Molly Huggins, a young bride-to-be, summons you to the beautiful resort town of Lake Bliss to find her missing groom. Is Tommy Drake seeing another woman, or is he the latest victim in a series of drownings plaguing the city? Be careful, or the siren's haunting melody may lure you into the dark waters next! Follow the clues, interview suspects, and uncover what's lurking along the shores of Lake Bliss in this intriguing hidden-object puzzle adventure game.



Molly Huggins, a young bride-to-be, summons you to the beautiful resort town of Lake Bliss to find her missing groom. Is Tommy Drake seeing another woman, or is he the latest victim in a series of drownings plaguing the city? Be careful, or the siren's haunting melody may lure you into the dark waters next! Follow the clues, interview suspects, and uncover what's lurking along the shores of Lake Bliss in this intriguing hidden-object puzzle adventure game. This is a special Collector's Edition release full of exclusive extras you won't find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector's Edition includes:



The gates to another world will open soon! You can stop the impending disaster - if you track down the stolen runes! Vanessa is the only heiress of Abraham Van Helsinga, a member of the secret order of light guarding world peace. And now she has to find the stolen runes that were sealed inside the gate, behind which lurks an ancient evil. This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector’s Edition includes:



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Set the rays so that each ruby has three.

To solve the puzzle, select the following rubies: E, C, A, D, B and F.

Examine the opened hatch; take the RUNG 5/5 (U).

Go to the Village.

Examine the stall and use the 5 RUNGS, NAILS and HAMMER on the broken ladder; take the LADDER (V).

Go to the mountain.

Place the LADDER by the steps (W).

Go up the ladder and forward into the cave.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Examine the fire ring and place the TARRED OBJECT in the hanging bucket. Place the WOOD in the ring and use the BOX OF MATCHES on it; take the SCISSOR HALF (M).

Go to the Tavern.

Speak to the woman (N); receive a RUBY 4/6.

Back out.

Examine the doorway of the building on the right to access a HOP.

Find the items listed.

Examine the furnace to get the peas and muffin (O).

Use the chalk on the Roman numerals to get a number 12 (P).

Move the cloth to get a butterfly (Q).

You will earn a SICKLE.

Go to the Scientist's yard.

Examine the grass and use the SICKLE on it; take the RUBY 5/6 (R).

Examine the skull and use the SCISSOR HALF to get the RUBY 6/6 (S).

Enter the Scientist's house.

Examine the ring in the floor and place the 6 RUBIES on it to trigger a puzzle (T).



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Examine the tree trunk and use the AXE on it (D).

Cross the water via the fallen tree to the scientist's yard.

Examine the rocks; use the HAMMER on the tar and take the TARRED OBJECT (E).

Examine the woodpile; take WOOD (F).

Examine the pedestal and place the RUNES on it to trigger a puzzle (G).

Light up all the lines.

To solve the puzzle, select the runes in the order listed (1-3).

Take the RUBY 2/6.

Enter the Scientist's house.

Examine the kettle; take the RUNG 4/5 (H).

Examine the bench and look at the drawing; take the SPACER (I) and RUBY 3/6 (J).

Examine the trap and use the SPACER on it; take the LITTLE KEY (K).

Examine the trunk and use the LITTLE KEY on the lock; read the note and take the NAILS (L).

Go to the Mountain.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Examine the branch; use the ROPE WITH HOOK to snag the WHIP (X).

Go to the Village.

Examine the horse; place the YOKE around its neck and connect the bars. Use the WHIP on the horse (Y).

Examine the stall; take the ROPE (Z).

Back out.

Examine the well and use the ROPE on it (A1).

Go down; take the RUNG 3/5 (A) and read the book.

Examine the cart to access a HOP (B).

Place the items where they belong in the scene.

Examine the basket to place some items (C).

You will earn an AXE.

Go up the path on the left.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Place the items where they belong in the scene.

Move the fire panel and examine the furnace to place some of the items (Q).

You will earn a MAGNET.

Examine the fountain and place the MAGNET in the water to trigger a puzzle (R).

Move the MAGNET over the water to find the NAIL (S).

Move the lower part of the yoke in place; place the NAIL on the top and use the HAMMER on the nail. Take the YOKE (T).

Go forward into the tavern.

Select anywhere in the scene to speak to the woman.

Examine the back table; read the book, take the RUNG 2/5 (U).

Examine the fireplace and use the BUCKET OF WATER on the coals; take the PIGLET (V).

Examine the counter and move the bottles; take the ROPE WITH HOOK (W).

Back out twice and go left of the well.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Examine the wolf head; open its mouth and take the RUNES (J).

Examine the cart to access a HOP (K).

Find the items listed.

Use the ladle on the bucket and then use the ladle on the glass to get a glass of water (L).

Examine the basket and use the nut cracker on the nut to get a cracked walnut (M).

You will earn a HAMMER.

Go forward to the left of the well.

Take the MESSAGE (@).

Examine the fire pit; take the BUCKET OF WATER (N).

Examine the book; read the page and take the RUNG 1/5 (O).

Back out and go forward to the right of the well.

Examine the door; use the HAMMER on the lock (P).

Examine the opened doorway to access a HOP.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Slide the chips to match the pattern scheme.

To solve the puzzle, move the following buttons: K counterclockwise to H, I diagonally to L, A up to B, A counterclockwise to C, E down to D, C clockwise to A, B up to G, E diagonally to C, J clockwise to B, E diagonally to F, B counterclockwise to J and F diagonally to L.

Go down the stairs to the portals.

Take the MESSAGE (@).

Examine the center and use the KEY on the lock (I).

Go forward through the portal.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Examine the gate and use the KEY on the lock (A).

Go left through the newly-opened gate.

Select anywhere in the scene to speak to Father Benedict and get a KEY.

Examine the cat; take the EYE (B).

Examine the painting and move it; take the DRAGON (C), VINYL RECORD (D) and read the note.

Examine the trunk and use the DRAGON on the lock; take the JADE DRAGON FIGURINE (E).

Back out twice and go left into the wine cellar.

Examine the gramophone and place the VINYL RECORD on it. Crank the handle and take the 2nd HALF OF THE DIAGRAM (F).

Examine the table; take the RUBY 1/6 (G).

Go to the Round room.

Examine the center floor and place the 2 HALVES OF THE DIAGRAM on it to trigger a puzzle (H).



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Go forward to the door and use the PASSCARD on the reader (T).

Go forward and then right to the laboratory.

Examine the table; place the TEMPLATE on the board to trigger a puzzle (U).

Select the images in the order of the upper pattern.

See screenshot for solution (V).

Take the HALF OF THE DIAGRAM (W).

Select anywhere to speak to the strange guy (X).

Examine the corner to trigger a HOP (Y).

Place the items where they belong in the scene.

Examine the box to place some items (Z).

You will earn a KEY.

Back out.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Examine the painting on the left; zoom into the bottom right and use the UV LAMP on it to get a clue (N).

Back out of the painting and examine the statue to trigger a puzzle (O).

Adjust the statue to match the clue from the painting.

See screenshot for solution (P).

Go right into the elevator.

Open the newspaper; take the TEMPLATE (Q).

Examine the grate and use the SCREWDRIVER on the 4 screws; take the STATUETTE (R).

Examine the panel and use the PASSCARD on the reader; press the down button (S).

Go forward.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Rotate the mirrors to beam the light on the rubies in the further nave.

To solve the puzzle, select each of the three mirrors two times (F).

Go forward.

Make a triangle with the rays.

To solve the puzzle select the following rubies: G, H and I x 2.

Go forward.

Examine the altar; take the CUBE (J) and read the book.

Examine the bas-relief and place the CUBE in the upper left slot to trigger a puzzle (K).

Rotate the cubes to match the photo in your journal.

To solve the puzzle, turn the following cubes: Upper left x 2, upper right, lower right x 3, and the lower left x 2 (L).

Take the UV LAMP (M) and the MESSAGE (@).

Back out twice.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Find the items listed.

Use the knife on the sack to get the carrot (T).

Move the newspaper to get the shovel (U).

Examine the urn to get the star, key and pencils (V).

You will earn a CROSS.

Go right at the end of the walkway.

Examine the statue on the left (W) and place the CROSS in the slot.

Examine the alcove; take the MOSAIC PART (X) and note the symbols on the banner.

Enter the cathedral.

Examine the floor mosaic and place the MOSAIC PART on it to trigger a puzzle (Y).

Arrange the mosaic pieces to the matching backgrounds.

To solve the puzzle, select the following disks: B, A, C, E, B x 2, D, C, E and B.


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