Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Zoom into the picture in the lower right and place the PICTURE PART on it to activate a puzzle.

Select a piece and then touch an adjacent empty spot to move it there. Place a piece in the holding area (red) and select the arrows on each side (green) to rotate it.

Please look at the screenshot for the solution (Q).

Take the GOLD TOOTH and the PICTURE PART.

Play the HOPS.

Open the chest and take the axe (R).

Break the vase with the hammer (S); place the key (T) next to the others (U) and take the keys.

Move the books and take the pipe (V).

Open the hatch and take the brooch (W).

You will receive the AXE.

Go forward.

Zoom into the barrel and break it with the AXE (X).

Move the apple and take the GOLD TOOTH (Y).

Zoom into the skull and place the 2 GOLD TEETH in the mouth and take the GRAIN (Z).

Walk down.



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Zoom into the crater and use the NET in it. Take the HOT NET with the TONGS (K).

Zoom into the skull and take the note (L).

Use the HOT NET on the frozen skull and take the SOLDERING IRON (M).

Return to the basement.

Zoom into the chest and put down the SOLDERING IRON to activate a puzzle.

Connect the dots with the soldering iron. Move the soldering iron over the dots and press down on the iron when you see a red glow.

Use the numbers on the board as a clue.

Please look at the screenshots for the 3 solutions (N, O, and P).

Zoom into the chest and take the PICTURE PART.

Return to the chair lift and take it to the other side.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Zoom into the chair lift mechanism.

Place the ENGINE in the mechanism (D).

Place the 2 GEARS into position (yellow and green). Place the SPOOL on the largest gear (yellow) and then attach the ROPE to it.

Go up the lift.

Play the HOPS.

Move the cloth and take the wings (E); place them on the moth (F) and take the butterfly.

Move the clothes and take the net (G).

Move the rug and take the fan (H).

You will receive the NET.

Use the MAGIC BOTTLE on the rocks (I); touch the sphere and take the note (J).

Go forward.



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Zoom into the armoire and use the KEY in the lock. Take the CAGE PART (S).

Zoom into the cage and place the PEACOCK on the right (green) and the CAGE PART in the slot (yellow).

Take the FLOWER (T).

Walk down.

Zoom into the top door and place the FLOWER in the slot (U). Go through the door.

Use the LAMP on the scene to light up the room.

Talk to the Mage of Fire; you have to find a way to get rid of the magical chains (V).

Examine the tail; move it; take the TONGS and the GEAR (W).

Examine the curtain and take the ROPE (X).

Zoom into the KEYS and take them (Y).

Walk down.

Zoom into the frame in between the two doors and add the KEYS to activate a puzzle.

Place a matching key into each shackle.

Please look at the screenshot for the solution (A, B, C,). You may have to place the key in a shackle more than once.

Take the ENGINE in the niche.

Walk down 3 times and go right.



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Zoom into the pole; place the SPIDER WEB in its mouth (I) and the BELLOWS in the hole above (J).

Take the SHUTTERS SUN (I).

Go forward.

Zoom into the right window; place the SHUTTERS MOON and the SHUTTERS SUN into the slots (L). Go through the window.

Go through the lower door once inside.

Open the window (M).

Examine the stand; take the HANDLE (N).

Remove the top and take the COOKIE (O). Touch the jar 3 times to finish eating the rest of the cookies.

Walk down.

Zoom into the table; feed the COOKIE to the plant (P). Touch the kettle (magenta) twice and take the KEY (Q).

Zoom into the stove; place the HANDLE on it. Pull the handle and take the GEAR (R).

Go through the bottom door.



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Zoom into the shutters and take the BELLOWS (A).

Zoom into the left window and take the NAMEPLATE (B).

Use the MAGIC BOTTLE on the peacock (C) and again on the close-up. Take the PEACOCK (D).

Move the crate in the lower right (E1); zoom into the lantern and touch it. Use the SCOOP WITH COAL in it and take the LAMP (E).

Walk down twice.

Zoom into the cage and place the NAMEPLATE on it. Take the SPIDER (F).

Go forward twice.

Zoom into the spiders (G) and put down the SPIDER to activate a puzzle.

Move the flies to the cobwebs of the same color.

Please look at the screenshot for the solution, and touch the spiders in the order shown (H).

Take the SPIDER WEB.

Walk down.



Journey to amazing worlds as the whimsical saga continues in Azada: Elementa! After its precious elements are stolen, Azada chooses you to find the elemental mages who can save this special world. But bad-guy Panoptes is waiting around every corner to stop you at any cost– or is he? Nothing in Azada is as it seems...



An ex-priest, who believes the Evil One lives in him, becomes entangled in a nightmare scenario when he travels to Africa to investigate an alleged demonic possession. Guide this tortured soul as he works feverishly to solve a horrifying supernatural mystery and save the life of an innocent child! Compelling and highly playable, The Saint: Abyss of Despair will draw you in with its intense opening monologue and hold you in its grip until you've experienced every breathtaking moment!



Uncover the secrets of a spooky old theater in Fear For Sale: Nightmare Cinema! When the entire audience disappears from a film screening at an old theater downtown, you must go behind the scenes to find out who is responsible for the crime. But things quickly go from weird to worse when you finally realize where the missing audience members went. You’ll need all of your investigatory skills to solve this case and escape the Nightmare Cinema before the screen goes dark forever! This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector’s Edition includes:



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

- Find the items listed.

- Piace the head on the body to get a doll (1).

- Use the pocket knife on the melon to get a melon piece (2).

- Use the chalk on the Tic-tac-toe board to get Tic-tac-toe (3).

-You will earn a DOORBELL.

- Examine the area left of the door and hang the DOORBELL on the hook. Place the PIECE OF ROPE on the bell and ring it (U).

- Enter the medicine woman's house.

- Speak to the medicine woman (V).

- Go up to the attic (W).

- Pick up the books on the ground (X) and then examine the bookshelves to trigger a puzzle (Y). -Arrange the books in the correct order.

- See screenshot for solution (Z).

- Take the book page (A).



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

- Remove the cover and examine the mechanism. Use the handle to slide the panel left and place the MISSING GEAR inside (M).

- Use the OILCAN on the gears; place the CRANK HANDLE in the front (N).

- Turn the crank handle and pull up the lever (O).

- Go forward to board the ferry.

- Use the SPYGLASS on the horizon to trigger a puzzle (P).

- Repeat the sequences.

- To solve the puzzle, select the following arrows: A-D-B, B-C-E-D, D-E-C-A and B (Q).

- Examine the winch; use the HACKSAW on the rope to get a PIECE OF ROPE (R).

- Go forward up the path twice.

- Give the CREDENTIALS FROM VIENNA to Philip (S).

-Back out.

-Examine the debris to access a HOP (T).



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

- Examine the water and use the GAFF to get the MISSING GEAR (G).

- Open the pouch; take the SPYGLASS (H).

- Take the HACKSAW (I).

- Back out and enter the ferry operator's house on the left.

-Take the OILCAN (J).

- Read the newspaper (K) and then give the MONEY POUCH to the ferryman. -Examine the fireplace to access a HOP (L).

- Find the items listed.

- Use the net to catch the fly and get the spider (1).

- Open the lid on the coffee can to get coffee beans (2).

- Use the key on the padlock and get an open padlock (3).

- You will earn a CRANK HANDLE.

-Back out.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

>- Examine the letter; open it and read it (A).

- Take the KEY(B).

- Use the KEY on the trunk lock (C).

- Examine the opened trunk to access a HOP.

- Find the items listed.

- In the areas circled in white; move the draped cloth and open the wooden box to find hidden items.

- Use the scissors on the string to get a piece of string (1).

- Place the mouse on the apple to get a nibbled apple (2).

- Use the nail puller on the nail and remove the sign to get a knife (3).

- Use the stamp on the seal to get a sealed letters (4).

- You will earn CREDENTIALS FROM VIENNA

- Exit the train via the door on the left.

- Speak to the ferry operator (D),

- Take the GAFF (E).

- Examine the back of the coach; move the luggage lid and take the MONEY POUCH (F).

- Go forward to the ferry.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

- This is the official guide for Vampire Legends: The True Story of Kisilova Collector's Edition.

- Select Options to adjust music and sound volume. You can also adjust custom cursor and voiceovers.

- You may choose between Regular Mode and Expert Mode.

- Some of the puzzles in Expert Mode are more challenging than the Regular Mode. Those puzzle solutions are also in the guide.

- The Extra Content Button gives you access to the Extra Content and Bonus Chapter after you complete the main game. The Bonus Content consists of Bonus Chapter, Interviews, Kisilova photos, Music, Screensaver, Wallpapers and Concept Art.

- The Profile button can be used to manage your profiles in the game.

- The Hidden-obj ect puzzle scenes will be referred to as HOP throughout the guide. Items labeled in orange in the find list require an extra step to find.

- In order to trigger a HOP and other active areas you will need to perform tasks or actions prior, If you are unable to use an Inventory Item or access a HOP when the strategy guide states please check what you may have missed.

- Open your journal (1) to viewyour notes (2) and objectives (3).

- Select the Map of Kisilova tab (4) in the j ournal to access a map.

- The use of the Hint button (5) is unlimited, but you must wait for it to recharge between uses.

- Move your cursor to the bottom of the screen to pull up the Inventory Bar (6).



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

* Press the hint button to get a direct clue how to proceed.

* Your inventory bar will hold items until they are needed.

* Hover over the inventory to review your current inventory items or to take and use them in specific scenes.

* Access the map to find out locations with active objectives and to quickly travel to any location.

* Use your Journal for additional help with puzzles and tasks.

* From the menu you can leave the game, adjust the volume plus the display mode and change the difficulty of the game.

* Your pointer changes to a magnifying glass when you can take a closer look at something.

* When you can interact with something, the pointer changes to a pointing hand.

* When your pointer changes to a hand, you can pick up an object, click the tile to take it.

* Glints show areas of interest, An eye icon appears when you can examine an area closer.

* The arrow indicates that you can move to another location.


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