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Click on the wardrobe to launch a Hidden Object scene.

Collect every object on the list at the bottom of the screen.

Open the close-up scene and collect the rest of the objects on the list at the bottom of the screen.

Upon completing the Hidden Object Scene, you’ll acquire the FLOWERS (L2).

Go to the Stage.



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Take the LOCKET (J2).

Go to the Dressing Room.

Place the LOCKET (J2) on the case on the couch to open it. Take the SILK GARTER (K2).

Go to the Security Room.

Click on the spell instructions on the desk.

Place the HAIRBRUSH (I1), the BALLET SHOES (W1), the PHOTO (H2) and the SILK GARTER (K2) in the ritual circle.

Go to the Dressing Room.



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Place the TOKENS (M, T, P1, S1 and F2) and the PUZZLE PART (I2) in the cache on the floor.

Click on the puzzle to load a mini-game.

Place each animal in its natural environment.



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Open the close-up scene and collect the rest of the objects on the list at the bottom of the screen.

Upon completing the Hidden Object Scene, you’ll acquire the GEAR (G2).

Go to the Stage.

Place the GEAR (G2) in the mechanism under the platform.

Use the CAMERA (T1) to take a PHOTO (H2) of the ballerina.

Take the PUZZLE PART (I2) that’s on the platform.

Go to the Theatre Lobby.



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Place the WARDROBE KNOB (E2) on the wardrobe.

Click on the wardrobe to launch a Hidden Object scene.

Collect every object on the list at the bottom of the screen.



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Use the HOT CHISEL to open the icy door (J).

Open the door and go through it.

Zoom into the bag and open it; take the note (K) and the PIN (green).

Take the SCARF (L).

Zoom into Benny; try to catch him (M).

Zoom into Laura; try to help her (N).

Move forward.

Take the GASOLINE (O).

Zoom into the boat; take the WEIGHT (P) and the MUG OF SNOW (Q).

Zoom into the pole; take the 1/2 OCTOPUS (R).

Zoom into the brazier; take the SCOOP (S) and remove the brazier’s cover (blue).

Walk down.

Zoom into the snow and remove the snow with the SCOOP; take the LIGHTER (T).

Move forward.

Zoom into the brazier and pour the GASOLINE into it (U); light the brazier with the LIGHTER.

Place the MUG OF SNOW on the brazier.

Take the BOILING WATER with the SCARF (V).

Zoom into the door and pour the BOILING WATER over the lock (W); insert the PIN into the lock (X) to open the door.

Enter the Stable.



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Zoom into the control panel; insert the 3 CIRCUITRIES into the empty slots (B).

Play the mini-game.

To solve this puzzle (C), swap the circuitry parts so that the electricity flows from lamp 1-6.

Press the power button (blue) to complete the puzzle.

Move forward.

Zoom into the pouch and open it; take the PAPER LAURA (D).

Walk down.

Take the RIBBON (E).

Move forward twice.

Zoom into the chisel and connect the RIBBON to it (F); pull the ribbon.

Take the CHISEL (G).

Walk down twice.

Zoom into the pit; connect the CHISEL to the branch (H).

Take the HOT CHISEL (I).

Move forward twice.



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Zoom into the ignition lock and put the CAR KEY into it (O); turn the key.

Enter the shed.

Zoom into the table; take the TOW CABLE (P) and the METAL ROD (Q).

Walk down.

Zoom into the car; connect the TOW CABLE to it (R).

Zoom into the grave; fix the cable (S).

Zoom into the grave; remove the cover with the METAL ROD (T).

Talk to Laura (U).

Zoom into the note; take the note (V), the Dreamcatcher piece (purple), and the 2/3 CIRCUITRY (W).

Use the BUTTERFLY NET to acquire the BUTTERFLY (X).

Talk to Laura (Y).

Turn right.

Zoom into Benny and give the BUTTERFLY to him (Z); take the 3/3 CIRCUITRY (A).

Walk down and move forward.



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Pull down the sun visor; take the PUMP HOSE (D).

Walk down twice and move forward.

Zoom into the broken microphone; connect the MICROPHONE to the wires (E).

Take the WRENCH (F).

Turn left.

Zoom into wheel; connect the PUMP HOSE to the pump (G).

Press the pump and take the WHEEL (H).

Turn left.

Zoom into the large grave; connect the JACK HANDLE to the jack (I) and press the handle.

Take the JACK (J).

Walk down twice and turn right.

Zoom into the flat wheel, put down the JACK (K), press the handle (green), and remove the wheel’s cover.

Remove the bolts with the WRENCH (L).

Remove the flat wheel, take the CAR KEY (M), and connect the WHEEL to the car (N).

Remove the jack.

Enter the car.



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Take the RUST REMOVER (S).

Zoom into the device; take the GARDEN SHEARS (T).

Walk down twice and move forward.

Remove the vines with the GARDEN SHEARS (purple).

Zoom into Benny; chase him away and take the 2/2 ORNAMENT (U).

Walk down, turn left, and enter the church.

Zoom into the table, put the 2 ORNAMENTS on the book (V), and open the book; take the CARILLON KEY (W).

Zoom into the device; insert the CARILLON KEY into the niche (X).

Play the mini-game.

To solve this puzzle (Y), press the correct keys 19 times in a row.

If a color appears in the central spot (green) press the key of the same color.

Take the MICROPHONE (Z).

Walk down twice.

Zoom into the shed and spray the RUST REMOVER on the lock (A); open the lock.

Enter the shed.

Open the car’s trunk and zoom into it; open the coffin and take the JACK HANDLE (B).

Open the front door (C).

Enter the car.



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Zoom into the poster and tear it apart three times; take the 1/2 RING (I).

Zoom into the shed; take the CUTTERS (J).

Turn left.

Zoom into the gate; remove the wire with the CUTTERS (K).

Turn left.

Zoom into the left grave; take the 1/2 ORNAMENT (L).

Zoom into the large grave; take the newspaper article (M).

Zoom into the column; play the mini-game.

To solve this puzzle (N), press the tile (1) once and the tile (2) twice to recreate the correct picture.

Wake up Benny (O) and take the 2/2 RING (P).

Walk down.

Zoom into the door; connect the 2 RINGS to the third ring (Q).

Play the mini-game.

To solve this puzzle (R), rotate the small ring (green) clockwise until the red lines connect (light blue).

Enter the church.



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Take the 1/4 MEDALLION (W).

Zoom into the wall; take the 2/4 MEDALLION (X).

Zoom into the stones; take the PAPER FATHER (Y).

Remove three stones and take the SIEVE (Z).

Walk down and turn right.

Zoom into the sand and take the 1/3 CIRCUITRY (A) and the BUTTERFLY NET (B); put the SIEVE into the sand and take the 3/4 MEDALLION (C).

Walk down and move forward.

Zoom into the pit; take the note (D) and the 4/4 MEDALLION (E).

Turn around the control panel (F).

Walk down and turn left.

Zoom into the door; put the 4 MEDALLIONS into the niches (G).

Play the mini-game.

To solve this puzzle (H), stop each medallion (purple) as soon as it is in its correct position.

You can stop each medallion at any time and in any order.

Enter the church.



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Zoom into the blackboard and remove the drawings with the SPONGE; make note of the code (N).

Zoom into the cabinet and put the KEY into the lock (O); enter the correct symbols (P) to open the cabinet.

Move aside the items in the middle compartment and take the RED FUSE (Q).

Walk down.

Zoom into the device, remove the screws (green) with the SCREWDRIVER, and remove the cover; remove the old fuses and insert the RED, the YELLOW, and the BLUE FUSES into the empty slots (R).

Turn the three knobs (S).

Take the helmet (T).

Talk to Laura (U).

Take the Dreamcatcher (V).

Turn left.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

This is the official guide for Dreamscapes: The Sandman.

Access the diary (A) to review the current state of your investigation.

Select the menu (B) to leave the game and to adjust the volume and the display mode.

Collected items will be stored in the inventory (C).

Press the hint button (D) whenever you need help.

Select the Dreamcatcher (E) to see how many pieces you have already collected and to restore the Dreamcatcher in the end.

There are two grades of difficulty you can choose from in the beginning: Regular and Expert mode.

Talk to the doctor (F).

Zoom into the table; take the diary (G) and the YELLOW FUSE (H).

Turn left.

Zoom into the blackboard; take HAMMER (I).

Zoom into the desk, remove the nails (purple) with the HAMMER, and open the drawer; take the SCREWDRIVER (J), the SPONGE (K), the KEY (L), and read the newspaper (blue).

Zoom into the hourglass and break it with the HAMMER; take the BLUE FUSE (M).



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

* Press the hint button to get a direct clue how to proceed.

* Your inventory bar will hold items until they are needed.

* Hover over the inventory to review your current inventory items or to take and use them in specific scenes.

* Access the map to find out locations with active objectives and to quickly travel to any location.

* Use your Journal for additional help with puzzles and tasks.

* From the menu you can leave the game, adjust the volume plus the display mode and change the difficulty of the game.

* Your pointer changes to a magnifying glass when you can take a closer look at something.

* When you can interact with something, the pointer changes to a pointing hand.

* When your pointer chan


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