Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Play the HOP.

Open the curtain and take the candle (1).

Grab the bottle (2). Zoom into the piano and take the matches (3).

Examine the top of the piano; place the candle in the holder and then light the candle with the matches (4).

Use the bottle on the glass (5) and take the key for keyboard from inside the statue’s mouth (6).

Zoom into the piano and use the key on the lock (7).

Pick up the 3 piano keys (green). Zoom into the piano and place the piano keys on the keyboard.

Duplicate the key sequence.

First sequence: A, D, G. Second sequence: A, D, G, E, B.

Take the RECORD.

Take the note (H).

Zoom into the bust and use the CANE on it (I).

Zoom into the broken bust and take the TUNING KEY (J).

Walk down twice.

Zoom into the gramophone; place the CRANK on the box (K) and the RECORD on the turntable (L).

Take the TUMBLER (M).

Go upstairs.



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Place the stones in the right spots by using the positions of the small stones as a clue.

Select the wheel in the center to uncover different parts of the puzzle. Touch the stones in each section to change them.

Please look at the screenshot for the solution (W).

Take the CREST PIECE (X).

Walk down and go through the top door.

Zoom into the lantern and use the MATCHES on it (Y) and take the first ROLLER (Z).

Give the STONE HARP to the right statue (A). Look in the bowl and take the MUSICIAN (B).

Walk down.

Zoom into the music box; add the MUSICIAN to it and open the box (C).

Touch all 3 statues to open the box; take the FLUTE PART (D).

Note the clue (E) on the box.

Go through the next 2 right doors.



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Zoom into the door and insert the CHIP in the slot to activate a puzzle.



Flip the coins and match 2 of the same ones.



Please look at the screenshot for the solution (Q).



Open the door and go through it.



Touch the violin and then place the ‘Notes to Fight’ sheet on the stand to get rid of the shadows (R).



Go through the right door.



Look at the chair; take the MATCHES (S).



Zoom into the side cabinet; place the CAT TILE in the slot. Arrange the tiles as shown in the screenshot (T).



Take the first GEAR (U).



Zoom into the picture; take the STONE HARP (V).



Zoom into the cabinet (W); place the RUBY on it to activate a puzzle.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

* Press the hint button to get a direct clue how to proceed.

* Your inventory bar will hold items until they are needed.

* Hover over the inventory to review your current inventory items or to take and use them in specific scenes.

* Access the map to find out locations with active objectives and to quickly travel to any location.

* Use your Journal for additional help with puzzles and tasks.

* From the menu you can leave the game, adjust the volume plus the display mode and change the difficulty of the game.

* Your pointer changes to a magnifying glass when you can take a closer look at something.

* When you can interact with something, the pointer changes to a pointing hand.

* When your pointer chan



No one could wake her up. But you can try to save Laura! With the help of Professor Sanders and his machine take a dangerous journey to Laura’s ghastly dreams, dispel her awes, fight her fears, solve numerous riddles of Laura’s subconscious and find clues to her redemption. Collect all the pieces of the lost Dreamcatcher and help the girl return to the real world with this breathtaking point-and-click adventure game!



Young Laura didn't have bad dreams after her father gave her the Dreamcatcher. But one day Laura loses the Dreamcatcher and she gets trapped in a nightmare that might never end. Be the one to save her! Travel to Laura's dreamworlds, fight her deepest fears and solve numerous puzzles to find hints to Laura's salvation in this breathtaking adventure game!



Young Laura was well protected from nightmares once her father gave her the Dreamcatcher. But after his sudden death the Dreamcatcher disappeared and Laura slipped into an endless nightmare. No one could wake her up. But you can try to save Laura! With the help of Professor Sanders and his machine take a dangerous journey to Laura’s ghastly dreams, dispel her awes, fight her fears, solve numerous riddles of Laura’s subconscious and find clues to her redemption. Collect all the pieces of the lost Dreamcatcher and help the girl return to the real world with this breathtaking point-and-click adventure game!



The Maestro’s back in this exciting encore to Notes of Life! Eerie music fills the air in Vienna, where shadows terrorize people in the streets. Two musical prodigies have gone missing. Can you save them without striking a single false note?



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Zoom into the right door; use the LOCKPICK on the lock and enter Esmeralda's house (A).

Examine the table; take the SUCKER DART (B).

Look at the plant and then touch it; take the NAIL PULLER and the MOSAIC PIECE 1/4 (C).

Go through the left door.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Play the HOS.

Find the 12 pyramids (T).

You will receive the GLASS CUTTER.

Walk down.

Examine the base of the statue; place the ROSE in the slot and take the GARDEN SHOVEL (U).

Walk Down.

Play the HOS.

Touch the wind chimes (V) and take the treble clef (W).

Remove the bananas and take the star (X).

You will receive the THREAD.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Play the HOP.

Take a closer look at the cage and take the jaw (B).

Zoom into the right side of the desk; place the jaw on the skull (C).

Take the nut (D); place it in the jaw and take the peeled nut (E).

Zoom into the hamster; give it the peeled nut and take the crystal (F).

Examine the case; cut the glass with the crystal and take the shield (G).

Place the shield on the knight's chest (H) and take the pyramid (I).

Zoom into the right side of the desk; put down the PYRAMID to activate a mini-game (J).

Touch a pyramid piece and then select a pole to place it there. Move all the pieces onto the pole on the right in the same order (K). A large piece can't go over a smaller piece.

Take the HOOK (L).

Zoom into the wall; place the BEAK on the mask (P) and take the GLOVE (Q).

Return to the garden.

Zoom into the flowers; use the GLOVE to get the SAW (R).

Zoom into the roses. Use the SAW to get the ROSE (S).

Zoom into the drain and tie the BOWSTRING on it. Attach the hook to the end of the bowstring to get the LOCKPICK (S1).

Walk down 4 times.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Zoom into the bench and take the BOOK (Y).

Zoom into the drain; take the note (Z).

Talk to Aidan.

Zoom into the roses; take the COAT FLAP and the MAP FRAGMENT 5/5 (A).

Walk down.

Zoom into the frame; place the 5 MAP FRAGMENTS on it to activate a puzzle.

Put the map back together. Please look at the screenshot for the solution (M).

Zoom into the bookcase and place the 3 BOOKS on the shelf to activate a puzzle. Select the books in the order shown (1-3).

Take the 2 COINS (@2).

Grab the note, the passport, and the CROWN (white).

Talk to Aidan.

Go through the hole in the back window.

Zoom into the bench; use the CROWN on the coat of arms. Take the GOLD COIN (@) and the BEAK (N).

Walk down twice.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Zoom into Martinez and buy HADES for 5 COINS (Q).

Return to the hallway.

Zoom into the box; place HADES and CERBERUS into the slots. Take the MAP FRAGMENT 3/5 and the CHISEL (R).

Go through the open door.

Zoom into the wall; use the CHISEL on the crack and then the HAMMER on the chisel (S).

Zoom into the broken wall. Go through the hole in the wall to access Hugo's office (T).

Look in the drawer and take the BOOK (U).

Zoom into the Buddha; place the PEARL in his hand (V) and take the MAP FRAGMENT 4/5 (W).

Go out the window (X).



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Play the HOP.

Zoom into the case and take the pencil (1).

Examine the right side of the desk and take the belt (2).

Zoom into the cage and take the oiler (3). Slide the paper (4).

Examine the knight's feet; use the oiler on the foot and take the hamster (5).

Zoom back into the cage. Place the pencil in the sharpener (6) and attach the belt on the cage. Place the hamster in the cage (7) and take the sharpened pencil.

Use the sharpened pencil on the paper to view the shield images (8).

Turn the shields on the desk as shown here (green).

Take the stained glass and the embellishment (yellow).

Examine the window; place the stained glass on it to activate a mini-game. Select two tiles to swap them; arrange them as shown in the screenshot (9).

Take the embellishment (10).

Examine the knight's feet; use the 2 embellishments in the slot (11) and take the CERBERUS (12).

Move the hat and take the MAP FRAGMENT 2/5 (O).

Examine the stand and take the HAMMER (P).Use the SPEARHEAD on the crossbow strings to get the BOWSTRING.

Examine the wall; take the GOLD COIN (@).

Return to Martinez' shop.



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Zoom into the painting; place the CROWN on the painting (I) and take the WING (J).

Walk down.

Zoom into the cabinet; place the WING on the bird and pull the wing to activate a HOS (K).

Play the HOS.

Take the 2 Fans (#).

Find the 12 cranes in the scene. Touch the paper 4 times and take the crane (M).

You will receive the CRANE.

Go through the door.

Zoom into the right door by the fox; use the CRANE in the lock (N).

Go through the door.


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