Track a missing detective through the jungles of Central America in Enigma Agency: The Case of Shadows. Who knows what ancient evil is lurking in the shadows? Become immersed in a world of mysticism, secrets and ancient curses. Interesting locations, an adventurous plot and mini-games await you in the treacherous jungle!



In the calm and peaceful town of Joyville the evil revisits the same family– Master and Felicia’s. Little Felicia should now live happily, but she needs help again. Her father, Master of Puppets, has gone missing and Cricks is there too! Cricks is in town for revenge! Felicia begs to help save her father from the death of his old friend but is it possible to change destiny? What has to be done will be done and you will believe in miracles!



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Collect the rope (W), the key (X), and the iron scrap (Y).

Put the key into the lock (green); take the valve (Z).

Place the iron scrap and the rope on the bucket (purple).

Take the bucket.

Connect the valve to the pipe (A); connect the bucket to the faucet (B).

Turn the valve and take the bucket with water.

Pour the bucket with water over the flames (blue) and take the sword cane (C).

You will receive the SWORD CANE.

Move forward.

Zoom into the horse and open the trap with the SWORD CANE; tie the TOWEL around the hoof (D).

Give the APPLE to the horse (E).

Move forward.

Zoom into the skeleton; acquire the MEDALLION with the BRANCH (F).



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Give the BREAD to the woman (H); take the sphere of guilt (I).

Move forward.

Take the BRANCH (J).

Zoom into the bench; take the PEGASUS FIGURINE (K).

Send the BEAR to the apple tree (L).

Zoom into the well; take the APPLE (M) and throw over the bucket (N).

Take the EYE (O) and connect the bucket to the hook (P).

Move forward.

Take the note (Q).

Zoom into the carriage; take the CRYSTAL GLASS (R).

Zoom into the chest; cut the belt with the KNIFE (S).

Insert the PIN into the lock (T); take the MEDALLION (U) and the EYELID (V).

Walk down.

Play the HOP.



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To solve this puzzle (T), guess correctly which cup is covering the marble three out of five times.

Follow the movements of the correct cup. This solution is random.

Take the GRYPHON FIGURINE (U).

Turn right.

Zoom into the table; put down the RECIPE BOOK (V), the BOILED WATER (W), the SALT (X), the YEAST (Y), and the FLOUR (Z).

Turn the pages of the recipe book (green) to review the correct steps.

Pour the flour (A) and the boiled water (B) into the bowl (purple); take the whisk (C) and mix the ingredients with it.

Pour the eggs (D) and the yeast (E) into the bowl; take the whisk and mix the ingredients with it.

Pour the salt (F) and the boiled water into the bowl; take the whisk and mix the ingredients with it.

Knead the dough in the bowl.

Take the BREAD (G).

Walk down.



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Zoom into the cheese and cut it with the KNIFE; take the note (J) and the CHEESE (K).

Zoom into the oven; hold the NEWSPAPER over the flames (L) to acquire the BURNING NEWSPAPER.

Zoom into the cauldron; light the wood with the BURNING NEWSPAPER (M).

Take the BOILED WATER (green).

Zoom into the left shelf; take the YEAST (N).

Walk down twice.

Zoom into the crow and give the CHEESE to the crow (O); take the MARBLE (P).

Take the BEAR (Q).

Zoom into the bag and open it; take the RECIPE BOOK (R).

Move forward.

Zoom into the stall; put down the MARBLE (S).

Play the mini-game.



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Take the DACHSHUND (X).

Turn right.

Give the NOTARIZED PERMIT to the man (Y).

Move forward. Talk to the woman (Z).

Take the note (A).

Zoom into the window; throw the STONE into the window (B).

Zoom into the house; loosen the glove, take the GLOVE (C) and the PIN (purple).

Zoom into the window and then zoom into the broken glass; remove the hinge with the GLOVE (D).

Turn right.

Take the TOWEL (E).

Zoom into the shelf; take the SALT (F).

Play the HOP.

Take the whisk, put it into the topping, and take the whipped topping (G).

Take the chocolate, hold it next to the grater, and take the grated chocolate (H).

Take the strawberry, put it on the tart, and take the strawberry tart (I).

You will receive the KNIFE.



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To solve this puzzle (K), press the buttons in the following sequence: L, L, N, N, M, M, P, P, O, O, and P.

Take the justice scale (Q).

Walk down and turn right.

Talk to the man (R) to receive the BLANK PERMIT.

Move forward.

Give the BLANK PERMIT to the man (S) to receive the NOTARIZED PERMIT.

Play the HOP.

Take the 2 coins marked in green, put them into the purse, and take the coin purse (T).

Zoom into the bell; take the bell clapper (U).

Open the coffee grinder and take the ground coffee (V).

Take the nutcracker, use it to break the nuts, and take the cracked nuts (W).

You will receive the FLOUR.

Walk down.



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Zoom into the bench and open the bag; take the BOWL (B).

Zoom into the floor and loosen the rope twice; take the note (blue) and the STONE (purple).

Zoom into the wall; take the note (C).

Walk down.

Zoom into the bench and put down the BOWL (D); pour the MILK into the bowl and take the cat (E).

Take the note (green) and the SCREW (F).

Move forward.

Zoom into the table and put the SCREW into the pruners (G); fasten the screw with the SCREWDRIVER and take the PRUNERS.

Walk down and turn right.

Zoom into the bushes and cut them with the PRUNERS; take the GLUE (H).

Walk down and move forward.

Zoom into the wall; apply the GLUE to the paper piece (I) and connect the 2 ANNOUNCEMENT PIECES to it.

Zoom into the clocks (J) to play a mini-game.



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Talk to the man (Q).

Zoom into the painting; take the FISHLING LINE AND HOOK (R).

Zoom into the desk; take the TRAIN CARRIAGE (S) and the article (green).

Play the HOP.

Zoom into the clock, open it, and take the clock hands (T).

Take the honey dipper, dip it into the honey jar, and take the honey (U).

Take the corkscrew, use it to pull out the cork from the bottle, and take the cork (V).

Take the candle, put it into the holder, and take the candlestick (W).

You will receive the MILK.

Walk down twice.

Zoom into the door; put the 2 WHEELS and the TRAIN CARRIAGE into the slots (X).

Zoom into the fountain and throw the FISHING LINE AND HOOK into the water (Y); take the SCREWDRIVER (Z).

Move forward.

Take a look through the broken window (A).



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Talk to Dupin (H).

Take the LADDER (I).

Zoom into the cat; take the 1/2 WHEEL (J).

Zoom into the panel; take the 1/2 ANNOUNCEMENT PIECE (K).

Put down the LADDER (L1).

Zoom into the statue; take the 2/2 ANNOUNCEMENT PIECE (L2).

Turn right.

Chase away the crow (M).

Zoom into the birdhouse and open it; take the NEWSPAPER (N).

Turn right.

Talk to the man (O).

Zoom into the crow; take the 2/2 WHEEL (P).

Walk down and move forward.



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This is the official guide for Dark Tales: Edgar Allan Poe's The Masque of the Red Death Collector's Edition.

Access the journal (A) to review your notes and to use the map.

Activate the camera (B) whenever you enter a new location; that location will then be added to the map.

Select the menu (C) to leave the game, to adjust sound and display mode, and to change the difficulty grade.

You can choose between three grades of difficulty: casual, advanced, and hard mode.

Collected items will be stored in the inventory (D).

Press the hint button (E) whenever you need help.

Access the scale of justice (F) to determine who is guilty at the end of the game.

Hidden-object puzzles will be referred to as HOP throughout this guide.

Put the spheres of guilt (G) onto either side of the scale (green) to determine who is guiltier: the mayor (purple) or the red masque (light blue).



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Play the HOP.

Touch the button (1) and then the set (2); take the violin and the picture (3). Take the bat (4).

Open the mouth and take the ship (5).

You will receive the BALLERINA FIGURINE.

Zoom into the right door; use the STAMP on the lock. Go through the door.

Zoom into the pipe; use your puppet helper on it and take the FISH 2/3 (A).

Zoom into the stage to activate a puzzle.

Move the heads and the arms of each man until they are positioned the same as the image on the curtain (D).

Please look at the screenshot for the 5 solutions (1-5).

Take the BALLERINA FIGURINE.



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Zoom into the device; insert the MASK in it and touch it (M).

Zoom into the ladder; insert the LEVER in the slot and pull it (N).

Examine the balcony and use the SAW on the plank (O).

Enter the elevator.

Zoom into the bag and open it. Move the yarn ball; take the STAMP and the KEY (P).

Examine the control panel and insert the ELEVATOR BUTTON in the slot (Q) and press the button.

Place the WOODEN BRIDGE on the ground (R) and go forward.

Zoom into the table; take the SCREWDRIVER (S).

Open the box and take the FISH 1/3 (T).

Open the book; take the note (U) and the GEAR 1/2 below it.

Look in the crate; take the CUBE (V).



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full 0walkthrough.

Arrange the chips according to the clue in the upper left. Use the buttons to move the chips around the board.

To solve the first round (@1), please follow these steps: A, 4, 4, 3, C, C, G, 2, A, 2, and 2.

To solve the second round (@2), please follow these steps: 2, 3, 3, 3, A, A, 3, 3, 4, 5, A, 3, 3, I, K, 6, 6, 6, 2, 2, 2, 2, F, G, 1, 1, 1, 1, 1, H, H, 4, 4, 4, 4, 4, J, L, M, M, N, and P.

To solve the third round (@3), please follow these steps: A, A, A, 4, 4, E, 4, 7, 7, C, D, 10, F, 4, K, K, 3, J, J, D, G, H, I, L, 7, 7, 7, 1, 1, C, D, E, F, 3, F, L, I, I, 10, I, 1, 1, 1, F, F, and L.

You will receive the LEVER.

Return to the tram. Zoom into the puppet’s back and pull the lever. Get out of the tram and go through the right gate.


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