* examine the window; take the HANDKERCHIEF (Z).

* Use the PLIERS to get the BLOODY NAIL (A) and take the RULER (B).

* Examine the fireplace; take the PARCHMENT (C).

* Examine the roll top desk and use the RULER on the lid (D).

* examine the opened desk and place the PARCHMENT on it to trigger a puzzle.

* Clear the board by matching available pairs.

* See screenshot for examples (E).

* Take the DECIPHERED PARCHMENT.

* Back out.

* Give the DECIPHERED PARCHMENT to Mr. LeGRrand (F).

* Pet Arthur the dog and he will be added to your toolbar (G), He will be able to assist you in sniffing items in your inventory that have a paw print.

* Go through the door on the right.



* Speak to the gardener; take the BARN DOOR HANDLE (H).

* Drag the HANDKERCHIEF to Arthur the dog (Z).

* Examine the barn door and place the BRN DOOR HANDLE on it: turn the handle (@).

* Take the INSECT GEAR 1/3.

* Examine the gate; take the Rope (J).

* Examine the broken ladder; place the boards (K - L) on the ladder and fasten with the Rope. Take the repaired ladder (M).

* examine the gnome to access a HOS (N).

* find the items pictured.

* Move the leaf: take the wheel segment (O).

* examine the sand pile; take the rake handle (P).

* Move The leaf the wheel segment was found on and move the mushroom pile underneath, examine the rake head and place the rake handle on it (Q); take the rake.

* examine the shovel handle and use the rake on the ivy: take the spider (R) and the valve (S).

* examine the web and place the spider on it to trigger a puzzle (T).



* Move the spider so that it covers each line once.

* See screenshot for order of moves (U).

* Take the fly from the center when complete.

* Give the fly to the frog; take the 2nd wheel segment (V).

* Examine the spindle and place the 2 wheel segments on the broken wheel (W).

* Examine the pipe and place the valve on it: turn the valve (X).

* Take the HAMMER HANDLE (Y).

* enter the barn.

* examine the workbench: place the HAMMER HANDLE on the hammerhead and take the HAMMER (Z).

* examine the basket; take the LEATHER BELT (A).

* examine the window shelf and place the LEATHER BELT on the ehisel handle: take the CHISEL (B).

* examine the axe: take the BLOODY PRUNER (C).

* place the CHISEL in the slit and use the HAMMER on it: take the Axe (D).

* Back out.



* place the LADDER on the tree (E).

* examine the Iree branch; place the PENCIL on The branch and place the leaf on the pencil (F).

* Use the AXE on the branch to get a SHIP (G).

* examine the gnome to access a HOS (H).

* Move the mushroom pile; take the jug (I).

* examine the faucet and place the jug underneath: turn the valve and take the jug with water (J).

* Take the shovel handle (K).

* examine the shovel head and place the shovel handle on it: take the shovel (L).

* Take the flower (M).

* Use the shovel by the sign: place the flower in the hole and use the jug with water on the flower (N).

* examine the frog to trigger a puzzle (O).



Switeh the frogs.

To solve the puzzle, select the following frogs: B, D, E, C, A, D, and C (P).

Take the wave piece (Q).

examine the gate.

Zoom into the lock and place the SHIP and WAVE PIECE on to trigger a puzzle (R).

Raise and lower the waves to get the boat across.

To solve the puzzle, select the following waves: A x2, B x2, C x2, and D x2 (S).

Go forward through the newly-opened gate.



* examine the elinie door: take the FLOWERPOT (T).

* Remove the broken step: examine the bottle and take the ACID (U).

* Seleet the SCROLL and then take it from Dupin and it will be added to your notes (V).

* enter the hotel (W).

* examine the top of the chest of drawers: take the snake (X).

* place the FLOWERPOT next to the vase of flowers: move the flowers to the FLOWERPOT and take the VASE WITH WATER (Y).

* Take the SHOE (Z).

* examine the ship's wheel: take the piece Of STAINED GLASS (A). the WEIGHT (B). and the 2nd WEIGHT (C).

* Back out.

* Give the SHOE to Arthur (D).

* examine the lock and use the ACID on it (E).

* enter into the newly-opened room.



* Open the chest and zoom in; move the lantern and take the FORTUNE - TELLER'S BODY (F).

* examine the hat and remove it: take the MAGIC BALL (G).

* examine the clown; take the WINDUP KEY (H).

* examine the box; move the blue ball and take the FORTUNE - TELLERS HEAD (I).

* examine the table: place the WINDUP Key. FORTUNE - TELLERS BODY, FORTUNE - TELLERS HEAD. and MAGIC BALL on it (J).

* place the body. head, and ball on the top of the box (1 - 3).

* place the key in the hole and turn it (4).

* Use the hammer on the ball; take the DOCTOR'S Key (K).

* Back out.

* examine the clinic's door and zoom into the lock: place the SNAKE on the lock (la).

* place the DOCTOR'S Key in the lock and turn it.

* Enter through the newly-opened door.



* Open the cabinet on the right and zoom in: open the container and take the LENSES (M).

* examine the lower shelf: remove the lid of the jar and take the HAMSTER. (N).

* examine the dummy and place the HAMSTER in the Wheel: take the RUSTY HEART (O).

* Open the left cabinet and examine it to access a HOS (p).

* Find the items listed.

* Open the cabinet doors to get the elephant, letter K and tooth (1-2).

* Move the mirror twice to get the sunbeam (3).

* Use the brush on the soap to get foam (4).

* you will earn an elephant.



* examine the left table and plaee the BLOODY NAIL and BLOODY PRUNER in the dishes (Q).

* Remove the cork from the beaker and use the liquid from the beaker in the dishes (R).

* Use pipette 1 on the nail dish and pipette 2 on the pruner dish to get 2 pipette with blood (s).

* examine the microscope and empty the 2 PIPETTES WITH BLOOD in the dish (U).

* place the LENSES in the holder and select them (T).

* place the dish on the tray and move the tray (V).

* Look into the Scope to trigger a puzzle (W).

* Arrange the samples to their matching colored samples.

* To solve the puzzle select the following samples: LEFT SIDE - B. A. G. D. E. F. A. B. C. D. E. F. A. AND G. RIGHT side - J. I. H. M. L. K. J. I. H. M. L. K. J. I. AND H (X).

* Take the INSTRUCTIONS.



* examine the cabinel and place the INSTRUCTIONS on the left and the ELEPHANT in slot; drag the elephant heads to match the instructions (y).

* Open the cabinet and take the NOTE (Z).

* After the cutscene tap the alarm clock: take the BELL (A).

* Back out and enter the hotel.

* examine the front desk; place the BELL on the bell bottom and drag the bell button on the top (B).

* Ring the bell.

* Give the NOTE to the coneierge (C).

* GO forward up the stairs.

* Take the VEIL (D).

* examine the table at the end of the hall to access a HOS (E).



* Find the items listed.

* Move the flowers to gel the matehes (1).

* pull the popper to get snow (2).

* you will earn MATCHES.

* Examine the door and place the PIECE OF STAINED GLASS on it to trigger a puzzle (F).

* Hold and drag the puzzle pieces to their correct positions.

* See screenshot for solution (G).

* GO left into room 11.

* examine the top window panes and select the hole in the glass: note the time. 7:15 (H).

* Give the Veils to Arthur (I).

* Back out of the close-up and examine the clock face: place the 2 WEIGHTS on the chains to trigger a puzzle (j).

* Set the correct time by pulling the chains.

* To solve the puzzle, select the following chains: B X 3, A X 8



* examine the floor and remove the floor board: take the LAMP VALVE (L), and note the poison bottle.

* Zoom into the desk lamp twice and place the LAMP VALVE in the hole: turn the valve (M).

* Move the lampshade: take the NOTE (N).

* After the cutseene take the RINGER BIRD'S HEAD (O).

* Back out three times.

* examine the junk shop door: use the VASE WITH WATER and the RINGER BIRD'S HEAD on the top of the ringer (p).

* Use the MATCHES on the burner (Q).

* Enter the junk shop.



Search for your brother, Jeremy, in a beautiful world where the sky is as wide as your imagination in the Hidden Object Puzzle Adventure game, Surface: The Soaring City! Jeremy was a great inventor who discovered a magnificent land soaring in the sky. He created wings for the people, making them free. The new citizens were happy...until one day Jeremy was kidnapped and blamed for conducting inhumane experiments. It's up to you to save your brother from imprisonment and redeem his good name. This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector’s Edition includes:



- Select the menu (A) to adjust the options and to leave the game.

- Access the map (B) to visit different locations and to review' which tasks have to be done.

- Collected items will remain in the inventory section (C).

- Press the hint button (D) whenever you get stuck to receive help.

- There are three grades of difficulty you can choose from: casual, advanced, and hardcore mode.

- Hidden Object scenes will be referred to as HOS throughout this guide.

- The bonus flowers you collect throughout the game can be spent to restore three different areas from the philanthropy section.



- Zoom into the drain; take the HANDLE (E).

- Zoom into the trapdoor; take the 1/2 BOLT (F).

- Zoom into the mailbox; take the PRUNERS (G).

- Zoom into the vines; remove the vines with the PRUNERS to acquire the FLOWER (H).

- Play the HOS.

- Put the FLOWER from your inventory into the vase and take the vase with flower (I).

- You will receive the MAILBOX KEY.

- Zoom into the mailbox, put the MAILBOX KEY into the lock (J). and turn the key once; take the 2/2 BOLT (K) and open die present marked in green.

- Take the SCREWDRIVER (L).

- Zoom into the trapdoor and put down the HANDLE (M); put die 2 BOLTS marked in purple into the handle and fix the bolts with the SCREWDRIVER.

- Open the trapdoor; take the 1/4 BIRD (N) and take the GEAR (O).


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