, the Batavia, and unravel the mystery! This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector’s Edition includes:



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Collect the coin (purple).

Zoom into the door; insert the 3 KEYS into the locks (T).

Play the mini-game.

To solve this puzzle (U), choose the correct images for all the 3 locks (green).

Enter the Castle.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Collect the 3 coins (purple).

Go to the Castle Door.

Collect the 2 coins (purple).

Zoom into the chest and insert 20 coins into it (M); take the 2/3 KEY (N).

Take the 1/2 LEVER (O).

Go to the Dungeon Gate.

Collect the 3 coins (purple).

Insert the 1/2 LEVER into the slot (P), push it, and take the 2/3 SABRE (Q).

Go to the Cemetery Road.

Zoom into the cage; insert the BONE TRIANGLE into the niche (R).

Play the mini-game.

To solve this puzzle (S), swap and rotate the triangular pieces to create the correct pattern.

You will receive the 3/3 KEY.

Go to the Castle Door.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Open the chest and take the chain part (D).

You will receive the 2/2 BROKEN CHAIN.

Go to the Woodshed.

Connect the MACHINE WHEEL to the machine (E).

Turn the wheel and take the HANDLE (F).

Go to the Old Well.

Zoom into the well and connect the HANDLE to the well (G); turn the handle.

Zoom into the chest; take the 1/3 KEY (H).

Go to the Smithy.

Zoom into the oven and put down the 2 BROKEN CHAINS (I); put the chain into the bucket (green) and take the FIXED CHAIN.

Connect the FIXED CHAIN to the mechanism (J) and turn the handle (K).

Take the 1/3 SABRE (L).

Go to the Castle Stairs.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Collect the 3 coins (purple).

Take the MACHINE WHEEL (Z).

Go to the Gate to the Batavia.

Light the 2 torches with the LIT TORCH (dark blue).

Collect the 3 coins (purple).

Take the WOODEN HANDLE (A).

Combine the PICKAX PART and the WOODEN HANDLE from your inventory to create the PICKAX.

Go to the Dark Alley.

Zoom into the wall and break it with the PICKAX (B) and take the box (1); you will receive a note and the BONE TRIANGLE.

Walk down.

Zoom into the barrels (C).

Play the HOP.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Collect the 3 coins (purple).

Take a look at the radiating orb (T).

Move forward towards the castle, walk down, and turn right.

Collect the 3 coins (purple).

Zoom into the wall; take the DAMP TORCH (U).

Walk down and turn left.

Take the OILCAN (V).

Combine the DAMP TORCH and the OILCAN from your inventory to receive the OILED TORCH.

Go to the Drawbridge.

Hold the OILED TORCH next to the torch (W) to receive the LIT TORCH.

Go to the Dark Alley.

Light the fire basket with the LIT TORCH (X).

Take a look at the radiating orb (Y).

Move forward.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Open the 8 doors (dark blue) one after another.

You will receive the PICKAX PART.

Take the 1/2 BROKEN CHAIN (N).

Walk down twice and go forward.

Collect the 2 coins (purple).

Cut the chains with the IRON SAW four times (O).

Go down the ladder.

Collect the 3 coins (purple).

Take the DIVING HELMET (P).

Zoom into the chest and insert ten golden coins into it (Q); take the DOOR HANDLE (R); you will receive the letter.

Go to the Drawbridge.

Zoom into the door; connect the DOOR HANDLE to it (S) and press the handle.

Move forward.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Collect the three coins (purple).

Zoom into the leaves and remove them with the RAKE (G); take the IRON SAW (H).

Turn right.

Take the CAT (I).

Collect the 7 GEARS (green).

Zoom into the machine (J).

Put the 7 GEARS back into their correct position (K).

You will receive a note.

Walk down.

Chase away the rats with the CAT (L).

Enter the Smithy.

Collect the 3 coins (purple).

Zoom into the shelf (M).

Play the HOP.


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